Dayz Build 1.29.163047, Scripts Rev. 123548
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enentity.c File Reference

Go to the source code of this file.

Data Structures

class  Attribute
class  BaseContainer
class  IEntity
 Internal ancestor of all Entity implementations. More...
class  IEntitySource
class  ParamEnum
class  WidgetSource

Typedefs

typedef int[] BaseContainer
typedef int[] IEntitySource
typedef int[] WidgetSource

Enumerations

enum  EntityEvent {
  TOUCH , VISIBLE , NOTVISIBLE , FRAME ,
  POSTFRAME , INIT , JOINTBREAK , SIMULATE ,
  POSTSIMULATE , PHYSICSMOVE , CONTACT , EXTRA ,
  ANIMEVENT , SOUNDEVENT , PHYSICSSTEADY , USER ,
  ENTER , LEAVE , ALL
}
 Entity events for event-mask, or throwing event from code. More...
enum  EntityFlags {
  VISIBLE , SOLID , TRIGGER , TOUCHTRIGGERS ,
  SYNCHRONIZATION_DIRTY , FEATURE , TRANSLUCENT , WATER ,
  ACTIVE , STATIC , USER1 , USER2 ,
  USER3 , USER4 , USER5 , USER6
}
 Entity flags. More...

Functions

void EditorAttribute (string style, string category, string description, vector sizeMin, vector sizeMax, string color, string color2="0 0 0 0", bool visible=true, bool insertable=true, bool dynamicBox=false)
ParamEnum Managed FromEnum (typename e)
void ParamEnum (string key, string value, string desc="")

Variables

string m_Category
 folder structure eg. StaticEntities/Walls
string m_Color
string m_Color2
string m_Desc
string m_Description
 class purpose description
bool m_DynamicBox
bool m_Insertable
string m_Key
vector m_SizeMax
 max vector of a bounding box
vector m_SizeMin
 min vector of a bounding box
class Attribute m_Style
 can be "box", "sphere", "cylinder", "pyramid", "diamond" or custom style name
string m_Value
bool m_Visible

Typedef Documentation

◆ BaseContainer

typedef int [] BaseContainer

Definition at line 1 of file enentity.c.

◆ IEntitySource

typedef int [] IEntitySource

Definition at line 2 of file enentity.c.

◆ WidgetSource

typedef int [] WidgetSource

Definition at line 3 of file enentity.c.