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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
| enum | ScreenWidthType { NARROW , MEDIUM , WIDE } |
Functions | |
| void | CheckWidth () |
| override ContextMenu | GetContextMenu () |
| static int | GetHeight () |
| static float | GetHeightMultiplied (float value) |
| int | GetLastDisplayLanguage () |
| static int | GetWidth () |
| static ScreenWidthType | GetWidthType () |
| override Widget | Init () |
| void | InitContainers (EntityAI target) |
| void | InventoryMenu () |
| bool | IsOpened () |
| bool | LanguageChanged () |
| override bool | OnController (Widget w, int control, int value) |
| override void | OnHide () |
| override void | OnPlayerDeath () |
| override void | OnShow () |
| override void | Refresh () |
| void | RefreshQuickbar () |
| override void | Update (float timeslice) |
Variables | |
| ref ContextMenu | m_context_menu |
| static int | m_Height |
| enum ScreenWidthType | m_Inventory |
| bool | m_IsOpened |
| int | m_LastDisplayLanguage |
| bool | m_OnlyFirstTime |
| static int | m_Width |
| static ScreenWidthType | m_WidthType |
| enum ScreenWidthType |
| Enumerator | |
|---|---|
| NARROW | |
| MEDIUM | |
| WIDE | |
Definition at line 1 of file inventorymenu.c.
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Definition at line 38 of file inventorymenu.c.
References GetScreenSize(), m_Height, m_Width, and m_WidthType.
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Definition at line 80 of file inventorymenu.c.
References m_context_menu.
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Definition at line 64 of file inventorymenu.c.
References m_Height.
Definition at line 69 of file inventorymenu.c.
References m_Height.
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Definition at line 160 of file inventorymenu.c.
References m_LastDisplayLanguage.
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Definition at line 59 of file inventorymenu.c.
References m_Width.
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Definition at line 54 of file inventorymenu.c.
References m_WidthType.
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Definition at line 30 of file inventorymenu.c.
References m_context_menu, and m_Inventory.
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Definition at line 85 of file inventorymenu.c.
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Definition at line 20 of file inventorymenu.c.
References UIScriptedMenu::CheckWidth(), g_Game, Inventory(), m_context_menu, m_Inventory, and m_LastDisplayLanguage.
Referenced by AddQuickbarItem(), MissionBaseWorld::CreateScriptedMenu(), Icon::DestroyWhiteBackground(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), MissionBase::GetInventory(), MissionBase::InitInventory(), ScriptedWidgetEventHandler::InspectItem(), PlayerContainer::OnDropReceivedFromGhostArea(), VicinityContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), MissionBase::OnEvent(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), MissionBase::OnUpdate(), Hud::RefreshQuickbar(), Icon::RefreshQuickbar(), CargoContainerRow::SetLayoutName(), Container::SetLayoutName(), Icon::SetLayoutName(), LeftArea::SetLayoutName(), RightArea::SetLayoutName(), SetLayoutName(), SlotsContainer::SetLayoutName(), ClosableHeader::SetName(), Container::UpdateHeaderText(), and HandsArea::UpdateInterval().
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Definition at line 136 of file inventorymenu.c.
References m_IsOpened.
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Definition at line 165 of file inventorymenu.c.
References g_Game, and m_LastDisplayLanguage.
Definition at line 129 of file inventorymenu.c.
References m_Inventory, and m_IsOpened.
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Definition at line 141 of file inventorymenu.c.
References g_Game, ItemManager::GetInstance(), ItemManager::HideTooltip(), m_context_menu, m_Inventory, m_IsOpened, mission, ItemManager::SetItemMicromanagmentMode(), and ItemManager::SetSelectedItemEx().
Referenced by ClosableContainer::Close(), Container::Close(), ClosableContainer::LockCargo(), and Container::SetOpenState().
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Definition at line 170 of file inventorymenu.c.
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Definition at line 105 of file inventorymenu.c.
References g_Game, ItemManager::GetInstance(), VicinityItemManager::GetInstance(), m_Inventory, m_IsOpened, mission, VicinityItemManager::RefreshVicinityItems(), SetFocus(), ItemManager::SetItemMicromanagmentMode(), and ItemManager::SetSelectedItemEx().
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Definition at line 98 of file inventorymenu.c.
References m_Inventory.
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Definition at line 75 of file inventorymenu.c.
References m_Inventory.
Referenced by UIScriptedMenu::ChangeCurrentCategory(), UIScriptedMenu::Init(), OnShow(), UIScriptedMenu::PrimaryAction(), Refresh(), and UIScriptedMenu::SecondaryAction().
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Definition at line 90 of file inventorymenu.c.
References m_Inventory.
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Definition at line 11 of file inventorymenu.c.
Referenced by GetContextMenu(), Init(), InventoryMenu(), and OnHide().
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Definition at line 18 of file inventorymenu.c.
Referenced by CheckWidth(), GetHeight(), and GetHeightMultiplied().
| enum ScreenWidthType m_Inventory |
Referenced by Init(), InventoryMenu(), OnController(), OnHide(), OnShow(), Refresh(), RefreshQuickbar(), and Update().
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Definition at line 12 of file inventorymenu.c.
Referenced by IsOpened(), OnController(), OnHide(), and OnShow().
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Definition at line 14 of file inventorymenu.c.
Referenced by GetLastDisplayLanguage(), InventoryMenu(), and LanguageChanged().
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Definition at line 13 of file inventorymenu.c.
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Definition at line 17 of file inventorymenu.c.
Referenced by CheckWidth(), and GetWidth().
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Definition at line 16 of file inventorymenu.c.
Referenced by CheckWidth(), and GetWidthType().