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| BroomBase FlammableBase | GetBurningMaterial () |
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| override void | Init () |
| | Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More...
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| override void | SetActions () |
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| override bool | CanReceiveUpgrade () |
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| override void | OnWorkStart () |
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| override void | ApplyResultModifications (ItemBase result) |
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| override bool | CanTransformIntoStick () |
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| override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
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| override void | CalculateQuantity () |
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| override void | UpdateParticle () |
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| void | DebugSetHealthAndEnergy (float time) |
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| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
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| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
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| override string | GetBurntMaterial () |
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◆ ApplyResultModifications()
| override void GetBurningMaterial::ApplyResultModifications |
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ItemBase |
result | ) |
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◆ CalculateQuantity()
| override void GetBurningMaterial::CalculateQuantity |
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◆ CanReceiveUpgrade()
| override bool GetBurningMaterial::CanReceiveUpgrade |
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◆ CanTransformIntoStick()
| override bool GetBurningMaterial::CanTransformIntoStick |
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◆ DebugSetHealthAndEnergy()
| void GetBurningMaterial::DebugSetHealthAndEnergy |
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float |
time | ) |
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◆ EEHitBy()
◆ GetBurningMaterial()
◆ GetBurntMaterial()
| override string GetBurntMaterial |
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◆ GetDebugActions()
| override void GetBurningMaterial::GetDebugActions |
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out TSelectableActionInfoArrayEx |
outputList | ) |
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◆ Init()
| override void GetBurningMaterial::Init |
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Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 2 of file broom.c.
◆ OnAction()
◆ OnWorkStart()
| override void GetBurningMaterial::OnWorkStart |
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◆ SetActions()
| override void GetBurningMaterial::SetActions |
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◆ UpdateParticle()
| override void GetBurningMaterial::UpdateParticle |
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