Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | DoubleBarrel_Base |
Enumerations | |
enum | DoubleBarrelAnimState { DEFAULT = 0 } |
enum | DoubleBarrelStableStateID |
Functions | |
enum DoubleBarrelStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
enum DoubleBarrelStableStateID | First = 0 |
enum DoubleBarrelStableStateID | Second = 1 |
UNKNOWN = 0 | |
LoadedLoaded = 1 | |
LoadedEmpty = 2 | |
FireoutLoaded = 3 | |
FireoutFireout = 4 | |
FireoutEmpty = 5 | |
EmptyEmpty = 6 | |
EmptyLoaded = 7 | |
EmptyFireout = 8 | |
class DoubleBarrelLoadedEmpty extends WeaponStableState | OnEntry |
Enumerator | |
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DEFAULT | default weapon state, closed and discharged |
Definition at line 1 of file doublebarrel_base.c.
Definition at line 6 of file doublebarrel_base.c.
override int GetCurrentStateID | ( | ) |
Definition at line 29 of file doublebarrel_base.c.
override bool HasBullet | ( | ) |
Definition at line 30 of file doublebarrel_base.c.
override bool HasMagazine | ( | ) |
Definition at line 31 of file doublebarrel_base.c.
override void InitMuzzleArray | ( | ) |
Definition at line 34 of file doublebarrel_base.c.
override bool IsJammed | ( | ) |
Definition at line 32 of file doublebarrel_base.c.
override bool IsRepairEnabled | ( | ) |
Definition at line 33 of file doublebarrel_base.c.
enum DoubleBarrelStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 27 of file doublebarrel_base.c.
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 28 of file doublebarrel_base.c.
EmptyEmpty = 6 |
Definition at line 8 of file doublebarrel_base.c.
EmptyFireout = 8 |
Definition at line 10 of file doublebarrel_base.c.
EmptyLoaded = 7 |
Definition at line 9 of file doublebarrel_base.c.
FireoutEmpty = 5 |
Definition at line 7 of file doublebarrel_base.c.
FireoutFireout = 4 |
Definition at line 6 of file doublebarrel_base.c.
FireoutLoaded = 3 |
Definition at line 5 of file doublebarrel_base.c.
enum DoubleBarrelStableStateID First = 0 |
LoadedEmpty = 2 |
Definition at line 4 of file doublebarrel_base.c.
LoadedLoaded = 1 |
Definition at line 3 of file doublebarrel_base.c.
class DoubleBarrelLoadedEmpty extends WeaponStableState OnEntry |
enum DoubleBarrelStableStateID Second = 1 |
@ UNKNOWN = 0 |
Definition at line 2 of file doublebarrel_base.c.