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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | WeaponStateJammed |
| handle jamming state set jam/unjam state for weapon More... | |
| class | Mp133Shotgun_Base |
| basic mp5 submachine gun More... | |
Enumerations | |
| enum | PumpShotgunAnimState { DEFAULT = 0 } |
| enum | PumpShotgunStableStateID |
Functions | |
| enum PumpShotgunStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Fireout = 2 | |
| Loaded = 3 | |
| Jammed = 4 | |
| class PumpShotgunFireout extends WeaponStableState | OnEntry |
| enum PumpShotgunAnimState |
| enum PumpShotgunStableStateID OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
| class PumpShotgunFireout extends WeaponStableState OnEntry |