Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | FishingRod_Base_New |
Functions | |
void | FishingRod_Base () |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More... | |
bool | IsFishingActive () |
void | ActivateFishing () |
void | DeactivateFishing () |
void | FishPull () |
void | Catching () |
void | Pulling () |
void | End (int result) |
void | AddPull (float delta) |
void | DisplayState () |
override bool | CanPutInCargo (EntityAI parent) |
override void | SetActions () |
float | GetFishingEffectivityBonus () |
Variables | |
FishingRod_Base_New | ANIM_PHASE_OPENED = "OpenRod" |
const string | ANIM_PHASE_CLOSED = "CloseRod" |
const float | BREAK_PULL = 36 |
const float | TOO_MUCH_PULL = 32 |
const float | HIGH_PULL = 22 |
const float | LOW_PULL = 18 |
const float | TOO_FEW_PULL = 8 |
const float | LOOSE_PULL = 0 |
const int | LOSS_BREAK = 0 |
const int | LOSS_LOOSE = 1 |
const int | WIN = 2 |
const int | INTERUPTED = 3 |
const float | INIT_LINE_STRETCH = 15 |
const float | MIN_FISHING_TIME = 100 |
const float | MAX_FISHING_TIME = 150 |
const int | FISH_PULL_CHANCE = 15 |
const int | FISH_AGILITY = 15 |
int | m_FishProximity |
bool | m_Fishing |
ref Timer | m_CyclerCatching |
ref Timer | m_Cycler |
float | m_Pull |
float | m_DeltaT |
bool | m_WasPulled |
bool | m_IsFishPulling |
float | m_PullTime |
float | m_FishPull |
int | m_FishingTime |
PlayerBase | m_Player |
int | m_ChanceRange |
void ActivateFishing | ( | ) |
Definition at line 103 of file fishingrod_base.c.
void AddPull | ( | float | delta | ) |
Definition at line 287 of file fishingrod_base.c.
Definition at line 330 of file fishingrod_base.c.
void Catching | ( | ) |
Definition at line 147 of file fishingrod_base.c.
void DeactivateFishing | ( | ) |
Definition at line 109 of file fishingrod_base.c.
void DisplayState | ( | ) |
Definition at line 293 of file fishingrod_base.c.
void End | ( | int | result | ) |
Definition at line 229 of file fishingrod_base.c.
void FishingRod_Base | ( | ) |
Definition at line 71 of file fishingrod_base.c.
void FishPull | ( | ) |
Definition at line 116 of file fishingrod_base.c.
float GetFishingEffectivityBonus | ( | ) |
Definition at line 349 of file fishingrod_base.c.
void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 76 of file fishingrod_base.c.
bool IsFishingActive | ( | ) |
Definition at line 98 of file fishingrod_base.c.
void Pulling | ( | ) |
Definition at line 183 of file fishingrod_base.c.
override void SetActions | ( | ) |
Definition at line 340 of file fishingrod_base.c.
const string ANIM_PHASE_CLOSED = "CloseRod" |
Definition at line 39 of file fishingrod_base.c.
FishingRod_Base_New ANIM_PHASE_OPENED = "OpenRod" |
const float BREAK_PULL = 36 |
Definition at line 41 of file fishingrod_base.c.
const int FISH_AGILITY = 15 |
Definition at line 55 of file fishingrod_base.c.
const int FISH_PULL_CHANCE = 15 |
Definition at line 54 of file fishingrod_base.c.
const float HIGH_PULL = 22 |
Definition at line 43 of file fishingrod_base.c.
const float INIT_LINE_STRETCH = 15 |
Definition at line 51 of file fishingrod_base.c.
const int INTERUPTED = 3 |
Definition at line 50 of file fishingrod_base.c.
const float LOOSE_PULL = 0 |
Definition at line 46 of file fishingrod_base.c.
const int LOSS_BREAK = 0 |
Definition at line 47 of file fishingrod_base.c.
const int LOSS_LOOSE = 1 |
Definition at line 48 of file fishingrod_base.c.
const float LOW_PULL = 18 |
Definition at line 44 of file fishingrod_base.c.
int m_ChanceRange |
Definition at line 69 of file fishingrod_base.c.
ref Timer m_Cycler |
Definition at line 60 of file fishingrod_base.c.
ref Timer m_CyclerCatching |
Definition at line 59 of file fishingrod_base.c.
float m_DeltaT |
Definition at line 62 of file fishingrod_base.c.
bool m_Fishing |
Definition at line 58 of file fishingrod_base.c.
int m_FishingTime |
Definition at line 67 of file fishingrod_base.c.
int m_FishProximity |
Definition at line 57 of file fishingrod_base.c.
float m_FishPull |
Definition at line 66 of file fishingrod_base.c.
bool m_IsFishPulling |
Definition at line 64 of file fishingrod_base.c.
PlayerBase m_Player |
Definition at line 68 of file fishingrod_base.c.
float m_Pull |
Definition at line 61 of file fishingrod_base.c.
float m_PullTime |
Definition at line 65 of file fishingrod_base.c.
bool m_WasPulled |
Definition at line 63 of file fishingrod_base.c.
const float MAX_FISHING_TIME = 150 |
Definition at line 53 of file fishingrod_base.c.
const float MIN_FISHING_TIME = 100 |
Definition at line 52 of file fishingrod_base.c.
const float TOO_FEW_PULL = 8 |
Definition at line 45 of file fishingrod_base.c.
const float TOO_MUCH_PULL = 32 |
Definition at line 42 of file fishingrod_base.c.
const int WIN = 2 |
Definition at line 49 of file fishingrod_base.c.