Dayz Build 1.29.163047, Scripts Rev. 123548
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impacteffects.c File Reference

Go to the source code of this file.

Data Structures

class  ImpactMaterials

Enumerations

enum  ImpactTypes {
  UNKNOWN , STOP , PENETRATE , RICOCHET ,
  MELEE
}

Variables

string m_AmmoType
int m_ComponentIndex
enum ImpactTypes m_DirectHit
vector m_ExitPosition
int m_ImpactType
vector m_InSpeed
bool m_IsDeflected
bool m_IsWater
vector m_OutSpeed
vector m_Position
string m_Surface
vector m_SurfaceNormal

Enumeration Type Documentation

◆ ImpactTypes

Enumerator
UNKNOWN 
STOP 
PENETRATE 
RICOCHET 
MELEE 

Definition at line 1 of file impacteffects.c.

Variable Documentation

◆ m_AmmoType

string m_AmmoType

Definition at line 18 of file impacteffects.c.

◆ m_ComponentIndex

int m_ComponentIndex

Definition at line 14 of file impacteffects.c.

Referenced by ClearVicinityObjects(), GetComponentIndex(), and VicinityObjects().

◆ m_DirectHit

enum ImpactTypes m_DirectHit

◆ m_ExitPosition

vector m_ExitPosition

Definition at line 23 of file impacteffects.c.

◆ m_ImpactType

int m_ImpactType

Definition at line 13 of file impacteffects.c.

◆ m_InSpeed

vector m_InSpeed

Definition at line 19 of file impacteffects.c.

◆ m_IsDeflected

bool m_IsDeflected

Definition at line 15 of file impacteffects.c.

◆ m_IsWater

bool m_IsWater

Definition at line 16 of file impacteffects.c.

◆ m_OutSpeed

vector m_OutSpeed

Definition at line 20 of file impacteffects.c.

◆ m_Position

vector m_Position

Definition at line 21 of file impacteffects.c.

◆ m_Surface

string m_Surface

Definition at line 17 of file impacteffects.c.

◆ m_SurfaceNormal

vector m_SurfaceNormal

Definition at line 22 of file impacteffects.c.