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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | FishingRod_Base_New |
Functions | |
| void | FishingRod_Base () |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More... | |
| bool | IsFishingActive () |
| void | ActivateFishing () |
| void | DeactivateFishing () |
| void | FishPull () |
| void | Catching () |
| void | Pulling () |
| void | End (int result) |
| void | AddPull (float delta) |
| void | DisplayState () |
| override bool | CanPutInCargo (EntityAI parent) |
| override void | SetActions () |
| float | GetFishingEffectivityBonus () |
Variables | |
| FishingRod_Base_New | ANIM_PHASE_OPENED = "OpenRod" |
| const string | ANIM_PHASE_CLOSED = "CloseRod" |
| const float | BREAK_PULL = 36 |
| const float | TOO_MUCH_PULL = 32 |
| const float | HIGH_PULL = 22 |
| const float | LOW_PULL = 18 |
| const float | TOO_FEW_PULL = 8 |
| const float | LOOSE_PULL = 0 |
| const int | LOSS_BREAK = 0 |
| const int | LOSS_LOOSE = 1 |
| const int | WIN = 2 |
| const int | INTERUPTED = 3 |
| const float | INIT_LINE_STRETCH = 15 |
| const float | MIN_FISHING_TIME = 100 |
| const float | MAX_FISHING_TIME = 150 |
| const int | FISH_PULL_CHANCE = 15 |
| const int | FISH_AGILITY = 15 |
| int | m_FishProximity |
| bool | m_Fishing |
| ref Timer | m_CyclerCatching |
| ref Timer | m_Cycler |
| float | m_Pull |
| float | m_DeltaT |
| bool | m_WasPulled |
| bool | m_IsFishPulling |
| float | m_PullTime |
| float | m_FishPull |
| int | m_FishingTime |
| PlayerBase | m_Player |
| int | m_ChanceRange |
| void ActivateFishing | ( | ) |
Definition at line 103 of file fishingrod_base.c.
| void AddPull | ( | float | delta | ) |
Definition at line 287 of file fishingrod_base.c.
Definition at line 330 of file fishingrod_base.c.
| void Catching | ( | ) |
Definition at line 147 of file fishingrod_base.c.
| void DeactivateFishing | ( | ) |
Definition at line 109 of file fishingrod_base.c.
| void DisplayState | ( | ) |
Definition at line 293 of file fishingrod_base.c.
| void End | ( | int | result | ) |
Definition at line 229 of file fishingrod_base.c.
| void FishingRod_Base | ( | ) |
Definition at line 71 of file fishingrod_base.c.
| void FishPull | ( | ) |
Definition at line 116 of file fishingrod_base.c.
| float GetFishingEffectivityBonus | ( | ) |
Definition at line 349 of file fishingrod_base.c.
| void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 76 of file fishingrod_base.c.
| bool IsFishingActive | ( | ) |
Definition at line 98 of file fishingrod_base.c.
| void Pulling | ( | ) |
Definition at line 183 of file fishingrod_base.c.
| override void SetActions | ( | ) |
Definition at line 340 of file fishingrod_base.c.
| const string ANIM_PHASE_CLOSED = "CloseRod" |
Definition at line 39 of file fishingrod_base.c.
| FishingRod_Base_New ANIM_PHASE_OPENED = "OpenRod" |
| const float BREAK_PULL = 36 |
Definition at line 41 of file fishingrod_base.c.
| const int FISH_AGILITY = 15 |
Definition at line 55 of file fishingrod_base.c.
| const int FISH_PULL_CHANCE = 15 |
Definition at line 54 of file fishingrod_base.c.
| const float HIGH_PULL = 22 |
Definition at line 43 of file fishingrod_base.c.
| const float INIT_LINE_STRETCH = 15 |
Definition at line 51 of file fishingrod_base.c.
| const int INTERUPTED = 3 |
Definition at line 50 of file fishingrod_base.c.
| const float LOOSE_PULL = 0 |
Definition at line 46 of file fishingrod_base.c.
| const int LOSS_BREAK = 0 |
Definition at line 47 of file fishingrod_base.c.
| const int LOSS_LOOSE = 1 |
Definition at line 48 of file fishingrod_base.c.
| const float LOW_PULL = 18 |
Definition at line 44 of file fishingrod_base.c.
| int m_ChanceRange |
Definition at line 69 of file fishingrod_base.c.
| ref Timer m_Cycler |
Definition at line 60 of file fishingrod_base.c.
| ref Timer m_CyclerCatching |
Definition at line 59 of file fishingrod_base.c.
| float m_DeltaT |
Definition at line 62 of file fishingrod_base.c.
| bool m_Fishing |
Definition at line 58 of file fishingrod_base.c.
| int m_FishingTime |
Definition at line 67 of file fishingrod_base.c.
| int m_FishProximity |
Definition at line 57 of file fishingrod_base.c.
| float m_FishPull |
Definition at line 66 of file fishingrod_base.c.
| bool m_IsFishPulling |
Definition at line 64 of file fishingrod_base.c.
| PlayerBase m_Player |
Definition at line 68 of file fishingrod_base.c.
| float m_Pull |
Definition at line 61 of file fishingrod_base.c.
| float m_PullTime |
Definition at line 65 of file fishingrod_base.c.
| bool m_WasPulled |
Definition at line 63 of file fishingrod_base.c.
| const float MAX_FISHING_TIME = 150 |
Definition at line 53 of file fishingrod_base.c.
| const float MIN_FISHING_TIME = 100 |
Definition at line 52 of file fishingrod_base.c.
| const float TOO_FEW_PULL = 8 |
Definition at line 45 of file fishingrod_base.c.
| const float TOO_MUCH_PULL = 32 |
Definition at line 42 of file fishingrod_base.c.
| const int WIN = 2 |
Definition at line 49 of file fishingrod_base.c.