Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
destructioneffects.c File Reference

Go to the source code of this file.

Data Structures

class  DestructionEffectGasCanister
 
class  DestructionEffectSpookyGoat
 

Functions

DestructionEffectGasCanister DestructionEffectBase Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More...
 
override void OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedPersistentClient (EntityAI entity, string zone)
 
override void OnEntityDestroyedPersistentServer (EntityAI entity, string zone)
 
override void OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
 

Function Documentation

◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

Definition at line 170 of file destructioneffects.c.

◆ OnEntityDestroyedOneTimeClient()

override void OnEntityDestroyedOneTimeClient ( EntityAI  entity,
int  oldLevel,
string  zone 
)

Definition at line 23 of file destructioneffects.c.

◆ OnEntityDestroyedOneTimeServer()

override void OnEntityDestroyedOneTimeServer ( EntityAI  entity,
int  oldLevel,
string  zone 
)

Definition at line 27 of file destructioneffects.c.

◆ OnEntityDestroyedPersistentClient()

override void OnEntityDestroyedPersistentClient ( EntityAI  entity,
string  zone 
)

Definition at line 31 of file destructioneffects.c.

◆ OnEntityDestroyedPersistentServer()

override void OnEntityDestroyedPersistentServer ( EntityAI  entity,
string  zone 
)

Definition at line 35 of file destructioneffects.c.

◆ OnExplosionEffects()

override void OnExplosionEffects ( Object  source,
Object  directHit,
int  componentIndex,
string  surface,
vector  pos,
vector  surfNormal,
float  energyFactor,
float  explosionFactor,
bool  isWater,
string  ammoType 
)

Definition at line 39 of file destructioneffects.c.