Dayz Build 1.29.163047, Scripts Rev. 123548
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shelter.c File Reference

Go to the source code of this file.

Data Structures

class  ShelterBase
class  TentBase

Functions

void Deconstruct ()
override void EEInit ()
string GetMaterialPath ()
class ShelterBase extends TentBase GetShelterVariant ()
override bool IsPlayerInside (PlayerBase player, string selection)
override void SetActions ()
void ShelterBase ()
void SpawnKit ()

Variables

static const string SITE_OBJECT_TYPE = "ShelterSite"

Function Documentation

◆ Deconstruct()

void Deconstruct ( )

Definition at line 124 of file shelter.c.

◆ EEInit()

override void EEInit ( )

Definition at line 117 of file shelter.c.

◆ GetMaterialPath()

string GetMaterialPath ( )

Definition at line 131 of file shelter.c.

Referenced by TentBase::Deconstruct().

◆ GetShelterVariant()

override string GetShelterVariant ( )

Definition at line 1 of file shelter.c.

◆ IsPlayerInside()

override bool IsPlayerInside ( PlayerBase player,
string selection )

Definition at line 147 of file shelter.c.

◆ SetActions()

override void SetActions ( )

Definition at line 105 of file shelter.c.

◆ ShelterBase()

void ShelterBase ( )

Definition at line 97 of file shelter.c.

◆ SpawnKit()

void SpawnKit ( )

Definition at line 141 of file shelter.c.

Referenced by TentBase::Deconstruct().

Variable Documentation

◆ SITE_OBJECT_TYPE

const string SITE_OBJECT_TYPE = "ShelterSite"
static

Definition at line 95 of file shelter.c.