Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Data Structures | |
class | array |
Result for an object found in CGame.IsBoxCollidingGeometryProxy. More... | |
class | ParticleSource |
Entity which has the particle instance as an ObjectComponent. More... | |
Typedefs | |
typedef array< ParticleSource > | ParticleSourceArray |
Enumerations | |
enum | ParticleAutoDestroyFlags { ON_END, ON_STOP, ALL } |
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags. More... | |
Variables | |
enum ParticleAutoDestroyFlags | NONE |
Flags to pass to ParticleSource.PlayParticleEx. More... | |
enum ParticleAutoDestroyFlags | RESET |
Reset state after stopping. More... | |
enum ParticleAutoDestroyFlags | IMMEDIATE |
Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag. More... | |
enum ParticleAutoDestroyFlags | VISIBLE |
Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present. More... | |
enum ParticleAutoDestroyFlags | PAUSE |
(SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible More... | |
enum ParticleAutoDestroyFlags | FULL |
Mode for GetParticle. More... | |
enum ParticleAutoDestroyFlags | NO_EXT |
Full path without ext ("graphics/particles/smoking_barrel_small") More... | |
enum ParticleAutoDestroyFlags | FILE |
Filename only ("smoking_barrel_small") More... | |
enum ParticleAutoDestroyFlags | PLAY_ON_CREATION |
Makes the particle start playing immediately after being created. More... | |
enum ParticleAutoDestroyFlags | FORCE_WORLD_ROT |
Only applicable when there is a parent, this will force the localOri to be in world space instead of local. More... | |
enum ParticleAutoDestroyFlags | KEEP_PARENT_ON_END |
By default, a particle unparents when it ends, this disables this behaviour. More... | |
typedef array<ParticleSource> ParticleSourceArray |
Definition at line 103 of file particlesource.c.
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Enumerator | |
---|---|
ON_END | Destroy when the Particle ends (looping particle never ends) |
ON_STOP | Destroy when particle stops. |
ALL | ON_END | ON_STOP. |
Definition at line 2 of file particlesource.c.
enum ParticleAutoDestroyFlags FILE |
Filename only ("smoking_barrel_small")
enum ParticleAutoDestroyFlags FORCE_WORLD_ROT |
Only applicable when there is a parent, this will force the localOri to be in world space instead of local.
enum ParticleAutoDestroyFlags FULL |
Mode for GetParticle.
Full path with ext ("graphics/particles/smoking_barrel_small.ptc")
IMMEDIATE |
Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag.
It gets added in immediately, which means that when called while an invoker is running, it will call this newly added call in the same run.
enum ParticleAutoDestroyFlags KEEP_PARENT_ON_END |
By default, a particle unparents when it ends, this disables this behaviour.
enum ParticleAutoDestroyFlags NO_EXT |
Full path without ext ("graphics/particles/smoking_barrel_small")
@ NONE |
Flags to pass to ParticleSource.PlayParticleEx.
No automatic destroying.
Flags to pass to ParticleSource.StopParticle.
No flags
Definition at line 5 of file particlesource.c.
enum ParticleAutoDestroyFlags PAUSE |
(SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible
enum ParticleAutoDestroyFlags PLAY_ON_CREATION |
Makes the particle start playing immediately after being created.
enum ParticleAutoDestroyFlags RESET |
Reset state after stopping.
enum ParticleAutoDestroyFlags VISIBLE |
Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present.