Dayz Build 1.29.163047, Scripts Rev. 123548
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actionpacktent.c File Reference

Go to the source code of this file.

Data Structures

class  ActionPackTentCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
ActionPackTentCB ActionContinuousBaseCB ActionPackTent ()
override void CreateActionComponent ()
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override string GetAdminLogMessage (ActionData action_data)
override GetInputType ()
override bool HasAlternativeInterrupt ()
override bool HasProgress ()
override bool IsUsingProxies ()
override void OnEnd (ActionData action_data)
override void OnExecute (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override void Start (ActionData action_data)
override bool UseMainItem ()

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 78 of file actionpacktent.c.

References ActionTarget.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)

Definition at line 52 of file actionpacktent.c.

References ActionData.

◆ ActionPackTent()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionpacktent.c.

References m_CommandUID, and m_StanceMask.

◆ CreateActionData()

override ActionData CreateActionData ( )

Definition at line 59 of file actionpacktent.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 21 of file actionpacktent.c.

References UAMaxDistances::DEFAULT.

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)

Definition at line 140 of file actionpacktent.c.

References ActionData.

◆ GetInputType()

override GetInputType ( )

Definition at line 27 of file actionpacktent.c.

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )

Definition at line 42 of file actionpacktent.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 37 of file actionpacktent.c.

◆ IsUsingProxies()

override bool IsUsingProxies ( )

Definition at line 32 of file actionpacktent.c.

◆ OnEnd()

override void OnEnd ( ActionData action_data)

Definition at line 123 of file actionpacktent.c.

References ActionData.

◆ OnExecute()

override void OnExecute ( ActionData action_data)

Definition at line 116 of file actionpacktent.c.

References ActionData.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 131 of file actionpacktent.c.

References ActionData.

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )

◆ Start()

override void Start ( ActionData action_data)

Definition at line 109 of file actionpacktent.c.

References ActionData.

◆ UseMainItem()

override bool UseMainItem ( )

Definition at line 47 of file actionpacktent.c.