Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon More... | |
class | Mp133Shotgun_Base |
basic mp5 submachine gun More... | |
Enumerations | |
enum | PumpShotgunAnimState { DEFAULT = 0 } |
enum | PumpShotgunStableStateID |
Functions | |
enum PumpShotgunStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
Jammed = 4 | |
class PumpShotgunFireout extends WeaponStableState | OnEntry |
enum PumpShotgunAnimState |
enum PumpShotgunStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
class PumpShotgunFireout extends WeaponStableState OnEntry |