![]() |
Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStateJammed |
| handle jamming state set jam/unjam state for weapon More... | |
| class | Rifle_Base |
| base for rifles @NOTE name copies config base class More... | |
| class | Repeater |
Enumerations | |
| enum | RPTAnimState { DEFAULT = 0, CHARGED = 1, JAMMED = 2 } |
| enum | RPTStableStateID |
Functions | |
| enum RPTStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| EmptyDischarged = 1 | |
| LoadedCharged = 2 | |
| LoadedDischarged = 3 | |
| LoadedJammed = 4 | |
| class RPTLoadedCharged extends WeaponStableState | OnEntry |
| enum RPTAnimState |
| Enumerator | |
|---|---|
| DEFAULT | default weapon state, closed and discharged |
| CHARGED | |
| JAMMED | |
Definition at line 1 of file repeater.c.
| enum RPTStableStateID |
Definition at line 8 of file repeater.c.
| override int GetCurrentStateID | ( | ) |
Definition at line 22 of file repeater.c.
| override bool HasBullet | ( | ) |
Definition at line 23 of file repeater.c.
| override bool HasMagazine | ( | ) |
Definition at line 24 of file repeater.c.
| override void InitMuzzleArray | ( | ) |
Definition at line 27 of file repeater.c.
| override bool IsJammed | ( | ) |
Definition at line 25 of file repeater.c.
| override bool IsRepairEnabled | ( | ) |
Definition at line 26 of file repeater.c.
| enum RPTStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 20 of file repeater.c.
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 21 of file repeater.c.
| @ EmptyDischarged = 1 |
Definition at line 3 of file repeater.c.
| @ LoadedCharged = 2 |
Definition at line 4 of file repeater.c.
| @ LoadedDischarged = 3 |
Definition at line 5 of file repeater.c.
| @ LoadedJammed = 4 |
Definition at line 6 of file repeater.c.
| class RPTLoadedCharged extends WeaponStableState OnEntry |
| @ UNKNOWN = 0 |
Definition at line 2 of file repeater.c.