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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ExplosionLight |
| class | FireworksLauncher |
| class | FireworksLauncherClientEvent |
Functions | |
| void | ExplosionLight () |
| float | GetExplosionDistance () |
| vector | GetExplosionPosition () |
| vector | GetShotPos () |
| void | Init (vector pos) |
| override void | OnExplode () |
| ExplosionLight PointLightBase | OnFired () |
Variables | |
| FireworksLauncherClientEvent | m_ShotPos |
| void ExplosionLight | ( | ) |
Definition at line 0 of file fireworkslauncher.c.
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Definition at line 306 of file fireworkslauncher.c.
References Math::RandomFloatInclusive().
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Definition at line 288 of file fireworkslauncher.c.
References FireworksLauncherClientEvent::GetExplosionDistance(), and FireworksLauncherClientEvent::GetShotPos().
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Definition at line 301 of file fireworkslauncher.c.
References m_ShotPos.
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Definition at line 293 of file fireworkslauncher.c.
References m_ShotPos, and Math::RandomFloatInclusive().
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Definition at line 311 of file fireworkslauncher.c.
References CALL_CATEGORY_SYSTEM, g_Game, FireworksLauncherClientEvent::GetExplosionPosition(), FireworksLauncherClientEvent::GetExplParticleFromSequence(), FireworksLauncherClientEvent::GetLightDelay(), FireworksLauncherClientEvent::GetSoundDelay(), m_ParticleExplosion, and ParticleManager().
| ExplosionLight PointLightBase OnFired | ( | ) |
References ExplosionLight::ExplosionLight().
| FireworksLauncherClientEvent m_ShotPos |
Referenced by GetShotPos(), and Init().