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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Crossbow_Base |
| base for Crossbow @NOTE name copies config base class More... | |
Enumerations | |
| enum | XBAnimState { uncocked = 0, cocked = 1 } |
| enum | XBStableStateID |
Functions | |
| enum XBStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| UncockedEmpty = 1 | |
| CockedEmpty = 2 | |
| Loaded = 3 | |
| class XBCockedEmpty extends WeaponStableState | OnEntry |
| enum XBAnimState |
| Enumerator | |
|---|---|
| uncocked | default weapon state, closed and discharged |
| cocked | |
Definition at line 1 of file crossbow.c.
| enum XBStableStateID |
Definition at line 7 of file crossbow.c.
| override int GetCurrentStateID | ( | ) |
Definition at line 19 of file crossbow.c.
| override bool HasBullet | ( | ) |
Definition at line 20 of file crossbow.c.
| override bool HasMagazine | ( | ) |
Definition at line 21 of file crossbow.c.
| override void InitMuzzleArray | ( | ) |
Definition at line 24 of file crossbow.c.
| override bool IsJammed | ( | ) |
Definition at line 22 of file crossbow.c.
| override bool IsRepairEnabled | ( | ) |
Definition at line 23 of file crossbow.c.
| enum XBStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 17 of file crossbow.c.
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 18 of file crossbow.c.
| CockedEmpty = 2 |
Definition at line 4 of file crossbow.c.
| Loaded = 3 |
Definition at line 5 of file crossbow.c.
| class XBCockedEmpty extends WeaponStableState OnEntry |
| UncockedEmpty = 1 |
Definition at line 3 of file crossbow.c.
| @ UNKNOWN = 0 |
Definition at line 2 of file crossbow.c.