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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ScriptCallQueue |
| ScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI) usage: More... | |
| class | ScriptInvoker |
| ScriptInvoker Class provide list of callbacks usage: More... | |
Enumerations | |
| enum | EScriptInvokerInsertFlags |
Functions | |
| enum EScriptInvokerInsertFlags | ScriptCaller () |
| Designed to hold 1 valid call. More... | |
| proto void | Init (func fn) |
| Replaces the current registered func with the new one, throws errors if unsuccessful. More... | |
| proto void | Invoke (void param1=null, void param2=null, void param3=null, void param4=null, void param5=null, void param6=null, void param7=null, void param8=null, void param9=null) |
| Invoke call on the registered func, throws errors if unsuccessful. More... | |
| proto bool | IsValid () |
| Checks if the ScriptCaller is valid. More... | |
| proto bool | Equals (notnull ScriptCaller other) |
| Compares this script caller against another script caller. More... | |
Variables | |
| enum EScriptInvokerInsertFlags | NONE |
| enum EScriptInvokerInsertFlags | ALL |
| Default flag. More... | |
| IMMEDIATE | |
| It gets added in immediately, which means that when called while an invoker is running, it will call this newly added call in the same run. More... | |
| UNIQUE | |
| Only one call to this instance+method is ever expected. More... | |
| proto bool Equals | ( | notnull ScriptCaller | other | ) |
Compares this script caller against another script caller.
| proto void Init | ( | func | fn | ) |
Replaces the current registered func with the new one, throws errors if unsuccessful.
| proto void Invoke | ( | void | param1 = null, |
| void | param2 = null, |
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| void | param3 = null, |
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| void | param4 = null, |
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| void | param5 = null, |
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| void | param6 = null, |
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| void | param7 = null, |
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| void | param8 = null, |
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| void | param9 = null |
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| ) |
Invoke call on the registered func, throws errors if unsuccessful.
| override bool IsValid | ( | ) |
Checks if the ScriptCaller is valid.
Checks if the ScriptCaller is valid.
Definition at line 134 of file cfgplayerspawndatajson.c.
| enum EScriptInvokerInsertFlags ScriptCaller | ( | ) |
Designed to hold 1 valid call.
ScriptCaller is meant to be created through Create
| enum EScriptInvokerInsertFlags ALL |
Default flag.
| @ IMMEDIATE |
It gets added in immediately, which means that when called while an invoker is running, it will call this newly added call in the same run.