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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | WeaponFire |
| class | WeaponFireMultiMuzzle |
| class | WeaponStartAction |
| simple class starting animation action specified by m_action and m_actionType More... | |
Functions | |
| override bool | IsWaitingForActionFinish () |
| override void | OnAbort (WeaponEventBase e) |
| override void | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override void | OnUpdate (float dt) |
Variables | |
| class WeaponFireWithEject extends WeaponFire | m_dtAccumulator |
| override bool IsWaitingForActionFinish | ( | ) |
Definition at line 139 of file weaponfire.c.
| override void OnAbort | ( | WeaponEventBase | e | ) |
Definition at line 204 of file weaponfire.c.
References m_weapon.
| override void OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 141 of file weaponfire.c.
References Class::CastTo(), LogManager::IsWeaponLogEnable(), m_dtAccumulator, WeaponEventBase::m_player, m_weapon, HandStateEquipped::OnEntry(), TryFireWeapon(), and wpnPrint().
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 197 of file weaponfire.c.
References m_dtAccumulator.
| override void OnUpdate | ( | float | dt | ) |
Definition at line 183 of file weaponfire.c.
References Class::CastTo(), m_dtAccumulator, and m_weapon.
| class WeaponFireWithEject extends WeaponFire m_dtAccumulator |
Referenced by OnEntry(), WeaponFire::OnEntry(), OnExit(), WeaponFireMultiMuzzle::OnExit(), OnUpdate(), and WeaponFireMultiMuzzle::OnUpdate().