Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | PlayerSoundManagerBase |
Enumerations | |
enum | eSoundHandlers { STAMINA, HUNGER, INJURY, THIRST, COUNT } |
Functions | |
void | PlayerSoundManagerBase (PlayerBase player) |
void | RegisterHandler (SoundHandlerBase handler) |
SoundHandlerBase | GetHandler (eSoundHandlers id) |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More... | |
void | Update () |
void | PlayerSoundManagerClient (PlayerBase player) |
void | SetAllowUpdate (bool enable) |
void | CheckAllowUpdate () |
Variables | |
const float | SOUNDS_HEARING_DISTANCE = 50 |
enum eSoundHandlers | m_Player |
const int | MAX_HANDLERS_COUNT = eSoundHandlers.COUNT |
ref SoundHandlerBase | m_Handlers [MAX_HANDLERS_COUNT] |
class PlayerSoundManagerServer extends PlayerSoundManagerBase | m_ClientCharacterTick = new Timer |
ref Timer | m_ClientCharacterDistanceCheck = new Timer |
bool | m_UpdateTimerRunning |
enum eSoundHandlers |
Enumerator | |
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STAMINA | |
HUNGER | |
INJURY | |
THIRST | |
COUNT |
Definition at line 4 of file playersoundmanager.c.
void CheckAllowUpdate | ( | ) |
Definition at line 141 of file playersoundmanager.c.
SoundHandlerBase GetHandler | ( | eSoundHandlers | id | ) |
Definition at line 39 of file playersoundmanager.c.
void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
Definition at line 44 of file playersoundmanager.c.
void PlayerSoundManagerBase | ( | PlayerBase | player | ) |
Definition at line 27 of file playersoundmanager.c.
void PlayerSoundManagerClient | ( | PlayerBase | player | ) |
Definition at line 102 of file playersoundmanager.c.
void RegisterHandler | ( | SoundHandlerBase | handler | ) |
Definition at line 33 of file playersoundmanager.c.
void SetAllowUpdate | ( | bool | enable | ) |
Definition at line 111 of file playersoundmanager.c.
Definition at line 87 of file playersoundmanager.c.
class PlayerSoundManagerServer extends PlayerSoundManagerBase m_ClientCharacterTick = new Timer |
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT] |
Definition at line 25 of file playersoundmanager.c.
enum eSoundHandlers m_Player |
bool m_UpdateTimerRunning |
Definition at line 88 of file playersoundmanager.c.
const int MAX_HANDLERS_COUNT = eSoundHandlers.COUNT |
Definition at line 24 of file playersoundmanager.c.
const float SOUNDS_HEARING_DISTANCE = 50 |
Definition at line 2 of file playersoundmanager.c.