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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ParticleEvents |
| Invokers for ParticleBase events, called from events. More... | |
Functions | |
| void | ParticleBase () |
| ctor More... | |
| override bool | IsParticle () |
| Have script recognize this as a Particle without casting. More... | |
Playback | |
Methods regarding playing/stopping of particle | |
| void | PlayParticle (int particle_id=-1) |
| Method to tell the particle to start playing. More... | |
| bool | PlayParticleEx (int particle_id=-1, int flags=0) |
| Method to tell the particle to start playing. More... | |
| bool | StopParticle (int flags=0) |
| Method to tell the particle to stop playing. More... | |
| bool | ResetParticle () |
| Method to tell the particle to reset. More... | |
| bool | RestartParticle () |
| Method to tell the particle to restart (reset + play) More... | |
| bool | IsParticlePlaying () |
| Ask if the particle is still playing. More... | |
| ParticleEvents | GetEvents () |
| Get the events. More... | |
Events | |
ParticleBase events For ParticleSource, these are handed on C++ side For more information, read ParticleEvents | |
| protected void | OnParticleStart () |
| Event when the particle starts. More... | |
| protected void | OnParticleStop () |
| Event when the particle stops. More... | |
| protected void | OnParticleReset () |
| Event when the particle is restarted. More... | |
| protected void | OnParticleEnd () |
| Event when the particle ends. More... | |
| protected void | OnParticleParented (IEntity parent) |
| Event when the particle receives a parent. More... | |
| protected void | OnParticleUnParented (IEntity parent) |
| Event when the particle is orphaned. More... | |
Variables | |
| class ParticleEvents | m_IsPlaying |
| Engine base class with internal functionality. More... | |
| protected ref ParticleEvents | m_EventInvokers |
| Event invokers. More... | |
| ParticleEvents GetEvents | ( | ) |
Get the events.
ParticleEvents If there is any events set, this will return them so that additional functionality can be bound to them Definition at line 162 of file particlebase.c.
| override bool IsParticle | ( | ) |
Have script recognize this as a Particle without casting.
Definition at line 79 of file particlebase.c.
| bool IsParticlePlaying | ( | ) |
Ask if the particle is still playing.
bool Whether the particle is playing Definition at line 148 of file particlebase.c.
| protected void OnParticleEnd | ( | ) |
Event when the particle ends.
Definition at line 206 of file particlebase.c.
| protected void OnParticleParented | ( | IEntity | parent | ) |
Event when the particle receives a parent.
Definition at line 214 of file particlebase.c.
| protected void OnParticleReset | ( | ) |
Event when the particle is restarted.
Definition at line 197 of file particlebase.c.
| protected void OnParticleStart | ( | ) |
Event when the particle starts.
Definition at line 179 of file particlebase.c.
| protected void OnParticleStop | ( | ) |
Event when the particle stops.
Definition at line 188 of file particlebase.c.
| protected void OnParticleUnParented | ( | IEntity | parent | ) |
Event when the particle is orphaned.
Definition at line 222 of file particlebase.c.
| void ParticleBase | ( | ) |
ctor
Definition at line 71 of file particlebase.c.
| void PlayParticle | ( | int | particle_id = -1 | ) |
Method to tell the particle to start playing.
| particle_id | int Particle ID registered in ParticleList to start playing |
bool Whether the particle successfully started Definition at line 96 of file particlebase.c.
Method to tell the particle to start playing.
| particle_id | int Particle ID registered in ParticleList to start playing |
| flags | int Flags to pass to the playing |
bool Whether the particle successfully started Definition at line 107 of file particlebase.c.
| bool ResetParticle | ( | ) |
Method to tell the particle to reset.
bool Whether the particle successfully reset Definition at line 128 of file particlebase.c.
| bool RestartParticle | ( | ) |
Method to tell the particle to restart (reset + play)
bool Whether the particle successfully restarted Definition at line 138 of file particlebase.c.
Method to tell the particle to stop playing.
| flags | int Flags to pass to the stopping |
bool Whether the particle successfully stopped Definition at line 118 of file particlebase.c.
| protected ref ParticleEvents m_EventInvokers |
Event invokers.
Definition at line 66 of file particlebase.c.
| class ParticleEvents m_IsPlaying |
Engine base class with internal functionality.