Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Weapon_Base |
shorthand More... | |
Enumerations | |
enum | PistolAnimState { DEFAULT = 0, OPENED_DISCHARGED = 1, CLOSED_CHARGED = 2, JAMMED = 3 } |
enum | PistolStableStateID |
Functions | |
enum PistolStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsDischarged () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
CLO_DIS_BU0_MA0 = 1 | |
CLO_CHG_BU0_MA0 = 2 | |
CLO_CHG_BU1_MA0 = 3 | |
CLO_JAM_BU1_MA0 = 4 | |
OPE_DIS_BU0_MA0 = 5 | |
CLO_CHG_BU0_MA1 = 6 | |
CLO_DIS_BU0_MA1 = 7 | |
CLO_JAM_BU1_MA1 = 8 | |
CLO_CHG_BU1_MA1 = 9 | |
OPE_DIS_BU0_MA1 = 10 | |
class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState | OnEntry |
enum PistolAnimState |
Enumerator | |
---|---|
DEFAULT | default weapon state, closed and discharged |
OPENED_DISCHARGED | opened and discharged |
CLOSED_CHARGED | closed and charged |
JAMMED | jammed weapon |
Definition at line 2 of file pistol_base.c.
enum PistolStableStateID |
Definition at line 12 of file pistol_base.c.
override int GetCurrentStateID | ( | ) |
Definition at line 31 of file pistol_base.c.
override bool HasBullet | ( | ) |
Definition at line 32 of file pistol_base.c.
override bool HasMagazine | ( | ) |
Definition at line 33 of file pistol_base.c.
override void InitMuzzleArray | ( | ) |
Definition at line 37 of file pistol_base.c.
override bool IsDischarged | ( | ) |
Definition at line 35 of file pistol_base.c.
override bool IsJammed | ( | ) |
Definition at line 34 of file pistol_base.c.
override bool IsRepairEnabled | ( | ) |
Definition at line 36 of file pistol_base.c.
enum PistolStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 29 of file pistol_base.c.
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 30 of file pistol_base.c.
CLO_CHG_BU0_MA0 = 2 |
Definition at line 4 of file pistol_base.c.
CLO_CHG_BU0_MA1 = 6 |
Definition at line 8 of file pistol_base.c.
CLO_CHG_BU1_MA0 = 3 |
Definition at line 5 of file pistol_base.c.
CLO_CHG_BU1_MA1 = 9 |
Definition at line 11 of file pistol_base.c.
CLO_DIS_BU0_MA0 = 1 |
Definition at line 3 of file pistol_base.c.
CLO_DIS_BU0_MA1 = 7 |
Definition at line 9 of file pistol_base.c.
CLO_JAM_BU1_MA0 = 4 |
Definition at line 6 of file pistol_base.c.
CLO_JAM_BU1_MA1 = 8 |
Definition at line 10 of file pistol_base.c.
class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState OnEntry |
OPE_DIS_BU0_MA0 = 5 |
Definition at line 7 of file pistol_base.c.
OPE_DIS_BU0_MA1 = 10 |
Definition at line 12 of file pistol_base.c.
@ UNKNOWN = 0 |
Definition at line 2 of file pistol_base.c.