Dayz Build 1.29.163047, Scripts Rev. 123548
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actionactivatetrap.c File Reference

Go to the source code of this file.

Data Structures

class  ActionActivateTrapCB

Functions

ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent ()
override void CreateConditionComponents ()
override GetInputType ()
override bool HasProgress ()
override void InitActionComponent ()
override void OnEnd (ActionData action_data)
override void OnEndAnimationLoop (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoop (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionActivateTrap()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 46 of file actionactivatetrap.c.

References ActionTarget, and TrapSpawnBase::IsPlaceableAtPosition().

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 19 of file actionactivatetrap.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 30 of file actionactivatetrap.c.

References UAMaxDistances::DEFAULT.

◆ GetInputType()

override GetInputType ( )

Definition at line 36 of file actionactivatetrap.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 41 of file actionactivatetrap.c.

Referenced by OnStartAnimationLoop().

◆ InitActionComponent()

override void InitActionComponent ( )

Definition at line 24 of file actionactivatetrap.c.

References m_Sound.

◆ OnEnd()

override void OnEnd ( ActionData action_data)

Definition at line 91 of file actionactivatetrap.c.

References ActionData, and g_Game.

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData action_data)

Definition at line 104 of file actionactivatetrap.c.

References ActionData, and g_Game.

◆ OnFinishProgressServer()

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData action_data)

Definition at line 76 of file actionactivatetrap.c.

References ActionData, and g_Game.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)