![]() |
Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Enumerations | |
| enum | SoundTypeMine { DISARMING = 0 } |
Functions | |
| void | LandMineTrap () |
| void | ~LandMineTrap () |
| override void | StartActivate (PlayerBase player) |
| override void | OnActivatedByItem (notnull ItemBase item) |
| Called when this item is activated by other. More... | |
| override void | OnActivate () |
| HumanCommandScript fully scriptable command. More... | |
| override bool | CanExplodeInFire () |
| override void | OnUpdate (EntityAI victim) |
| override void | OnSteppedOn (EntityAI victim) |
| override void | OnSteppedOut (EntityAI victim) |
| protected void | OnServerSteppedOn (Object obj, string damageZone) |
| void | DeleteThis () |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| override void | EEKilled (Object killer) |
| void | PlaySoundActivate () |
| override void | Explode (int damageType, string ammoType="") |
| override bool | CanBeDisarmed () |
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| void | PlayDisarmingLoopSound () |
| void | StopDisarmingLoopSound () |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| override bool | IsDeployable () |
| override string | GetLoopDeploySoundset () |
| override void | SetActions () |
Variables | |
| enum SoundTypeMine | m_TimerLoopSound |
| protected ref EffectSound | m_SafetyPinSound |
| protected ref EffectSound | m_DisarmingLoopSound |
| protected ref Timer | m_DeleteTimer |
| const private int | BROKEN_LEG_PROB = 90 |
| const private int | BLEED_SOURCE_PROB = 50 |
| const private int | MAX_BLEED_SOURCE = 1 |
| enum SoundTypeMine |
| Enumerator | |
|---|---|
| DISARMING | |
Definition at line 1 of file trap_landmine.c.
| override bool CanBeDisarmed | ( | ) |
Definition at line 241 of file trap_landmine.c.
| override bool CanExplodeInFire | ( | ) |
Definition at line 84 of file trap_landmine.c.
| void DeleteThis | ( | ) |
Definition at line 193 of file trap_landmine.c.
| override void EEKilled | ( | Object | killer | ) |
Definition at line 204 of file trap_landmine.c.
Definition at line 220 of file trap_landmine.c.
| override string GetLoopDeploySoundset | ( | ) |
Definition at line 301 of file trap_landmine.c.
| override bool IsDeployable | ( | ) |
Definition at line 296 of file trap_landmine.c.
| void LandMineTrap | ( | ) |
Definition at line 17 of file trap_landmine.c.
| override void OnActivate | ( | ) |
HumanCommandScript fully scriptable command.
Definition at line 67 of file trap_landmine.c.
| override void OnActivatedByItem | ( | notnull ItemBase | item | ) |
Called when this item is activated by other.
Definition at line 61 of file trap_landmine.c.
Definition at line 199 of file trap_landmine.c.
| override void OnPlacementComplete | ( | Man | player, |
| vector | position = "0 0 0", |
||
| vector | orientation = "0 0 0" |
||
| ) |
Definition at line 285 of file trap_landmine.c.
| override void OnRPC | ( | PlayerIdentity | sender, |
| int | rpc_type, | ||
| ParamsReadContext | ctx | ||
| ) |
Definition at line 246 of file trap_landmine.c.
Definition at line 177 of file trap_landmine.c.
| override void OnSteppedOn | ( | EntityAI | victim | ) |
CarScript specific reaction on LandMineTrap
Definition at line 101 of file trap_landmine.c.
| override void OnSteppedOut | ( | EntityAI | victim | ) |
Definition at line 166 of file trap_landmine.c.
| override void OnUpdate | ( | EntityAI | victim | ) |
Definition at line 89 of file trap_landmine.c.
| void PlayDisarmingLoopSound | ( | ) |
Definition at line 268 of file trap_landmine.c.
| void PlaySoundActivate | ( | ) |
Definition at line 211 of file trap_landmine.c.
| override void SetActions | ( | ) |
Definition at line 306 of file trap_landmine.c.
| override void StartActivate | ( | PlayerBase | player | ) |
Definition at line 44 of file trap_landmine.c.
| void StopDisarmingLoopSound | ( | ) |
Definition at line 276 of file trap_landmine.c.
| void ~LandMineTrap | ( | ) |
Definition at line 38 of file trap_landmine.c.
| const private int BLEED_SOURCE_PROB = 50 |
Definition at line 14 of file trap_landmine.c.
| const private int BROKEN_LEG_PROB = 90 |
Definition at line 13 of file trap_landmine.c.
| protected ref Timer m_DeleteTimer |
Definition at line 11 of file trap_landmine.c.
| protected ref EffectSound m_DisarmingLoopSound |
Definition at line 10 of file trap_landmine.c.
| protected ref EffectSound m_SafetyPinSound |
Definition at line 9 of file trap_landmine.c.
| enum SoundTypeMine m_TimerLoopSound |
| const private int MAX_BLEED_SOURCE = 1 |
Definition at line 15 of file trap_landmine.c.