Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | SoundTypeMine { DISARMING = 0 } |
Functions | |
void | LandMineTrap () |
void | ~LandMineTrap () |
override void | StartActivate (PlayerBase player) |
override void | OnActivatedByItem (notnull ItemBase item) |
Called when this item is activated by other. More... | |
override void | OnActivate () |
HumanCommandScript fully scriptable command. More... | |
override bool | CanExplodeInFire () |
override void | OnUpdate (EntityAI victim) |
override void | OnSteppedOn (EntityAI victim) |
override void | OnSteppedOut (EntityAI victim) |
protected void | OnServerSteppedOn (Object obj, string damageZone) |
void | DeleteThis () |
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
override void | EEKilled (Object killer) |
void | PlaySoundActivate () |
override void | Explode (int damageType, string ammoType="") |
override bool | CanBeDisarmed () |
override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
void | PlayDisarmingLoopSound () |
void | StopDisarmingLoopSound () |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | IsDeployable () |
override string | GetLoopDeploySoundset () |
override void | SetActions () |
Variables | |
enum SoundTypeMine | m_TimerLoopSound |
protected ref EffectSound | m_SafetyPinSound |
protected ref EffectSound | m_DisarmingLoopSound |
protected ref Timer | m_DeleteTimer |
const private int | BROKEN_LEG_PROB = 90 |
const private int | BLEED_SOURCE_PROB = 50 |
const private int | MAX_BLEED_SOURCE = 1 |
enum SoundTypeMine |
Enumerator | |
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DISARMING |
Definition at line 1 of file trap_landmine.c.
override bool CanBeDisarmed | ( | ) |
Definition at line 241 of file trap_landmine.c.
override bool CanExplodeInFire | ( | ) |
Definition at line 84 of file trap_landmine.c.
void DeleteThis | ( | ) |
Definition at line 193 of file trap_landmine.c.
override void EEKilled | ( | Object | killer | ) |
Definition at line 204 of file trap_landmine.c.
Definition at line 220 of file trap_landmine.c.
override string GetLoopDeploySoundset | ( | ) |
Definition at line 301 of file trap_landmine.c.
override bool IsDeployable | ( | ) |
Definition at line 296 of file trap_landmine.c.
void LandMineTrap | ( | ) |
Definition at line 17 of file trap_landmine.c.
override void OnActivate | ( | ) |
HumanCommandScript fully scriptable command.
Definition at line 67 of file trap_landmine.c.
override void OnActivatedByItem | ( | notnull ItemBase | item | ) |
Called when this item is activated by other.
Definition at line 61 of file trap_landmine.c.
Definition at line 199 of file trap_landmine.c.
override void OnPlacementComplete | ( | Man | player, |
vector | position = "0 0 0" , |
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vector | orientation = "0 0 0" |
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) |
Definition at line 285 of file trap_landmine.c.
override void OnRPC | ( | PlayerIdentity | sender, |
int | rpc_type, | ||
ParamsReadContext | ctx | ||
) |
Definition at line 246 of file trap_landmine.c.
Definition at line 177 of file trap_landmine.c.
override void OnSteppedOn | ( | EntityAI | victim | ) |
CarScript specific reaction on LandMineTrap
Definition at line 101 of file trap_landmine.c.
override void OnSteppedOut | ( | EntityAI | victim | ) |
Definition at line 166 of file trap_landmine.c.
override void OnUpdate | ( | EntityAI | victim | ) |
Definition at line 89 of file trap_landmine.c.
void PlayDisarmingLoopSound | ( | ) |
Definition at line 268 of file trap_landmine.c.
void PlaySoundActivate | ( | ) |
Definition at line 211 of file trap_landmine.c.
override void SetActions | ( | ) |
Definition at line 306 of file trap_landmine.c.
override void StartActivate | ( | PlayerBase | player | ) |
Definition at line 44 of file trap_landmine.c.
void StopDisarmingLoopSound | ( | ) |
Definition at line 276 of file trap_landmine.c.
void ~LandMineTrap | ( | ) |
Definition at line 38 of file trap_landmine.c.
const private int BLEED_SOURCE_PROB = 50 |
Definition at line 14 of file trap_landmine.c.
const private int BROKEN_LEG_PROB = 90 |
Definition at line 13 of file trap_landmine.c.
protected ref Timer m_DeleteTimer |
Definition at line 11 of file trap_landmine.c.
protected ref EffectSound m_DisarmingLoopSound |
Definition at line 10 of file trap_landmine.c.
protected ref EffectSound m_SafetyPinSound |
Definition at line 9 of file trap_landmine.c.
enum SoundTypeMine m_TimerLoopSound |
const private int MAX_BLEED_SOURCE = 1 |
Definition at line 15 of file trap_landmine.c.