Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | ParticleEvents |
Invokers for ParticleBase events, called from events. More... | |
Functions | |
void | ParticleBase () |
ctor More... | |
override bool | IsParticle () |
Have script recognize this as a Particle without casting. More... | |
Playback | |
Methods regarding playing/stopping of particle | |
void | PlayParticle (int particle_id=-1) |
Method to tell the particle to start playing. More... | |
bool | PlayParticleEx (int particle_id=-1, int flags=0) |
Method to tell the particle to start playing. More... | |
bool | StopParticle (int flags=0) |
Method to tell the particle to stop playing. More... | |
bool | ResetParticle () |
Method to tell the particle to reset. More... | |
bool | RestartParticle () |
Method to tell the particle to restart (reset + play) More... | |
bool | IsParticlePlaying () |
Ask if the particle is still playing. More... | |
ParticleEvents | GetEvents () |
Get the events. More... | |
Events | |
ParticleBase events For ParticleSource, these are handed on C++ side For more information, read ParticleEvents | |
protected void | OnParticleStart () |
Event when the particle starts. More... | |
protected void | OnParticleStop () |
Event when the particle stops. More... | |
protected void | OnParticleReset () |
Event when the particle is restarted. More... | |
protected void | OnParticleEnd () |
Event when the particle ends. More... | |
protected void | OnParticleParented (IEntity parent) |
Event when the particle receives a parent. More... | |
protected void | OnParticleUnParented (IEntity parent) |
Event when the particle is orphaned. More... | |
Variables | |
class ParticleEvents | m_IsPlaying |
Engine base class with internal functionality. More... | |
protected ref ParticleEvents | m_EventInvokers |
Event invokers. More... | |
ParticleEvents GetEvents | ( | ) |
Get the events.
ParticleEvents
If there is any events set, this will return them so that additional functionality can be bound to them Definition at line 162 of file particlebase.c.
override bool IsParticle | ( | ) |
Have script recognize this as a Particle without casting.
Definition at line 79 of file particlebase.c.
bool IsParticlePlaying | ( | ) |
Ask if the particle is still playing.
bool
Whether the particle is playing Definition at line 148 of file particlebase.c.
protected void OnParticleEnd | ( | ) |
Event when the particle ends.
Definition at line 206 of file particlebase.c.
protected void OnParticleParented | ( | IEntity | parent | ) |
Event when the particle receives a parent.
Definition at line 214 of file particlebase.c.
protected void OnParticleReset | ( | ) |
Event when the particle is restarted.
Definition at line 197 of file particlebase.c.
protected void OnParticleStart | ( | ) |
Event when the particle starts.
Definition at line 179 of file particlebase.c.
protected void OnParticleStop | ( | ) |
Event when the particle stops.
Definition at line 188 of file particlebase.c.
protected void OnParticleUnParented | ( | IEntity | parent | ) |
Event when the particle is orphaned.
Definition at line 222 of file particlebase.c.
void ParticleBase | ( | ) |
ctor
Definition at line 71 of file particlebase.c.
void PlayParticle | ( | int | particle_id = -1 | ) |
Method to tell the particle to start playing.
particle_id | int Particle ID registered in ParticleList to start playing |
bool
Whether the particle successfully started Definition at line 96 of file particlebase.c.
Method to tell the particle to start playing.
particle_id | int Particle ID registered in ParticleList to start playing |
flags | int Flags to pass to the playing |
bool
Whether the particle successfully started Definition at line 107 of file particlebase.c.
bool ResetParticle | ( | ) |
Method to tell the particle to reset.
bool
Whether the particle successfully reset Definition at line 128 of file particlebase.c.
bool RestartParticle | ( | ) |
Method to tell the particle to restart (reset + play)
bool
Whether the particle successfully restarted Definition at line 138 of file particlebase.c.
Method to tell the particle to stop playing.
flags | int Flags to pass to the stopping |
bool
Whether the particle successfully stopped Definition at line 118 of file particlebase.c.
protected ref ParticleEvents m_EventInvokers |
Event invokers.
Definition at line 66 of file particlebase.c.
class ParticleEvents m_IsPlaying |
Engine base class with internal functionality.