Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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weaponfire.c File Reference

Go to the source code of this file.

Data Structures

class  WeaponFire
class  WeaponFireMultiMuzzle
class  WeaponStartAction
 simple class starting animation action specified by m_action and m_actionType More...

Functions

override bool IsWaitingForActionFinish ()
override void OnAbort (WeaponEventBase e)
override void OnEntry (WeaponEventBase e)
override void OnExit (WeaponEventBase e)
override void OnUpdate (float dt)

Variables

class WeaponFireWithEject extends WeaponFire m_dtAccumulator

Function Documentation

◆ IsWaitingForActionFinish()

override bool IsWaitingForActionFinish ( )

Definition at line 139 of file weaponfire.c.

◆ OnAbort()

override void OnAbort ( WeaponEventBase e)

Definition at line 204 of file weaponfire.c.

References m_weapon.

◆ OnEntry()

◆ OnExit()

override void OnExit ( WeaponEventBase e)

Definition at line 197 of file weaponfire.c.

References m_dtAccumulator.

◆ OnUpdate()

override void OnUpdate ( float dt)

Definition at line 183 of file weaponfire.c.

References Class::CastTo(), m_dtAccumulator, and m_weapon.

Variable Documentation

◆ m_dtAccumulator

class WeaponFireWithEject extends WeaponFire m_dtAccumulator