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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | MeleeTargetData |
| class | ComponentResult |
Functions | |
| ref array< typename > TargetableObjects void | MeleeTargetSettings (vector coneOrigin, float coneLength, float coneHalfAngle, float coneMinHeight, float coneMaxHeight, vector rayStart, vector dir, float maxDist, EntityAI pToIgnore, array< typename > targetableObjects) |
| MeleeTargetData | GetMeleeTargetEx (MeleeTargetSettings settings, out array< Object > allTargets=null, array< string > blacklistedDamageZones=null) |
| MeleeTargetData | GetMeleeTarget (MeleeTargetSettings settings, out array< Object > allTargets=null) |
| bool | FindMostSuitableComponentEx (Object obj, BoxCollidingResult bResult, MeleeTargetSettings settings, out float sum, out ref ComponentResult result, array< string > blacklistedDamageZones) |
| bool | FindMostSuitableComponent (Object obj, BoxCollidingResult bResult, MeleeTargetSettings settings, out float sum, out ref ComponentResult result) |
| bool | EvaluateComponentEx (Object obj, ComponentInfo cInfo, MeleeTargetSettings settings, out ref ComponentResult result, array< string > blacklistedDamageZones) |
| bool | EvaluateComponent (Object obj, ComponentInfo cInfo, MeleeTargetSettings settings, out ref ComponentResult result) |
| bool | IsMeleeTargetObstructed (vector rayStart, vector rayEnd) |
| bool EvaluateComponent | ( | Object | obj, |
| ComponentInfo | cInfo, | ||
| MeleeTargetSettings | settings, | ||
| out ref ComponentResult | result | ||
| ) |
Definition at line 272 of file meleetargeting.c.
| bool EvaluateComponentEx | ( | Object | obj, |
| ComponentInfo | cInfo, | ||
| MeleeTargetSettings | settings, | ||
| out ref ComponentResult | result, | ||
| array< string > | blacklistedDamageZones | ||
| ) |
check if the component is on blacklist, if so, continue in lookup
Definition at line 226 of file meleetargeting.c.
| bool FindMostSuitableComponent | ( | Object | obj, |
| BoxCollidingResult | bResult, | ||
| MeleeTargetSettings | settings, | ||
| out float | sum, | ||
| out ref ComponentResult | result | ||
| ) |
Definition at line 221 of file meleetargeting.c.
| bool FindMostSuitableComponentEx | ( | Object | obj, |
| BoxCollidingResult | bResult, | ||
| MeleeTargetSettings | settings, | ||
| out float | sum, | ||
| out ref ComponentResult | result, | ||
| array< string > | blacklistedDamageZones | ||
| ) |
Definition at line 198 of file meleetargeting.c.
| MeleeTargetData GetMeleeTarget | ( | MeleeTargetSettings | settings, |
| out array< Object > | allTargets = null |
||
| ) |
Definition at line 192 of file meleetargeting.c.
| MeleeTargetData GetMeleeTargetEx | ( | MeleeTargetSettings | settings, |
| out array< Object > | allTargets = null, |
||
| array< string > | blacklistedDamageZones = null |
||
| ) |
Definition at line 76 of file meleetargeting.c.
Definition at line 277 of file meleetargeting.c.
| ref array<typename> TargetableObjects void MeleeTargetSettings | ( | vector | coneOrigin, |
| float | coneLength, | ||
| float | coneHalfAngle, | ||
| float | coneMinHeight, | ||
| float | coneMaxHeight, | ||
| vector | rayStart, | ||
| vector | dir, | ||
| float | maxDist, | ||
| EntityAI | pToIgnore, | ||
| array< typename > | targetableObjects | ||
| ) |
Definition at line 36 of file meleetargeting.c.
| EntityAI Attacker |
Definition at line 33 of file meleetargeting.c.
| float ConeHalfAngle |
Definition at line 19 of file meleetargeting.c.
| float ConeHalfAngleRad |
Definition at line 20 of file meleetargeting.c.
| vector ConeLeftPoint |
Definition at line 24 of file meleetargeting.c.
| float ConeLength |
Definition at line 18 of file meleetargeting.c.
| float ConeMaxHeight |
Definition at line 22 of file meleetargeting.c.
| float ConeMinHeight |
Definition at line 21 of file meleetargeting.c.
| class MeleeTargetData ConeOrigin |
| vector ConeRightPoint |
Definition at line 25 of file meleetargeting.c.
| vector Dir |
Definition at line 29 of file meleetargeting.c.
| float MaxDist |
Definition at line 31 of file meleetargeting.c.
| vector RayEnd |
Definition at line 28 of file meleetargeting.c.
| vector RayStart |
Definition at line 27 of file meleetargeting.c.
| vector XZDir |
Definition at line 30 of file meleetargeting.c.