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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | OptionSelector |
Functions | |
| bool | InheritsFrom (string value, string baseclass) |
| void | OptionSelectorMultistateCharacterMenu (Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array< string > options) |
| void | SetDisplayNameText (string value, string appendix) |
| override void | SetNextOption () |
| override void | SetPrevOption () |
| override void | SetRandomValue () |
| override void | SetStringOption (string option, bool fire_event=true) |
| void | SetTextSmart (string value) |
| override void | SetValue (int value, bool fire_event=true) |
| override void | SetValue (string value, bool fire_event=true) |
Variables | |
| class OptionSelectorMultistate extends OptionSelector | class_name |
| string | displayname |
| string | path = "cfgVehicles " + class_name + " displayName" |
Definition at line 206 of file optionselectormultistate.c.
References g_Game.
Referenced by SetTextSmart().
| void OptionSelectorMultistateCharacterMenu | ( | Widget | parent, |
| int | current_index, | ||
| ScriptedWidgetEventHandler | parent_c, | ||
| bool | disabled, | ||
| notnull array< string > | options ) |
Definition at line 145 of file optionselectormultistate.c.
References SetTextSmart().
Referenced by UIScriptedMenu::Init(), UIScriptedMenu::NextOption(), and UIScriptedMenu::PreviousOption().
Definition at line 150 of file optionselectormultistate.c.
References class_name, displayname, g_Game, and path.
Referenced by SetTextSmart().
| override void SetNextOption | ( | ) |
Definition at line 221 of file optionselectormultistate.c.
References SetTextSmart().
| override void SetPrevOption | ( | ) |
Definition at line 227 of file optionselectormultistate.c.
References SetTextSmart().
| override void SetRandomValue | ( | ) |
Definition at line 245 of file optionselectormultistate.c.
References SetTextSmart().
Definition at line 251 of file optionselectormultistate.c.
References SetTextSmart().
| void SetTextSmart | ( | string | value | ) |
Definition at line 175 of file optionselectormultistate.c.
References class_name, InheritsFrom(), SetDisplayNameText(), and ToString().
Referenced by OptionSelectorMultistateCharacterMenu(), SetNextOption(), SetPrevOption(), SetRandomValue(), SetStringOption(), SetValue(), and SetValue().
Definition at line 233 of file optionselectormultistate.c.
References SetTextSmart().
Referenced by ScriptConsoleSelector::ScriptConsoleSelector(), OptionSelectorSliderSetup::OptionSelectorLevelMarker(), OptionSelectorSliderSetup::OptionSelectorSlider(), OptionSelectorSliderSetup::Refresh(), and DisplayElementBase::SetLevel().
Definition at line 239 of file optionselectormultistate.c.
References SetTextSmart().
| class OptionSelectorMultistate extends OptionSelector class_name |
Referenced by StomachItem::StomachItem(), ActionUnrestrainTarget::ActionCondition(), AddToStomach(), ScriptConsoleConfigTab::FindInHierarchy(), UIPopupScript::FindInHierarchy(), PluginBase::GetConfig(), GetHealthLevelForAmmo(), CGame::GetModelName(), GetNutritionalProfileByName(), GetTypeMaxGlobalHealth(), PluginBase::HandlePresetSpawn(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), ActionUnrestrainTarget::OnFinishProgressServer(), UIScriptedMenu::Refresh(), RegisterClass(), PluginBase::SelectClassName(), SetDisplayNameText(), and SetTextSmart().
| string displayname |
Definition at line 143 of file optionselectormultistate.c.
Referenced by SetDisplayNameText().
| string path = "cfgVehicles " + class_name + " displayName" |
Definition at line 142 of file optionselectormultistate.c.
Referenced by ModStructure::ModStructure(), PlayerContainer::PlayerContainer(), AudioSystem::BankLoad(), BillboardSet(), PPEClassBase::ChangeMaterialPathUsed(), ChangePPEMaterial(), CGame::ConfigGetBaseName(), CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetFloat(), CGame::ConfigGetFloatArray(), CGame::ConfigGetFullPath(), CGame::ConfigGetInt(), CGame::ConfigGetIntArray(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), CGame::ConfigGetTextArrayRaw(), CGame::ConfigGetTextOut(), CGame::ConfigGetTextRaw(), CGame::ConfigGetType(), CGame::ConfigGetVector(), CGame::ConfigIsExisting(), CGame::CreateMission(), CreateMission(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), CreateParticleByPath(), CreateParticles(), CGame::DayZGame(), ScriptConsoleConfigTab::DumpParam(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), PluginBase::GetBaseClasses(), GetComponentNamesFromDamageZone(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), JsonMissionLoaderData::GetData(), UIScriptedMenu::GetData(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetHierarchyPath(), Attachments::GetItemSlots(), GetLiquidSource(), ParticleSource::GetParticle(), ParticleSource::GetParticleID(), ParticleSource::GetParticleIDLegacy(), ParticleSource::GetParticleNative(), ParticleList::GetParticlePath(), GetPathFromSlotID(), DayZPlayer::HandleView(), AttachmentCategoriesRow::Init(), Init(), LiquidInfo::Init(), SoundSetMap::Init(), ItemOptics::Init2DPreloadType(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), ZombieContainer::InitGhostSlots(), CatchingContextFishingRodAction::InitItemValues(), CatchingContextTrapsBase::InitItemValues(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsPP(), PoweredOptic_Base::InitRangeFinderData(), ItemOptics::InitReddotData(), SelectionTranslation::InitTranslatedSelections(), ScriptedWidgetEventHandler::InitVideoLoading(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), AutotestConfigHandler::LoadData(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), RichTextWidget::LoadFile(), World::LoadNewLightingCfg(), SoundLookupTable::LoadTable(), World::LoadUserLightingCfg(), ScriptedWidgetEventHandler::LoadVideo(), ScriptedWidgetEventHandler::LoadVideoFile(), ScriptConsoleConfigTab::OnClick(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), FileSerializer::Open(), ItemBase::ParticleTest(), CGame::PlayMission(), PlayParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), GameplayEffectWidgets_base::RegisterLayouts(), MapMarkerTypes::RegisterMarkerType(), ParticleList::RegisterParticle(), ReloadTexture(), ScriptConsoleConfigTab::RenderVariables(), UIPopupScript::RenderVariables(), ActionRepairTent::RepairDamageTransfer(), OpenDirPlugin::Run(), DayZTool::RunDayZBat(), SelectionTranslation::SearchAndTranslate(), SetDisplayNameText(), CGame::SetMissionPath(), ParticleSource::SetParticle(), ParticleSource::SetParticleNative(), AudioSystem::ShaderLoad(), ObjectSpawnerHandler::SpawnObjects(), ManBase::UpdateCorpseStateVisual(), EntityLightSource::UpdateLightSourceMaterial(), and ObjectSpawnerHandler::ValidatePath().