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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionActivateTrapCB |
Functions | |
| ActionActivateTrapCB ActionContinuousBaseCB | ActionActivateTrap () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override void | InitActionComponent () |
| override void | OnEnd (ActionData action_data) |
| override void | OnEndAnimationLoop (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnStartAnimationLoop (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap | ( | ) |
Definition at line 1 of file actionactivatetrap.c.
Referenced by ActionConstructor::RegisterActions(), ItemBase::SetActions(), and SetActions().
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 46 of file actionactivatetrap.c.
References ActionTarget, and TrapSpawnBase::IsPlaceableAtPosition().
| override void CreateActionComponent | ( | ) |
Definition at line 19 of file actionactivatetrap.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 30 of file actionactivatetrap.c.
References UAMaxDistances::DEFAULT.
| override GetInputType | ( | ) |
Definition at line 36 of file actionactivatetrap.c.
| override bool HasProgress | ( | ) |
Definition at line 41 of file actionactivatetrap.c.
Referenced by OnStartAnimationLoop().
| override void InitActionComponent | ( | ) |
Definition at line 24 of file actionactivatetrap.c.
References m_Sound.
| override void OnEnd | ( | ActionData | action_data | ) |
Definition at line 91 of file actionactivatetrap.c.
References ActionData, and g_Game.
| override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 104 of file actionactivatetrap.c.
References ActionData, and g_Game.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 131 of file actionactivatetrap.c.
References ActionData, string::Empty, ItemBase::GetDeploySoundset(), ItemBase::GetLoopDeploySoundset(), TrapBase::OnPlacementComplete(), and TrapSpawnBase::OnPlacementComplete().
| override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 76 of file actionactivatetrap.c.
References ActionData, and g_Game.
| override void OnStartServer | ( | ActionData | action_data | ) |
Definition at line 116 of file actionactivatetrap.c.
References ActionData, string::Empty, and ItemBase::GetLoopDeploySoundset().