![]() |
Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStateJammed |
| handle jamming state set jam/unjam state for weapon More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStateJammed |
| handle jamming state set jam/unjam state for weapon More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Weapon_Base |
| shorthand More... | |
Enumerations | |
| enum | PistolAnimState { DEFAULT = 0, OPENED_DISCHARGED = 1, CLOSED_CHARGED = 2, JAMMED = 3 } |
| enum | PistolStableStateID |
Functions | |
| enum PistolStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsDischarged () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| CLO_DIS_BU0_MA0 = 1 | |
| CLO_CHG_BU0_MA0 = 2 | |
| CLO_CHG_BU1_MA0 = 3 | |
| CLO_JAM_BU1_MA0 = 4 | |
| OPE_DIS_BU0_MA0 = 5 | |
| CLO_CHG_BU0_MA1 = 6 | |
| CLO_DIS_BU0_MA1 = 7 | |
| CLO_JAM_BU1_MA1 = 8 | |
| CLO_CHG_BU1_MA1 = 9 | |
| OPE_DIS_BU0_MA1 = 10 | |
| class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState | OnEntry |
| enum PistolAnimState |
| Enumerator | |
|---|---|
| DEFAULT | default weapon state, closed and discharged |
| OPENED_DISCHARGED | opened and discharged |
| CLOSED_CHARGED | closed and charged |
| JAMMED | jammed weapon |
Definition at line 2 of file pistol_base.c.
| enum PistolStableStateID |
Definition at line 12 of file pistol_base.c.
| override int GetCurrentStateID | ( | ) |
Definition at line 31 of file pistol_base.c.
| override bool HasBullet | ( | ) |
Definition at line 32 of file pistol_base.c.
| override bool HasMagazine | ( | ) |
Definition at line 33 of file pistol_base.c.
| override void InitMuzzleArray | ( | ) |
Definition at line 37 of file pistol_base.c.
| override bool IsDischarged | ( | ) |
Definition at line 35 of file pistol_base.c.
| override bool IsJammed | ( | ) |
Definition at line 34 of file pistol_base.c.
| override bool IsRepairEnabled | ( | ) |
Definition at line 36 of file pistol_base.c.
| enum PistolStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 29 of file pistol_base.c.
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 30 of file pistol_base.c.
| CLO_CHG_BU0_MA0 = 2 |
Definition at line 4 of file pistol_base.c.
| CLO_CHG_BU0_MA1 = 6 |
Definition at line 8 of file pistol_base.c.
| CLO_CHG_BU1_MA0 = 3 |
Definition at line 5 of file pistol_base.c.
| CLO_CHG_BU1_MA1 = 9 |
Definition at line 11 of file pistol_base.c.
| CLO_DIS_BU0_MA0 = 1 |
Definition at line 3 of file pistol_base.c.
| CLO_DIS_BU0_MA1 = 7 |
Definition at line 9 of file pistol_base.c.
| CLO_JAM_BU1_MA0 = 4 |
Definition at line 6 of file pistol_base.c.
| CLO_JAM_BU1_MA1 = 8 |
Definition at line 10 of file pistol_base.c.
| class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState OnEntry |
| OPE_DIS_BU0_MA0 = 5 |
Definition at line 7 of file pistol_base.c.
| OPE_DIS_BU0_MA1 = 10 |
Definition at line 12 of file pistol_base.c.
| @ UNKNOWN = 0 |
Definition at line 2 of file pistol_base.c.