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ParamEnum Class Reference
Entity system
»
Entity editor attribute system
Inheritance diagram for ParamEnum:
Private Member Functions
void
ParamEnum
(
string
key,
string
value,
string
desc="")
Private Member Functions inherited from
Managed
void
~IntroSceneCharacter
()
void
BleedingIndicator
(
int
source_ID,
int
severity, GameplayEffectsDataBleeding parent)
void
CharacterLoad
(
int
character_id,
vector
char_pos,
vector
char_rot)
void
CharacterUnload
()
void
CheckBlood
()
void
CheckHealth
()
void
CheckValues
()
void
CreateDefaultCharacter
()
void
CreateNewCharacter
()
void
CreateNewCharacterById
(
int
character_id)
void
CreateNewCharacterByName
(
string
character_name,
bool
randomize_equip=true)
void
CreateNewCharacterRandom
()
bool
DataInitialized
()
void
ForceStop
()
void
GameplayEffectsData
(
array
< ref
Widget
> input,
int
type,
int
user_override=-1)
float
GetBlood
()
ECharGender
GetCharacterGender
()
int
GetCharacterID
()
string
GetCharacterName
()
string
GetCharacterNameById
(
int
char_id)
PlayerBase
GetCharacterObj
()
TStringArray
GetCharGenderList
()
TStringArray
GetCharList
(
ECharGender
gender)
TStringArray
GetCharPantsList
()
TStringArray
GetCharShirtsList
()
TStringArray
GetCharShoesList
()
bool
GetEndNow
()
float
GetHealth
()
void
GetLastPlayedServer
(
int
characterID, out
string
address, out
string
name, out
int
port)
void
GetLastPlayedServerEx
(
int
characterID, out
string
address, out
string
name, out
int
port, out
int
steamQueryPort)
int
GetNextCharacterID
()
vector
GetPosition
()
int
GetPrevCharacterID
()
int
GetSeverity
()
array
< ref
Widget
>
GetWidgetSet
()
int
GetWidgetSetID
()
int
GetWidgetSetType
()
bool
HasDefinedHandle
()
Returns 'true' if this class contains update info.
void
Init
()
void
Init
(
array
< ref
Widget
> input,
int
type,
Widget
layout_root,
int
user_override=-1)
void
InitIndicator
(
vector
position)
void
IntroSceneCharacter
()
bool
IsCharacterFemale
()
bool
IsDefaultCharacter
()
bool
IsRunningDrops
()
Are any drops currently being animated?
void
LoadCharacterData
(
vector
char_pos,
vector
char_rot,
bool
default_char=false)
Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
void
OnRPC
(
ParamsReadContext
ctx)
void
OnScheduledTick
(
float
deltatime)
void
ReceiveValue
(
int
value_type,
float
value)
void
RegisterData
(
Param
p)
void
ResetIndicator
()
void
ResetSequence
()
void
SaveCharName
(
string
name)
void
SaveDefaultCharacter
()
void
SendInitValues
()
Sends values on object creation.
void
SendValue
(
int
value_type,
float
value)
void
SetAttachment
(
string
type,
int
slot)
void
SetCharacterGender
(
ECharGender
gender)
void
SetCharacterID
(
int
char_id)
void
SetToDefaultCharacter
()
void
SetupPlayerName
(
bool
new_name)
void
ShowDebugValues
(
bool
show)
void
StartRunningDrops
()
void
StopIndicator
(
bool
instant=false)
void
TransferValues
(
PlayerBase
player)
void
TrySpawnNextDrop
()
void
Update
(
float
timeSlice)
void
Update
(
float
timeSlice=0,
Param
p=null,
int
handle=-1)
void
UpdateVisibility
(
bool
state)
Private Attributes
string
m_Desc
string
m_Key
string
m_Value
Private Attributes inherited from
Managed
ref set< ref
BleedingIndicatorDropData
>
m_ActiveDrops
int
m_ActiveDropsCount
float
m_AverageFrequency
vector
m_BasePosition
MenuData
m_CharacterDta
int
m_CharacterId
PlayerBase
m_CharacterObj
vector
m_CharacterPos
vector
m_CharacterRot
ref
map
<
ECharGender
, ref
array
<
string
> >
m_Characters
= new
map
<
ECharGender
, ref
array
<
string
>>
string
m_CharacterType
ECharGender
m_CharGender
ref
TStringArray
m_CharGenderList
= new
TStringArray
ref
TStringArray
m_CharPantsList
= new
TStringArray
ref
TStringArray
m_CharShirtList
= new
TStringArray
ref
TStringArray
m_CharShoesList
= new
TStringArray
ref set<
int
>
m_CleanupQueue
int
m_CurrentDropProbabilityStep
array
<
float
>
m_DropProbabilityArray
int
m_DropProbabilityRollsCount
float
m_DropSpawnMaxDelay
float
m_DropSpawnMinDelay
int
m_DropSpawnsQueued
bool
m_EndNow
= false
bool
m_Initialized
bool
m_InitialSyncSent
bool
m_IsRunning
= false
float
m_LastDropSpawnTime
Widget
m_LayoutRoot
GameplayEffectsDataBleeding
m_ParentMetaData
float
m_SequenceDuration
float
m_SequenceTick
int
m_Severity
int
m_SourceID
bool
m_Terminating
= false
float
m_TimeElapsedSequence
float
m_TimeElapsedTotal
int
m_Type
ref
array
< ref
Widget
>
m_WidgetArray
int
m_WidgetSetIdentifier
Detailed Description
Definition at line
790
of file
enentity.c
.
The documentation for this class was generated from the following file:
F:/Games/Dayz/scripts/1_core/proto/
enentity.c
ParamEnum
Generated by
1.17.0