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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Protected Member Functions | |
| static set< int > | GetFaceCoverageShaveValues () |
| returns a set of face covering values | |
Static Protected Attributes | |
| static bool | DEBUG_INVENTORY_ACCESS = false |
| static ref array< string > | m_BleedingSourcesLow |
| static ref array< string > | m_BleedingSourcesUp |
| static Particle | m_ContaminatedAroundPlayer |
| static Particle | m_ContaminatedAroundPlayerTiny |
| static ref TStringArray | m_QBarItems |
| static ref array< Man > | m_ServerPlayers = new array<Man> |
| static ref array< Object > | SPREAD_AGENTS_OBJECTS = new array<Object> |
| static ref array< CargoBase > | SPREAD_AGENTS_PROXY_CARGOS = new array<CargoBase> |
Private Attributes | |
| const int | ACT_STORE_SAVE_VERSION = 4 |
| int | m_AntibioticsActive |
| int | m_BloodType |
| ref map< eAgents, float > | m_BloodyHandsPenaltyChancePerAgent |
| PluginConfigEmotesProfile | m_ConfigEmotesProfile |
| int | m_FaceCoveredForShaveLayers = 0 |
| bool | m_FlagRaisingTendency |
| bool | m_HasBloodTypeVisible |
| int | m_HasBloodyHandsVisible |
| int | m_LastShavedSeconds |
| int | m_LifeSpanState |
| bool | m_LiquidTendencyDrain |
| PluginLifespan | m_ModuleLifespan |
| PluginPlayerStatus | m_ModulePlayerStatus |
| vector | m_PlayerOldPos |
| int | m_StoreLoadVersion |
| const int | SHAKE_LEVEL_MAX = 7 |
| const int | SIMPLIFIED_SHOCK_CAP = 63 |
Definition at line 49 of file playerbase.c.
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Definition at line 601 of file playerbase.c.
References SEffectManager::DestroyEffect(), g_Game, m_FliesEff, m_SoundFliesEffect, ClientData::RemovePlayerBase(), and SetContaminatedEffectEx().
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Definition at line 1780 of file playerbase.c.
References AddAction(), and m_InputActionMap.
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Definition at line 1759 of file playerbase.c.
References GetActionManager(), ActionBase::GetInputType(), and m_ActionsInitialize.
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Definition at line 9119 of file playerbase.c.
References Error(), g_Game, and m_ActiveNVTypes.
Referenced by SetNVGWorking().
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Definition at line 9606 of file playerbase.c.
References AddChild(), CachedObjectsArrays::ARRAY_STRING, GetBleedingManagerServer(), GetBoneIndexByName(), Math3D::MatrixInvMultiply4(), Math3D::MatrixOrthogonalize4(), LOD::NAME_FIRE, Math::RAD2DEG, and Math3D::YawPitchRollMatrix().
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Definition at line 8225 of file playerbase.c.
References m_ItemsToDelete.
Referenced by SetToDelete().
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Definition at line 708 of file playerbase.c.
References m_MedicalDrugsActive.
Referenced by IncreaseAntibioticsCount().
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Definition at line 5057 of file playerbase.c.
References GetPlayerLoad(), and SetPlayerLoad().
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Definition at line 9194 of file playerbase.c.
Referenced by EEItemAttached().
Definition at line 9211 of file playerbase.c.
Referenced by EEItemAttached().
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Definition at line 7206 of file playerbase.c.
References PlayerRestrictedAreaInstance::areaName, g_Game, GetPlayerStats(), GetPosition(), PlayerRestrictedAreaInstance::GetRandomSafePos3D(), CfgPlayerRestrictedAreaHandler::IsInitialized(), CfgPlayerRestrictedAreaHandler::IsPointInPlayerRestrictedArea(), m_AdminLog, and m_EmoteManager.
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Returns whether the specified movement command(s) are starting the next frame.
Use caution when using this for anything player animation-related, some commands may require the movement state to be truly active (wait until next update)
Definition at line 5405 of file playerbase.c.
References m_AnimCommandStarting.
Referenced by TryHideItemInHands().
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Definition at line 9771 of file playerbase.c.
References m_AgentPool.
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Definition at line 2244 of file playerbase.c.
References GetBrokenLegs().
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Definition at line 3766 of file playerbase.c.
References m_BrokenLegSound, and SOUND_BREAK_LEG.
Referenced by HandleBrokenLegsSync().
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Definition at line 3770 of file playerbase.c.
References PlayerConstants::BROKEN_LEGS_INITIAL_SHOCK, Class::CastTo(), DayZPlayerUtils(), HumanCommandMove::ForceStance(), GetItemOnSlot(), IsClimbing(), IsInWater(), m_MovementState, and m_ShockHandler.
Referenced by CommandHandler().
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Definition at line 3813 of file playerbase.c.
References PlayerConstants::BROKEN_CROUCH_MODIFIER, PlayerConstants::BROKEN_LEGS_HIGH_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_LOW_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_MID_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_SHOCK_SWIM, PlayerConstants::BROKEN_LEGS_STAND_SHOCK, vector::LengthSq(), m_MovementState, m_ShockHandler, and MovingShock().
Referenced by UpdateBrokenLegs().
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Definition at line 5132 of file playerbase.c.
References Class::CastTo(), and SetVisibilityCoef().
Referenced by EEItemAttached(), and EEItemDetached().
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Definition at line 1999 of file playerbase.c.
References GetActionManager(), GetRunningAction(), GetWeaponManager(), IsClimbing(), IsMapOpen(), IsRestrained(), and IsRunning().
Definition at line 3664 of file playerbase.c.
References IsUnconscious().
Definition at line 4179 of file playerbase.c.
References Math::AbsInt(), CanBePerformedWhileChangingStance(), GetActionManager(), GetCurrentWaterLevel(), GetDayZPlayerType(), GetRunningAction(), IsRolling(), and UAInterface::SyncedValue_ID().
vault from water allowed
Definition at line 4535 of file playerbase.c.
References CanConsumeStamina(), GetBrokenLegs(), InjuryAnimValues::LVL3, and m_InjuryHandler.
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Definition at line 7836 of file playerbase.c.
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Definition at line 4509 of file playerbase.c.
References GetStaminaHandler(), IsInFBEmoteState(), IsRestrained(), and StaminaHUDNotifier().
Referenced by CanClimb(), CanJump(), CanRoll(), CommandHandler(), and ProcessHoldBreath().
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Definition at line 8234 of file playerbase.c.
References GetActionManager().
Referenced by UpdateDelete().
Definition at line 979 of file playerbase.c.
References IsRestrained().
Referenced by DropItem(), and OnUnconsciousStart().
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Definition at line 7830 of file playerbase.c.
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disables jump when player is significantly injured
Definition at line 4556 of file playerbase.c.
References CanConsumeStamina(), GetBrokenLegs(), IsInFBEmoteState(), InjuryAnimValues::LVL3, m_EmoteManager, and m_InjuryHandler.
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Definition at line 2074 of file playerbase.c.
References IsRestrained(), IsRestrainPrelocked(), and IsRestrainStarted().
Definition at line 3889 of file playerbase.c.
References GetBrokenLegs().
Referenced by CanReceiveItemIntoHands().
Definition at line 2649 of file playerbase.c.
References CfgGameplayHandler::GetDisallowedTypesInUnderground(), and m_UndergroundPresence.
Definition at line 2093 of file playerbase.c.
Definition at line 2103 of file playerbase.c.
References CanPickupHeavyItem().
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Definition at line 8644 of file playerbase.c.
References GetWeaponManager().
Referenced by PredictiveDropEntity(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), and PredictiveTakeToDst().
Definition at line 2083 of file playerbase.c.
Definition at line 2088 of file playerbase.c.
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Definition at line 4234 of file playerbase.c.
References CanConsumeStamina(), IsInFBEmoteState(), IsPlayerInStance(), and m_EmoteManager.
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Definition at line 6719 of file playerbase.c.
References GetLifeSpanState(), and HasCoveredFaceForShave().
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Definition at line 6767 of file playerbase.c.
References m_IsDrowning.
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Definition at line 5339 of file playerbase.c.
References GetBrokenLegs(), GetItemInHands(), InjuryAnimValues::LVL3, and m_InjuryHandler.
Referenced by CommandHandler().
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Definition at line 4522 of file playerbase.c.
References GetStaminaHandler(), IsInFBEmoteState(), IsRestrained(), and StaminaHUDNotifier().
Referenced by ProcessHoldBreath().
Definition at line 2098 of file playerbase.c.
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Definition at line 9420 of file playerbase.c.
References CheckAndExecuteStackSplitToInventoryLocation().
Referenced by TakeEntityAsAttachmentImpl(), TakeEntityToCargoImpl(), TakeEntityToHandsImpl(), TakeEntityToInventoryImpl(), TakeEntityToTargetAttachmentImpl(), TakeEntityToTargetCargoImpl(), and TakeEntityToTargetInventoryImpl().
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Definition at line 9430 of file playerbase.c.
References InventoryLocation::GetSlot().
Referenced by CheckAndExecuteStackSplit(), and TakeToDstImpl().
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Definition at line 8625 of file playerbase.c.
References IsInFBEmoteState(), m_OriginalSlidePoseAngle, and Math::PI2.
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Definition at line 6987 of file playerbase.c.
References m_DeathCheckTimer, and SimulateDeath().
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Definition at line 6163 of file playerbase.c.
References Class::CastTo(), and GetInstanceType().
Referenced by OnSelectPlayer().
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Definition at line 6185 of file playerbase.c.
References Class::CastTo(), GameInventory::FindAttachment(), and g_Game.
Referenced by OnSelectPlayer().
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helper method for re-checking hairhiding on character load
Definition at line 9078 of file playerbase.c.
References HideHairSelections().
Referenced by OnPlayerLoaded().
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Definition at line 8466 of file playerbase.c.
References Math::Clamp(), GetInstanceType(), GetItemInHands(), and SendLiftWeaponSync().
Definition at line 5425 of file playerbase.c.
References DropItem(), GetItemInHands(), PlayAttachmentDropSound(), and PredictiveDropEntity().
Referenced by CommandHandler().
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Definition at line 7488 of file playerbase.c.
References m_SoundEvent, and m_SoundEventSent.
Referenced by CommandHandler().
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Definition at line 7659 of file playerbase.c.
References AbstractWave(), m_PerformedAnimActionID, m_SoundEvent, m_SoundEventParam, PlaySoundEventEx(), and StopSoundEvent().
Referenced by OnVariablesSynchronized(), and SendSoundEventEx().
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Definition at line 7477 of file playerbase.c.
References m_SoundEvent, m_SoundEventParam, and m_SoundEventSent.
Referenced by CommandHandler().
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Definition at line 6951 of file playerbase.c.
References m_BloodyHandsPenaltyChancePerAgent.
Referenced by ResetPlayer().
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/brief Delete all items in inventory
void Definition at line 6656 of file playerbase.c.
References GameInventory::EnumerateInventory(), g_Game, and GetItemInHands().
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Definition at line 7987 of file playerbase.c.
References m_UALastMessage, and m_UALastMessageTimer.
Referenced by EEHealthLevelChanged().
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Definition at line 6630 of file playerbase.c.
References g_Game, GetInstanceType(), MENU_INSPECT, MENU_INVENTORY, and mission.
Referenced by OnCommandClimbStart(), OnCommandFallStart(), OnCommandLadderStart(), OnCommandSwimStart(), OnCommandVehicleStart(), OnRestrainStart(), and OnUnconsciousStart().
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DEPRECATED; terminates map animation callback and re-enables controls.
Definition at line 3298 of file playerbase.c.
References CloseMapEx().
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Definition at line 3303 of file playerbase.c.
References ScriptInputUserData::CanStoreInputUserData(), UIManager::FindMenu(), g_Game, GetActionManager(), GetMapClosingSyncSent(), UIManager::IsMenuOpen(), m_hac, m_Hud, MENU_MAP, mission, ActionManagerClient::RequestEndAction(), ActionManagerClient::RequestInterruptAction(), and SetMapClosingSyncSet().
Referenced by CloseMap(), CommandHandler(), OnJumpStart(), and OnPlayerRecievedHit().
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When the player should be and is unconscious
Player can start floating while unconscious
When the player will be unconscious, or is being blocked from being unconscious
If the player is getting in/out or switching seats, delay unconsciousness until after animation has finished
Death gate - prevent unlikely occurence of death -> unconsciousness transition Fall gate - prevent unconciousness animation from playing while falling, doesn't look good Transition gate - prevent unconciousness while previous command is transitioning
TODO: rework vehicle command Knockout back to force player prone after they have exited the vehicle
When the player is waking up
Make sure the player is actually unconscious
protection for a player being broken when attempting to wake them up too early into unconsciousness
Don't set the stance if we are swimming or in a vehicle, stance change animation could play
Maybe instead error out or notify of possible desync?
Definition at line 2990 of file playerbase.c.
References ActionManagerBase(), BrokenLegForceProne(), HumanInputController::CameraIsFreeLook(), CanConsumeStamina(), CanSprint(), CheckMeleeItemDamage(), CheckSendSoundEvent(), CheckZeroSoundEvent(), CloseMapEx(), DropHeavyItem(), FreezeCheck(), g_Game, GetActionManager(), GetBrokenLegs(), UAInputAPI::GetInputByID(), GetInstanceType(), GetPlayerSoundManagerServer(), HumanCommandVehicle::GetTransport(), GetUApi(), CfgGameplayHandler::GetUse3DMap(), HumanCommandVehicle::IsGettingIn(), HumanCommandVehicle::IsGettingOut(), HumanCommandUnconscious::IsInWater(), IsMapCallbackCancelInput(), IsMapCallbackEndInput(), IsMapOpen(), HumanInputController::IsQuickBarContinuousUseEnd(), HumanInputController::IsQuickBarContinuousUseStart(), HumanInputController::IsQuickBarSingleUse(), HumanInputController::IsQuickBarSlot(), HumanCommandVehicle::IsSwitchSeat(), HumanInputController::LimitsDisableSprint(), m_AreHandsLocked, m_BrokenLegsJunctureReceived, m_BrokenLegState, m_CheckMeleeItem, m_DirectionToCursor, m_EmoteManager, m_HCAnimHandler, m_InjuryHandler, m_IsDrowning, m_IsHoldingBreath, m_MovementState, m_RGSManager, m_ShockHandler, m_StaminaHandler, m_StanceIndicator, m_UnconsciousTime, m_WeaponManager, MENU_MAP, OnCommandHandlerTick(), OnQuickBarContinuousUseEnd(), OnQuickBarContinuousUseStart(), OnQuickBarSingleUse(), OnUnconsciousStart(), OnUnconsciousStop(), OnUnconsciousUpdate(), ProcessADDModifier(), ProcessDrowning(), ProcessHoldBreath(), HumanInputController::ResetADS(), SetCheckMeleeItem(), ShockRefill(), UAInput::Supress(), UpdateDelete(), HumanCommandUnconscious::WakeUp(), and vector::Zero.
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Definition at line 9727 of file playerbase.c.
References Consume(), PlayerConsumeData::m_Agents, PlayerConsumeData::m_Amount, PlayerConsumeData::m_Source, and PlayerConsumeData::m_Type.
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Definition at line 7348 of file playerbase.c.
References AGT_UACTION_CONSUME, Edible_Base::Consume(), Error(), Edible_Base::FilterAgents(), g_Game, Edible_Base::GetFoodStage(), WorldData::GetLiquidTypeEnviroTemperature(), GetPlugin(), WorldData::GetPollution(), string::Length(), LIQUID_WATER, PlayerConsumeData::m_Agents, PlayerConsumeData::m_Amount, PlayerConsumeData::m_LiquidType, m_PlayerStomach, PlayerConsumeData::m_Source, and PlayerConsumeData::m_Type.
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Definition at line 9541 of file playerbase.c.
References m_ContaminatedAroundPlayer, and m_ContaminatedAroundPlayerTiny.
Referenced by OnCommandHandlerTick().
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Definition at line 1369 of file playerbase.c.
References GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS.
Referenced by EEHitBy().
Definition at line 6539 of file playerbase.c.
References InventoryLocation::DumpToStringNullSafe(), ECE_IN_INVENTORY, GameInventory::FindFirstFreeLocationForNewEntity(), g_Game, GameInventory::LocationCreateLocalEntity(), Print(), and RF_DEFAULT.
Referenced by CreateCopyOfItemInInventoryOrGroundEx().
Definition at line 6566 of file playerbase.c.
References CreateCopyOfItemInInventoryOrGroundEx().
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Definition at line 6571 of file playerbase.c.
References CreateCopyOfItemInInventory(), and SpawnEntityOnGroundPos().
Referenced by CreateCopyOfItemInInventoryOrGround().
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/brief Creates ItemBase in players inventory.
If player dont have enough slots for new item, item will be created on the ground under player.
ItemBase Created item Definition at line 6529 of file playerbase.c.
References SpawnItemOnLocation().
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Definition at line 9390 of file playerbase.c.
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Definition at line 3881 of file playerbase.c.
References g_Game.
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Definition at line 9722 of file playerbase.c.
References RemoveMedicalDrugsInUse().
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Definition at line 814 of file playerbase.c.
References m_ContaminatedAreaCount, and OnContaminatedAreaExitServer().
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Definition at line 1067 of file playerbase.c.
References m_DiseaseCount.
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Definition at line 834 of file playerbase.c.
References m_EffectAreaCount, m_InsideEffectArea, and OnPlayerIsNowInsideEffectAreaEndServer().
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Definition at line 1077 of file playerbase.c.
References m_HealingsCount.
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Definition at line 9751 of file playerbase.c.
References GetStaminaHandler().
Referenced by OnRollStart().
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Definition at line 4503 of file playerbase.c.
References GetStaminaHandler().
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Definition at line 9380 of file playerbase.c.
References component.
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Drops all clothes/wearables this character is carrying on themselves.
Definition at line 6683 of file playerbase.c.
References Class::CastTo().
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Definition at line 3906 of file playerbase.c.
References DropItem(), and GetItemInHands().
Referenced by CommandHandler().
Definition at line 6501 of file playerbase.c.
References CanDropEntity(), GetPosition(), PredictiveDropEntity(), and Math::RandomFloat().
Referenced by CheckMeleeItemDamage(), DropHeavyItem(), and OnUnconsciousStart().
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Definition at line 1360 of file playerbase.c.
References ArrowManagerBase::ClearArrows(), SEffectManager::DestroyEffect(), GetArrowManager(), m_FliesEff, and m_SoundFliesEffect.
Definition at line 5872 of file playerbase.c.
References CALL_CATEGORY_GUI, ClearLastUAMessage(), g_Game, m_CorpseState, GameConstants::STATE_RUINED, and UpdateCorpseState().
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DamageType.EXPLOSION & FlashGrenade
Definition at line 1224 of file playerbase.c.
References CFG_AMMO, component, ConvertNonlethalDamage(), g_Game, GetBleedingManagerServer(), DiagMenu::GetBool(), TotalDamageResult::GetDamage(), GetDisplayName(), GetModifiersManager(), GetPlayerStats(), GetPlugin(), GetStaminaHandler(), GetStatBloodType(), GetStatEnergy(), GetStatHeatBuffer(), GetStatHeatComfort(), GetStatWater(), IsModifierActive(), IsUnconscious(), m_ActionManager, m_AdminLog, m_AgentPool, m_BleedingManagerServer, m_DebugMonitorValues, m_LastShockHitTime, m_ModifiersManager, m_ShockHandler, m_StaminaHandler, m_UnconRefillModifier, Print(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), and GameConstants::STAMINA_MAX.
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Definition at line 1349 of file playerbase.c.
References component, SEffectManager::PlaySoundOnObject(), and EffectSound::SetAutodestroy().
Definition at line 1464 of file playerbase.c.
References AdjustBandana(), AdjustShemag(), CalculateVisibilityForAI(), CALL_CATEGORY_GUI, g_Game, GetModifiersManager(), HideHairSelections(), m_QuickBarBase, QueueAddEffectWidget(), QueueAddGlassesEffect(), SwitchItemSelectionTexture(), UpdateCorpseStateVisual(), and UpdateShoulderProxyVisibility().
Definition at line 1512 of file playerbase.c.
References CalculateVisibilityForAI(), CALL_CATEGORY_GUI, g_Game, GetModifiersManager(), HideHairSelections(), m_QuickBarBase, QueueRemoveEffectWidget(), QueueRemoveGlassesEffect(), SwitchItemSelectionTexture(), and UpdateCorpseStateVisual().
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fixes situation where raise is canceling some manipulation with heavy item(ex. TakeItemToHands), forces normal stance
Definition at line 2930 of file playerbase.c.
References Class::CastTo(), HumanCommandMove::ForceStance(), GetEmoteManager(), OnItemInHandsChanged(), and HumanCommandMove::SetMeleeBlock().
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Definition at line 2969 of file playerbase.c.
References CALL_CATEGORY_SYSTEM, Class::CastTo(), g_Game, GetEmoteManager(), IsPlacingLocal(), OnItemInHandsChanged(), and TogglePlacingLocal().
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Definition at line 1183 of file playerbase.c.
References Hive::CharacterKill(), g_Game, GetBleedingManagerServer(), GetHive(), GetSymptomManager(), m_AdminLog, m_CorpseProcessing, m_CorpseState, and ClientData::RemovePlayerBase().
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Definition at line 5420 of file playerbase.c.
References m_IsFighting.
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ends surrender, originally intended for surrender->restrained transitioning
Definition at line 8605 of file playerbase.c.
References m_EmoteManager.
Definition at line 4315 of file playerbase.c.
References g_Game, GetInstanceType(), m_EffectWidgets, m_InEffectAreaType, m_UndergroundBunkerHandler, m_UndergroundHandler, and OnUpdateEffectAreaServer().
Definition at line 4337 of file playerbase.c.
References g_Game, GetDamageDealtEffect(), GetFlashbangEffect(), GetInstanceType(), GetShockEffect(), m_EffectRadial, m_InventoryActionHandler, and m_LastPostFrameTickTime.
Definition at line 2353 of file playerbase.c.
References GameInventory::AttachmentCount(), g_Game, and GameInventory::GetAttachmentFromIndex().
Definition at line 2203 of file playerbase.c.
References m_QuickBarBase.
Referenced by UpdateQuickBarEntityVisibility().
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Definition at line 6001 of file playerbase.c.
References GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE.
Referenced by ResetPlayer().
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update injured state immediately
Injured stat
Definition at line 8001 of file playerbase.c.
References m_InjuryHandler.
Referenced by OnCommandMoveStart().
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Definition at line 3428 of file playerbase.c.
References Math::Clamp(), GetStatHeatComfort(), Math::InverseLerp(), Math::Lerp(), m_Shakes, m_ShakesForced, PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL, and PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_WARNING.
Referenced by CommandHandler().
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Definition at line 1829 of file playerbase.c.
References ActionManagerBase(), and m_ActionManager.
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Definition at line 1728 of file playerbase.c.
References InitializeActions(), m_ActionsInitialize, m_InputActionMap, m_InputActionMapAsTarget, and m_InputActionMapControled.
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Definition at line 753 of file playerbase.c.
References m_ActivePrimarySymptomID.
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Definition at line 7751 of file playerbase.c.
References m_AgentPool.
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Definition at line 7814 of file playerbase.c.
References g_Game, and DayZPhysics::RaycastRV().
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Definition at line 1994 of file playerbase.c.
References m_ArrowManager.
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Definition at line 1057 of file playerbase.c.
References m_BleedingBits.
Referenced by OnVariablesSynchronized().
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Definition at line 2777 of file playerbase.c.
References m_BleedingManagerRemote.
Referenced by OnVariablesSynchronized().
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Definition at line 2772 of file playerbase.c.
References m_BleedingManagerServer.
Referenced by AddArrow(), EEHitBy(), EEKilled(), OnScheduledTick(), OnStoreLoad(), OnStoreSave(), ProcessFeetDamageServer(), and ProcessHandDamage().
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Definition at line 7589 of file playerbase.c.
References m_BleedingSourceCount.
Referenced by OnBleedingSourceAdded(), and OnBleedingSourceRemoved().
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Definition at line 6967 of file playerbase.c.
References m_BloodType.
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Definition at line 6917 of file playerbase.c.
References GetBloodyHandsPenaltyChancePerAgent(), HasBloodyHands(), and Math::RandomFloat01().
Definition at line 6934 of file playerbase.c.
References m_BloodyHandsPenaltyChancePerAgent.
Referenced by GetBloodyHandsPenaltyAgents(), and SetBloodyHandsPenaltyChancePerAgent().
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Definition at line 999 of file playerbase.c.
References m_BreathVapour.
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Definition at line 3695 of file playerbase.c.
References Math::AbsInt(), and m_BrokenLegState.
Referenced by ApplySplint(), CanClimb(), CanJump(), CanPickupHeavyItem(), CanSprint(), CommandHandler(), HandleBrokenLegsSync(), OnRollStart(), OnStoreSave(), SetBrokenLegs(), and UpdateBrokenLegs().
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Definition at line 9674 of file playerbase.c.
References m_CachedPlayerID.
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Definition at line 9669 of file playerbase.c.
References m_CachedPlayerName.
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Definition at line 9534 of file playerbase.c.
References GetBoneIndexByName().
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Definition at line 2142 of file playerbase.c.
References m_ConstructionActionData.
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Definition at line 1979 of file playerbase.c.
References m_CraftingManager.
Referenced by GetCraftingRecipeID(), and SetCraftingRecipeID().
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Definition at line 2115 of file playerbase.c.
References GetCraftingManager(), GetInstanceType(), and m_RecipeID.
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Definition at line 2759 of file playerbase.c.
References DayZPlayerCamera(), and m_CurrentCamera.
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Definition at line 1811 of file playerbase.c.
References m_RecipePick.
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Definition at line 1124 of file playerbase.c.
References m_DamageDealtEffect.
Referenced by EOnPostFrame(), and SetDeathDarknessLevel().
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Definition at line 8048 of file playerbase.c.
References GetInstanceType(), GetPlugin(), name, SAT_DEBUG_ACTION, and Colors::WHITE.
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Definition at line 2800 of file playerbase.c.
References m_DebugMonitorValues.
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returns default hit component (fallback)
Definition at line 1431 of file playerbase.c.
References GetDayZPlayerType().
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Definition at line 1436 of file playerbase.c.
References m_DefaultHitPosition.
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Definition at line 6817 of file playerbase.c.
References PlayerConstants::DROWNING_DEFAULT_THRESHOLD, PlayerConstants::DROWNING_SWIMMING_THRESHOLD, PlayerConstants::DROWNING_UNCONSCIOUS_THRESHOLD, g_Game, GetBoneIndexByName(), and IsUnconscious().
Referenced by SpawnDrowningBubbles().
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Definition at line 1834 of file playerbase.c.
References EmoteManager(), and m_EmoteManager.
Referenced by EEItemIntoHands(), EEItemOutOfHands(), and HeadingModel().
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returns a set of face covering values
Definition at line 6871 of file playerbase.c.
Referenced by HasCoveredFaceForShave().
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Definition at line 1922 of file playerbase.c.
References m_MovementState.
Referenced by ProcessFeetDamageServer().
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Definition at line 1152 of file playerbase.c.
References m_FlashbangEffect.
Referenced by EOnPostFrame(), and SetDeathDarknessLevel().
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Definition at line 6303 of file playerbase.c.
References PlayerConstants::BLOOD_THRESHOLD_FATAL, Math::Clamp(), PlayerConstants::HEALTH_REGEN_MAX, PlayerConstants::HEALTH_REGEN_MIN, Math::InverseLerp(), and Math::Lerp().
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Definition at line 7952 of file playerbase.c.
References m_HeatBufferDynamicMax.
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Definition at line 9691 of file playerbase.c.
References m_HeatBufferStage.
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Melee helpers.
select & return hit component for attacking AI
Definition at line 1425 of file playerbase.c.
References GetDayZPlayerType().
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Definition at line 1600 of file playerbase.c.
References m_CanDisplayHitEffectPPE.
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Definition at line 2472 of file playerbase.c.
References m_HologramLocal.
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Definition at line 2467 of file playerbase.c.
References m_HologramServer.
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returns player's immunity strength between 0..1
Definition at line 5316 of file playerbase.c.
References Math::Clamp(), GetPlayerStats(), GetStatEnergy(), GetStatWater(), PlayerConstants::SL_ENERGY_MAX, and PlayerConstants::SL_WATER_MAX.
Referenced by GetBordersImmunity(), and GetImmunityLevel().
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Definition at line 5212 of file playerbase.c.
References GetImmunity(), GetStatLevel(), PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_CRITICAL, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_HIGH, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_LOW, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_NORMAL, and m_ImmunityBoosted.
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Definition at line 2732 of file playerbase.c.
References m_IsInColdArea.
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Definition at line 6441 of file playerbase.c.
Referenced by CanSprint(), CheckLiftWeapon(), CheckMeleeItemDamage(), ClearInventory(), DropHeavyItem(), GetWeightSpecialized(), IsWeaponObstructionBlockingADS(), OnCommandSwimStart(), OnCommandVehicleStart(), OnPlayerLoaded(), OnQuickBarContinuousUseStart(), OnVariablesSynchronized(), PhysicalPredictiveDropItem(), TogglePlacingLocal(), TryHideItemInHands(), and UpdateDelete().
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Returns item on player's head. For an example, a headtorch.
Definition at line 966 of file playerbase.c.
References GetItemOnSlot().
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from config parameter 'itemInfo[]' like "Legs", "Headgear" and so on.
Definition at line 949 of file playerbase.c.
References Error(), InventorySlots::GetSlotIdFromString(), and GetType().
Referenced by BrokenLegForceProne(), GetItemOnHead(), and IsWearingSplint().
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Definition at line 2158 of file playerbase.c.
References m_LastFirePoint.
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Definition at line 2166 of file playerbase.c.
References m_LastFirePointIndex.
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Definition at line 2162 of file playerbase.c.
References m_LastFirePointRot.
Definition at line 9338 of file playerbase.c.
References m_LastMapPos, and m_LastMapScale.
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Definition at line 6855 of file playerbase.c.
References m_LastShavedSeconds.
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Definition at line 6850 of file playerbase.c.
References m_LifeSpanState.
Referenced by CanShave(), and UpdateHairSelectionVisibility().
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Definition at line 5010 of file playerbase.c.
References m_LiquidTendencyDrain.
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Definition at line 2718 of file playerbase.c.
References m_LocalProjectionOrientation.
Referenced by PlacingStartServer().
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Definition at line 2713 of file playerbase.c.
References m_LocalProjectionPosition.
Referenced by PlacingStartLocal(), and PlacingStartServer().
Definition at line 4899 of file playerbase.c.
References GameInventory::AttachmentCount(), WeaponManager::CanAttachMagazine(), WeaponManager::CanLoadBullet(), WeaponManager::CanSwapMagazine(), GameInventory::GetAttachmentFromIndex(), and GetWeaponManager().
Referenced by QuickReloadWeapon().
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Definition at line 3372 of file playerbase.c.
References m_MapClosingSyncSent.
Referenced by CloseMapEx().
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Definition at line 3397 of file playerbase.c.
References m_MapNavigationBehaviour, and MapNavigationBehaviour().
Referenced by MapNavigationItemInPossession(), and MapNavigationItemNotInPossession().
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Definition at line 2333 of file playerbase.c.
References m_MixedSoundStates.
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Definition at line 7842 of file playerbase.c.
References m_ModifiersManager, and ModifiersManager().
Referenced by EEHitBy(), EEItemAttached(), EEItemDetached(), OnContaminatedAreaEnterServer(), OnContaminatedAreaExitServer(), OnSelectPlayer(), ResetPlayer(), SaveAreaPersistenceFlag(), and SetModifiers().
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Return actual noise presence of player.
Definition at line 7003 of file playerbase.c.
References m_PresenceNotifier.
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Definition at line 2911 of file playerbase.c.
References m_NotifiersManager, and NotifiersManager().
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Definition at line 9097 of file playerbase.c.
References m_ActiveNVTypes.
Definition at line 9109 of file playerbase.c.
References m_ActiveNVTypes.
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Definition at line 692 of file playerbase.c.
References m_OnUnconsciousStart.
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Definition at line 700 of file playerbase.c.
References m_OnUnconsciousStop.
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Definition at line 742 of file playerbase.c.
References m_PerformedAnimActionID.
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Definition at line 6701 of file playerbase.c.
References g_Game.
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Definition at line 5039 of file playerbase.c.
Referenced by AddPlayerLoad().
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Definition at line 7525 of file playerbase.c.
References PlayerSoundEventHandler().
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Definition at line 1631 of file playerbase.c.
References m_PlayerSoundManagerServer.
Referenced by CommandHandler().
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Definition at line 1974 of file playerbase.c.
References m_PlayerStats, and PlayerStats().
Referenced by AfterStoreLoad(), EEHitBy(), GetImmunity(), OnRPC(), OnStoreLoad(), OnStoreSave(), and ResetPlayer().
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Definition at line 1094 of file playerbase.c.
References m_PulseType.
Referenced by OnUnconsciousUpdate().
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Definition at line 971 of file playerbase.c.
References m_QuickBarBonus.
Definition at line 2220 of file playerbase.c.
References m_QuickBarBase.
Referenced by OnQuickBarContinuousUseStart(), OnQuickBarSingleUse(), and RadialQuickBarCombine().
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Definition at line 2215 of file playerbase.c.
References m_QuickBarBase.
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Definition at line 1839 of file playerbase.c.
References m_RGSManager, and RandomGeneratorSyncManager().
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Definition at line 5176 of file playerbase.c.
References m_Shakes.
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Definition at line 1168 of file playerbase.c.
References m_ShockDealtEffect.
Referenced by EOnPostFrame().
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Definition at line 3649 of file playerbase.c.
References m_ShockSimplified, and SIMPLIFIED_SHOCK_CAP.
Referenced by OnUnconsciousUpdate().
Definition at line 7776 of file playerbase.c.
References m_AgentPool.
Definition at line 7782 of file playerbase.c.
References m_AgentPool.
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Definition at line 6982 of file playerbase.c.
References m_SoftSkillsManager.
Referenced by OnRPC(), and OnSelectPlayer().
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Definition at line 1984 of file playerbase.c.
References m_StaminaHandler.
Referenced by CanConsumeStamina(), CanStartConsumingStamina(), DepleteStamina(), DepleteStaminaEx(), EEHitBy(), HasStaminaRemaining(), ProcessDrowning(), SpawnDrowningBubbles(), and UpdateMovementInertia().
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Definition at line 7702 of file playerbase.c.
References m_StaminaState.
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Definition at line 7928 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
Referenced by EEHitBy(), and ResetPlayer().
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Definition at line 5243 of file playerbase.c.
References GetStatLevelBorders(), PlayerConstants::SL_BLOOD_CRITICAL, PlayerConstants::SL_BLOOD_HIGH, PlayerConstants::SL_BLOOD_LOW, and PlayerConstants::SL_BLOOD_NORMAL.
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Definition at line 5250 of file playerbase.c.
References GetStatEnergy(), GetStatLevelBorders(), PlayerConstants::SL_ENERGY_CRITICAL, PlayerConstants::SL_ENERGY_HIGH, PlayerConstants::SL_ENERGY_LOW, and PlayerConstants::SL_ENERGY_NORMAL.
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Definition at line 5229 of file playerbase.c.
References GetStatLevelBorders(), PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 5236 of file playerbase.c.
References GetStatLevelBorders(), GetStatToxicity(), PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 5257 of file playerbase.c.
References GetStatLevelBorders(), GetStatWater(), PlayerConstants::SL_WATER_CRITICAL, PlayerConstants::SL_WATER_HIGH, PlayerConstants::SL_WATER_LOW, and PlayerConstants::SL_WATER_NORMAL.
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Definition at line 7901 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
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Definition at line 7865 of file playerbase.c.
References m_PlayerStats, m_StatEnergy, and PlayerStat().
Referenced by EEHitBy(), GetImmunity(), GetStatBordersEnergy(), GetStatLevelEnergy(), and ResetPlayer().
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Definition at line 7937 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
Referenced by EEHitBy().
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Definition at line 7874 of file playerbase.c.
References m_PlayerStats, m_StatHeatComfort, and PlayerStat().
Referenced by EEHitBy(), and FreezeCheck().
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Definition at line 5287 of file playerbase.c.
Referenced by GetImmunityLevel(), GetStatLevelBlood(), GetStatLevelEnergy(), GetStatLevelHealth(), GetStatLevelToxicity(), and GetStatLevelWater().
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Definition at line 5194 of file playerbase.c.
References GetStatLevel(), PlayerConstants::SL_BLOOD_CRITICAL, PlayerConstants::SL_BLOOD_HIGH, PlayerConstants::SL_BLOOD_LOW, and PlayerConstants::SL_BLOOD_NORMAL.
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Definition at line 5266 of file playerbase.c.
References Math::InverseLerp().
Referenced by GetBordersImmunity(), GetStatBordersBlood(), GetStatBordersEnergy(), GetStatBordersHealth(), GetStatBordersToxicity(), and GetStatBordersWater().
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Definition at line 5200 of file playerbase.c.
References GetStatEnergy(), GetStatLevel(), PlayerConstants::SL_ENERGY_CRITICAL, PlayerConstants::SL_ENERGY_HIGH, PlayerConstants::SL_ENERGY_LOW, and PlayerConstants::SL_ENERGY_NORMAL.
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Definition at line 5182 of file playerbase.c.
References GetStatLevel(), PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 5188 of file playerbase.c.
References GetStatLevel(), GetStatToxicity(), PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 5206 of file playerbase.c.
References GetStatLevel(), GetStatWater(), PlayerConstants::SL_WATER_CRITICAL, PlayerConstants::SL_WATER_HIGH, PlayerConstants::SL_WATER_LOW, and PlayerConstants::SL_WATER_NORMAL.
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Definition at line 7919 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
Referenced by OnSelectPlayer().
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Definition at line 7910 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
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Definition at line 7856 of file playerbase.c.
References m_PlayerStats, m_StatToxicity, and PlayerStat().
Referenced by GetStatBordersToxicity(), and GetStatLevelToxicity().
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Definition at line 7883 of file playerbase.c.
References m_PlayerStats, m_StatTremor, and PlayerStat().
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Definition at line 7847 of file playerbase.c.
References m_PlayerStats, m_StatWater, and PlayerStat().
Referenced by EEHitBy(), GetImmunity(), GetStatBordersWater(), GetStatLevelWater(), and ResetPlayer().
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Definition at line 7892 of file playerbase.c.
References m_PlayerStats, and PlayerStat().
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Definition at line 2985 of file playerbase.c.
References m_PlayerStomach, and PlayerStomach().
Referenced by ResetPlayer().
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Definition at line 7031 of file playerbase.c.
References m_StoreLoadVersion.
returns list of suitable finisher hit components (defined on base entity/entity type)
Definition at line 1442 of file playerbase.c.
References GetDayZPlayerType().
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Definition at line 2782 of file playerbase.c.
References m_SymptomManager.
Referenced by EEKilled(), OnCommandHandlerTick(), OnRPC(), OnStoreLoad(), OnStoreSave(), and OnSyncJuncture().
Definition at line 7808 of file playerbase.c.
References m_AgentPool.
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Definition at line 7788 of file playerbase.c.
References m_AgentPool.
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Definition at line 2795 of file playerbase.c.
References m_TrasferValues.
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Definition at line 9758 of file playerbase.c.
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Definition at line 1637 of file playerbase.c.
References m_UndergroundHandler, and UndergroundHandlerClient().
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Definition at line 2786 of file playerbase.c.
References m_VirtualHud, and VirtualHud().
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Definition at line 5170 of file playerbase.c.
References m_VisibilityCoef.
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Definition at line 1619 of file playerbase.c.
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Definition at line 1989 of file playerbase.c.
References m_WeaponManager.
Referenced by CanBeRestrained(), CanRedirectToWeaponManager(), GetMagazineToReload(), OnCommandClimbFinish(), OnCommandClimbStart(), OnCommandDeathStart(), OnCommandFallFinish(), OnCommandFallStart(), OnCommandMelee2Finish(), OnCommandMelee2Start(), OnCommandSwimFinish(), OnCommandSwimStart(), OnJumpEnd(), OnJumpStart(), OnQuickBarSingleUse(), OnStanceChange(), PredictiveDropEntity(), PredictiveSwapEntities(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), PredictiveTakeToDst(), ProcessLiftWeapon(), ReloadWeapon(), and SendLiftWeaponSync().
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Definition at line 8358 of file playerbase.c.
Definition at line 5112 of file playerbase.c.
References GetItemInHands(), and WeightDebugData::SetCalcDetails().
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Definition at line 3676 of file playerbase.c.
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Definition at line 5988 of file playerbase.c.
References BreakLegSound(), GetBrokenLegs(), m_BrokenLegState, and m_LocalBrokenState.
Referenced by OnVariablesSynchronized().
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Definition at line 9581 of file playerbase.c.
References m_ProcessAddGlassesEffects, and m_ProcessRemoveGlassesEffects.
Referenced by OnCommandHandlerTick().
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Definition at line 6311 of file playerbase.c.
References GameInventory::c_MaxItemDistanceRadius, GameInventory::FindFreeLocationFor(), GetType(), INPUT_UDT_ITEM_MANIPULATION, InventoryLocation::IsValid(), Serializer::Read(), InventoryLocation::ReadFromContext(), InventoryLocation::SetAttachment(), InventoryLocation::SetCargo(), and InventoryLocation::SetHands().
Referenced by OnInputUserDataProcess().
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Definition at line 6956 of file playerbase.c.
References m_HasBloodTypeVisible.
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Definition at line 6886 of file playerbase.c.
References m_HasBloodyHandsVisible.
Referenced by GetBloodyHandsPenaltyAgents().
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Definition at line 6881 of file playerbase.c.
References m_HasBloodyHandsVisible.
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Definition at line 6865 of file playerbase.c.
References GetFaceCoverageShaveValues().
Referenced by CanShave().
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Definition at line 1088 of file playerbase.c.
References m_DiseaseCount.
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Definition at line 1083 of file playerbase.c.
References m_HealingsCount.
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Definition at line 9686 of file playerbase.c.
References m_HasHeatBuffer.
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Definition at line 9738 of file playerbase.c.
References GetStaminaHandler().
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during fullbody gestures - disables character turning
Definition at line 8290 of file playerbase.c.
References DayZPlayerImplementHeading::ClampHeading(), GetActionManager(), ActionContinuousBase::GetCameraLRAngle(), GetEmoteManager(), GetRunningAction(), HumanItemAccessor(), ActionContinuousBase::IsCameraLockOnPerform(), IsControllsLocked(), ActionBase::IsFullBody(), m_HeadingRestrictData, m_IsHeadingRestricted, m_MovementState, HumanItemBehaviorCfg::m_StanceRotation, DayZPlayerImplementHeading::NoHeading(), DayZPlayerImplementHeading::RestrictHeading(), and SDayZPlayerHeadingModel().
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state 'true' == hide
Definition at line 8518 of file playerbase.c.
References DayZPlayerCameraOptics(), GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS, ItemOptics::GetCurrentStepFOV(), GetInstanceType(), and m_CurrentCamera.
Definition at line 8965 of file playerbase.c.
References GameInventory::GetCurrentAttachmentSlotInfo(), GameInventory::GetSlotId(), GameInventory::GetSlotIdCount(), GetType(), Debug::Log(), m_CharactersHead, SetHairLevelToHide(), and UpdateHairSelectionVisibility().
Referenced by CheckHairClippingOnCharacterLoad(), EEItemAttached(), and EEItemDetached().
Definition at line 7798 of file playerbase.c.
References m_AgentPool.
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Definition at line 9717 of file playerbase.c.
References AddMedicalDrugsInUse().
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Definition at line 807 of file playerbase.c.
References m_ContaminatedAreaCount, and OnContaminatedAreaEnterServer().
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Definition at line 1062 of file playerbase.c.
References m_DiseaseCount.
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Definition at line 823 of file playerbase.c.
References m_EffectAreaCount, m_InsideEffectArea, and OnPlayerIsNowInsideEffectAreaBeginServer().
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Definition at line 1072 of file playerbase.c.
References m_HealingsCount.
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sets default hit position and cache it here (mainly for impact particles)
Definition at line 359 of file playerbase.c.
References ClientData::AddPlayerBase(), BREATH_VAPOUR_LEVEL_MAX, CALL_CATEGORY_SYSTEM, PlayerConstants::CORPSE_STATE_DECAYED, EmoteManager(), Environment(), g_Game, GetDayZGame(), GetDayZPlayerType(), GetDefaultHitPositionComponent(), EnumTools::GetEnumSize(), GetPlugin(), GetVirtualHud(), InjuryAnimationHandler(), m_ActionManager, m_ActionQBControl, m_ActionsInitialize, m_ActiveNVTypes, m_AdminLog, m_AgentPool, m_AnalyticsTimer, m_AnimCommandStarting, m_AreHandsLocked, m_ArrowManager, m_BleedingManagerRemote, m_BleedingManagerServer, m_BleedingSourcesLow, m_BleedingSourcesUp, m_BloodType, m_BloodyHandsPenaltyChancePerAgent, m_CanDisplayHitEffectPPE, m_CargoLoad, m_ConfigDebugProfile, m_ConfigEmotesProfile, m_CorpseState, m_CorpseStateLocal, m_DeathDarkeningParam, m_DebugMonitorValues, m_DecayedTexture, m_DefaultHitPosition, m_EmoteManager, m_EmptyGloves, m_Environment, m_FlagRaisingTendency, m_FliesIndex, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_HCAnimHandler, m_HeadingRestrictData, m_HideHairAnimated, m_Hud, m_InjuryHandler, m_InventoryActionHandler, m_IsCraftingReady, m_ItemsToDelete, m_LastShavedSeconds, m_LifespanLevelLocal, m_LifeSpanState, m_LiquidTendencyDrain, m_LoweredNVGHeadset, m_MapNavigationBehaviour, m_MedicalDrugsActive, m_MeleeDebug, m_ModifiersManager, m_ModuleLifespan, m_ModulePlayerStatus, m_ModuleRecipesManager, m_NotifiersManager, m_OriginalSlidePoseAngle, m_PlayerLoaded, m_PlayerSoundManagerClient, m_PlayerSoundManagerServer, m_PlayerStats, m_PlayerStomach, m_ProcessAddEffectWidgets, m_ProcessAddGlassesEffects, m_ProcessRemoveEffectWidgets, m_ProcessRemoveGlassesEffects, m_ProcessUIWarning, m_QuickBarBase, m_QuickBarBonus, m_QuickBarHold, m_RecipePick, m_Recipes, m_RGSManager, m_ShockHandler, m_SoftSkillsManager, m_StaminaHandler, m_StanceIndicator, m_StoreLoadVersion, m_SymptomManager, m_TrasferValues, m_UALastMessage, m_UALastMessageTimer, m_UAParam, m_UAParamMessage, m_UAProgressParam, m_UnconParam, m_VirtualHud, m_VisibilityCoef, m_WeaponManager, m_WorkingNVGHeadset, MapNavigationBehaviour(), Math::Max(), ModifiersManager(), NotifiersManager(), HeatBufferMdfr::NUMBER_OF_STAGES, OnPlayerLoaded(), PlayerBase(), PlayerSoundManagerClient(), PlayerStats(), PlayerStomach(), PluginLifespan(), QuickBarBase(), RandomGeneratorSyncManager(), SetDefaultHitPosition(), SHAKE_LEVEL_MAX, and SIMPLIFIED_SHOCK_CAP.
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Definition at line 2375 of file playerbase.c.
References g_Game, and GetPlugin().
Referenced by OnPlayerLoaded().
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Definition at line 1706 of file playerbase.c.
References m_InputActionMap, m_InputActionMapAsTarget, m_InputActionMapControled, SetActions(), and SetActionsRemoteTarget().
Definition at line 7770 of file playerbase.c.
References m_AgentPool.
Don't switch to falling command if unconscious Don't switch to falling command if being damaged
Definition at line 3489 of file playerbase.c.
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Definition at line 725 of file playerbase.c.
References m_MedicalDrugsActive.
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Definition at line 1035 of file playerbase.c.
References m_BleedingBits.
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Definition at line 720 of file playerbase.c.
References m_MedicalDrugsActive.
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Definition at line 5377 of file playerbase.c.
References m_MovementState.
Referenced by BrokenLegForceProne(), CanBeRestrained(), OnQuickBarContinuousUseStart(), and OnQuickBarSingleUse().
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Definition at line 2764 of file playerbase.c.
References PlayerConstants::CAMERA_THRESHOLD_PITCH, and m_CurrentCamera.
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Definition at line 5391 of file playerbase.c.
References m_EmoteManager.
Referenced by OnQuickBarSingleUse().
Definition at line 4633 of file playerbase.c.
References Math::AbsFloat(), GetPosition(), and vector::Normalize().
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Definition at line 5382 of file playerbase.c.
References m_MovementState.
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Definition at line 5386 of file playerbase.c.
References m_IsFighting.
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Definition at line 2318 of file playerbase.c.
References m_IsHoldingBreath.
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Definition at line 5396 of file playerbase.c.
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Definition at line 871 of file playerbase.c.
References m_InEffectAreaType.
Referenced by OnUpdateEffectAreaServer().
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Definition at line 8593 of file playerbase.c.
References IsEmotePlaying(), and m_EmoteManager.
Referenced by CanConsumeStamina(), CanJump(), CanRoll(), CanStartConsumingStamina(), and CheckAnimationOverrides().
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Definition at line 5357 of file playerbase.c.
References m_MovementState.
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Definition at line 5362 of file playerbase.c.
References m_MovementState.
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Definition at line 8328 of file playerbase.c.
References m_InventorySoftLockCount.
Referenced by SetInventorySoftLock().
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Definition at line 2069 of file playerbase.c.
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Definition at line 2746 of file playerbase.c.
References m_IsInWater.
Definition at line 5066 of file playerbase.c.
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Definition at line 8213 of file playerbase.c.
References m_ItemsToDelete.
Referenced by OnQuickBarSingleUse().
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Definition at line 4578 of file playerbase.c.
Handle fall damage for unconscious
No fall damage for players currently being damaged, animation is temporary
Definition at line 3456 of file playerbase.c.
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Definition at line 5367 of file playerbase.c.
References m_MovementState.
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Definition at line 8353 of file playerbase.c.
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Definition at line 1610 of file playerbase.c.
Referenced by UpdateHairSelectionVisibility().
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Definition at line 9664 of file playerbase.c.
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Definition at line 3377 of file playerbase.c.
Referenced by CommandHandler().
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|
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Definition at line 3362 of file playerbase.c.
References m_MapOpen.
Referenced by CanBeRestrained(), and CommandHandler().
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Definition at line 9092 of file playerbase.c.
References m_LoweredNVGHeadset.
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Definition at line 9087 of file playerbase.c.
References m_ActiveNVTypes.
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Definition at line 5044 of file playerbase.c.
References OVERLOAD_LIMIT.
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Definition at line 7014 of file playerbase.c.
References m_PersistentFlags.
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Definition at line 2557 of file playerbase.c.
References m_HologramLocal.
Referenced by EEItemOutOfHands(), and TogglePlacingLocal().
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Definition at line 2552 of file playerbase.c.
References m_HologramServer.
Referenced by PlacingCancelServer().
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Definition at line 1030 of file playerbase.c.
|
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Definition at line 2457 of file playerbase.c.
References m_PlayerDisconnectProcessed.
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Definition at line 8619 of file playerbase.c.
References m_PlayerLoaded.
Referenced by OnVariablesSynchronized().
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Definition at line 4822 of file playerbase.c.
References m_ActionQBControl.
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Definition at line 1969 of file playerbase.c.
References m_AllowQuickFishing.
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Definition at line 1964 of file playerbase.c.
References m_AllowQuickRestrain.
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Definition at line 2323 of file playerbase.c.
|
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Definition at line 2040 of file playerbase.c.
References m_IsRestrained.
Referenced by CanBeRestrained(), CanConsumeStamina(), CanDropEntity(), CanManipulateInventory(), CanStartConsumingStamina(), OnQuickBarContinuousUseStart(), OnQuickBarSingleUse(), OnUnconsciousStart(), and Save().
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Definition at line 2029 of file playerbase.c.
References m_IsRestrainPrelocked.
Referenced by CanManipulateInventory(), OnQuickBarContinuousUseStart(), and OnQuickBarSingleUse().
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Definition at line 2018 of file playerbase.c.
References m_IsRestrainStarted.
Referenced by CanManipulateInventory().
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Definition at line 5372 of file playerbase.c.
Referenced by CanChangeStance().
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Definition at line 2328 of file playerbase.c.
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Definition at line 5334 of file playerbase.c.
References m_MovementState.
Definition at line 4156 of file playerbase.c.
Referenced by OnStanceChange().
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Definition at line 8611 of file playerbase.c.
References m_EmoteManager.
Referenced by OnUnconsciousStart().
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Definition at line 8897 of file playerbase.c.
References InventoryLocation::GetType().
Referenced by PredictiveSwapEntities().
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Checks whether modifier (which has syncing enabled) is currently active, works on both Client and Server.
Definition at line 5983 of file playerbase.c.
References m_SyncedModifiers, and m_SyncedModifiersPrev.
Definition at line 4583 of file playerbase.c.
References vector::Distance(), g_Game, and GameConstants::REFRESHER_RADIUS.
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Definition at line 3654 of file playerbase.c.
References m_MovementState.
Referenced by CanBeTargetedByAI(), EEHitBy(), GetDrowningWaterLevelCheck(), and ResetPlayer().
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Definition at line 3659 of file playerbase.c.
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Definition at line 8363 of file playerbase.c.
References GetItemInHands(), and GetWeaponObstruction().
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Definition at line 3913 of file playerbase.c.
References Class::CastTo(), and GetItemOnSlot().
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Definition at line 8239 of file playerbase.c.
References DayZPlayerSyncJunctures::SendDeleteItem().
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Definition at line 1647 of file playerbase.c.
References m_UndergroundBunkerHandler, and m_UndergroundHandler.
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Definition at line 2523 of file playerbase.c.
References m_AreHandsLocked.
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Definition at line 3402 of file playerbase.c.
References GetMapNavigationBehaviour().
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Definition at line 3410 of file playerbase.c.
References GetMapNavigationBehaviour().
colorStatusChannel colorAction colorFriendly colorImportant
Definition at line 6594 of file playerbase.c.
References g_Game, and GetInstanceType().
Referenced by MessageAction(), MessageFriendly(), MessageImportant(), and MessageStatus().
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Definition at line 6619 of file playerbase.c.
References Message().
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Definition at line 6625 of file playerbase.c.
References Message().
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Definition at line 6607 of file playerbase.c.
References Message().
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Definition at line 3862 of file playerbase.c.
References PlayerConstants::BROKEN_LEGS_HIGH_HEALTH_THRESHOLD, PlayerConstants::BROKEN_LEGS_LOW_HEALTH_THRESHOLD, and m_ShockHandler.
Referenced by BrokenLegWalkShock().
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Definition at line 5071 of file playerbase.c.
References Error(), g_Game, GetDebugName(), GetInstanceType(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8006 of file playerbase.c.
References g_Game, GetGizmoApi(), GizmoApi::SelectObject(), and GizmoApi::SelectPhysics().
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Referenced by SetBleedingBits().
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Referenced by SetBleedingBits().
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Definition at line 7533 of file playerbase.c.
References g_Game, GetBleedingSourceCount(), GetElement(), GetVirtualHud(), m_BleedingSourceCount, and SEffectManager::PlaySoundOnObject().
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Definition at line 7553 of file playerbase.c.
References ArrowManagerBase::DropAllArrows(), ArrowManagerBase::DropFirstArrow(), g_Game, GetArrowManager(), GetBleedingSourceCount(), GetElement(), GetVirtualHud(), and m_BleedingSourceCount.
Referenced by OnBleedingSourceRemovedEx().
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Definition at line 7584 of file playerbase.c.
References OnBleedingSourceRemoved().
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Definition at line 2753 of file playerbase.c.
References m_CameraSwayModifier, and m_CurrentCamera.
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Definition at line 4043 of file playerbase.c.
References GetWeaponManager(), and GameInventory::UnlockInventory().
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Definition at line 4028 of file playerbase.c.
References AbortWeaponEvent(), CloseInventoryMenu(), GetWeaponManager(), GameInventory::LockInventory(), m_AnimCommandStarting, and RequestHandAnimationStateRefresh().
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Definition at line 4115 of file playerbase.c.
References AbortWeaponEvent(), GetWeaponManager(), m_AnimCommandStarting, and RequestHandAnimationStateRefresh().
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Definition at line 4016 of file playerbase.c.
References GetWeaponManager(), and GameInventory::UnlockInventory().
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Definition at line 4001 of file playerbase.c.
References AbortWeaponEvent(), CloseInventoryMenu(), GetWeaponManager(), GameInventory::LockInventory(), m_AnimCommandStarting, and RequestHandAnimationStateRefresh().
Definition at line 2835 of file playerbase.c.
References ContaminatedParticleAdjustment(), CfgGameplayHandler::GetAllowStaminaAffectInertia(), GetInstanceType(), GetSymptomManager(), HandleGlassesEffect(), m_AnimCommandStarting, m_ContaminatedAreaEffectEnabled, m_DebugMonitorValues, m_EffectWidgets, m_MovementState, m_ProcessAddEffectWidgets, m_ProcessRemoveEffectWidgets, ProcessADSSyncResetRequest(), SyncEvents::SendEntityKilled(), and UpdateMovementInertia().
Referenced by CommandHandler().
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Definition at line 3990 of file playerbase.c.
References g_Game, TryHideItemInHands(), and GameInventory::UnlockInventory().
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Definition at line 3976 of file playerbase.c.
References CloseInventoryMenu(), g_Game, GameInventory::LockInventory(), m_AnimCommandStarting, and TryHideItemInHands().
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Definition at line 4107 of file playerbase.c.
References GetWeaponManager(), and RunFightBlendTimer().
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Definition at line 4097 of file playerbase.c.
References AbortWeaponEvent(), GetWeaponManager(), m_AnimCommandStarting, m_IsFighting, and RequestHandAnimationStateRefresh().
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Definition at line 4220 of file playerbase.c.
References ForceUpdateInjuredState(), g_Game, IsPlayerInStance(), and m_InjuryHandler.
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Definition at line 3961 of file playerbase.c.
References g_Game, GetDayZGame(), GetWeaponManager(), TryHideItemInHands(), and GameInventory::UnlockInventory().
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Definition at line 3927 of file playerbase.c.
References AbortWeaponEvent(), CloseInventoryMenu(), g_Game, GetDayZGame(), GetItemInHands(), GetWeaponManager(), GameInventory::LockInventory(), m_AnimCommandStarting, RequestHandAnimationStateRefresh(), and TryHideItemInHands().
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Definition at line 4085 of file playerbase.c.
References g_Game, TryHideItemInHands(), and GameInventory::UnlockInventory().
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Definition at line 4052 of file playerbase.c.
References CloseInventoryMenu(), g_Game, GetItemInHands(), GameInventory::LockInventory(), m_AnimCommandStarting, m_EmoteManager, and TryHideItemInHands().
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Definition at line 7298 of file playerbase.c.
References g_Game, GetPosition(), Debug::Log(), m_AnalyticsTimer, m_PlayerOldPos, ResetConstructionActionData(), and ToString().
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Definition at line 915 of file playerbase.c.
References GetModifiersManager().
Referenced by IncreaseContaminatedAreaCount().
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Definition at line 921 of file playerbase.c.
References GetModifiersManager().
Referenced by DecreaseContaminatedAreaCount().
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Definition at line 7322 of file playerbase.c.
References g_Game, Debug::Log(), m_AnalyticsTimer, StatsEventDisconnectedData::m_CharacterId, StatsEventDisconnectedData::m_Reason, Analytics::PlayerDisconnected(), SetPlayerDisconnected(), ToString(), and UpdatePlayerMeasures().
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Definition at line 2588 of file playerbase.c.
References CALL_CATEGORY_SYSTEM, g_Game, and SpawnDrowningBubbles().
Referenced by SetDrowning().
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Definition at line 2575 of file playerbase.c.
References SpawnDrowningBubbles().
Referenced by SetDrowning().
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Definition at line 9679 of file playerbase.c.
References UpdateCorpseState().
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Definition at line 5762 of file playerbase.c.
References g_Game, CfgGameplayHandler::GetDisableRespawnDialog(), CfgGameplayHandler::GetHitIndicationPPEEnabled(), SetHitPPEEnabled(), and UpdateLighting().
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Definition at line 2312 of file playerbase.c.
References RequestSoundEventEx().
Referenced by ProcessHoldBreath().
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Definition at line 2307 of file playerbase.c.
References RequestSoundEventEx().
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Definition at line 2301 of file playerbase.c.
References RequestSoundEventEx().
Referenced by ProcessHoldBreath().
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Definition at line 6254 of file playerbase.c.
References g_Game, HandleRemoteItemManipulation(), INPUT_UDT_GESTURE, INPUT_UDT_INVENTORY, INPUT_UDT_USER_MUTE_XBOX, INPUT_UDT_WEAPON_LIFT_EVENT, m_ActionManager, m_EmoteManager, m_QuickBarBase, m_WeaponManager, OnInputUserDataProcess(), OnInventoryCheck(), Serializer::Read(), ReadLiftWeaponRequest(), ResetADSPlayerSync(), and TogglePlacingServer().
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Definition at line 4136 of file playerbase.c.
References GetWeaponManager(), HumanCommandFall(), and m_PresenceNotifier.
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Definition at line 4259 of file playerbase.c.
References g_Game.
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Definition at line 4126 of file playerbase.c.
References AbortWeaponEvent(), CloseMapEx(), GetWeaponManager(), m_ActionManager, and RequestHandAnimationStateRefresh().
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called every command handler tick when player is on ladder
Definition at line 1845 of file playerbase.c.
References ProcessHandDamage().
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Nothing happens for unconscious Nothing happens for being damaged
Definition at line 3476 of file playerbase.c.
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Definition at line 6732 of file playerbase.c.
References g_Game, EffectParticle::GetParticle(), m_SyncedModifiers, PlayerBase(), SEffectManager::PlayInWorld(), EffectParticle::SetDecalOwner(), and vector::Zero.
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Definition at line 937 of file playerbase.c.
Referenced by OnVariablesSynchronized().
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Definition at line 927 of file playerbase.c.
Referenced by IncreaseEffectAreaCount().
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Definition at line 942 of file playerbase.c.
References RemoveCurrentEffectTrigger().
Referenced by OnVariablesSynchronized().
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Definition at line 932 of file playerbase.c.
Referenced by DecreaseEffectAreaCount().
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initialize EnvironmentExposure data; waits for PlayerStats load
Definition at line 2388 of file playerbase.c.
References CALL_CATEGORY_GUI, CheckHairClippingOnCharacterLoad(), g_Game, GetInstanceType(), GetItemInHands(), PPEManagerStatic::GetPPEManager(), InventorySlots::GetSlotIdFromString(), GetVirtualHud(), InitEditor(), m_BloodType, m_CharactersHead, m_EffectWidgets, m_Environment, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_Hud, m_LifeSpanState, m_ModuleLifespan, m_PlayerLoaded, m_VirtualHud, mission, PlayerSoundEventHandler(), PreloadDecayTexture(), ReplaceSoundEventHandler(), UpdateCorpseStateVisual(), and UpdateHairSelectionVisibility().
Referenced by Init().
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Definition at line 1418 of file playerbase.c.
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Definition at line 1413 of file playerbase.c.
References SpawnFlashbangEffect().
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Definition at line 1394 of file playerbase.c.
References CloseMapEx(), CachedObjectsParams::PARAM2_FLOAT_FLOAT, SEffectManager::PlaySoundOnObject(), EffectSound::SetAutodestroy(), SpawnDamageDealtEffect(), and SpawnDamageDealtEffect2().
Referenced by OnReceivedHit().
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Definition at line 4787 of file playerbase.c.
References ActionManagerClient::ClearForceTarget(), ActionManagerClient::EndActionInput(), GetActionManager(), ActionBase::GetInput(), GetInstanceType(), ActionInput::IsActive(), m_ActionQBControl, m_QuickBarFT, and m_QuickBarHold.
Referenced by CommandHandler().
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Definition at line 4752 of file playerbase.c.
References ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::ForceTarget(), GetActionManager(), GetInstanceType(), GetItemInHands(), GetQuickBarEntity(), IsClimbing(), IsRestrained(), IsRestrainPrelocked(), m_QuickBarFT, m_QuickBarHold, and ActionManagerClient::PerformActionFromQuickbar().
Referenced by CommandHandler().
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Definition at line 2237 of file playerbase.c.
References m_QuickBarBase.
Referenced by OnSyncJuncture().
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Definition at line 4648 of file playerbase.c.
References GameInventory::CanAddEntityIntoHands(), GameInventory::CanForceSwapEntitiesEx(), ScriptInputUserData::CanStoreInputUserData(), GameInventory::CanSwapEntitiesEx(), Class::CastTo(), InventoryLocation::DumpToStringNullSafe(), GetActionManager(), GetInstanceType(), GetQuickBarEntity(), GetRunningAction(), GetWeaponManager(), GameInventory::HasInventoryReservation(), IsClimbing(), IsEmotePlaying(), IsIdle(), GameInventory::IsInventoryLocked(), IsItemsToDelete(), IsProcessing(), IsRestrained(), IsRestrainPrelocked(), IsRunning(), LogManager::IsSyncLogEnable(), m_AreHandsLocked, PredictiveForceSwapEntities(), PredictiveSwapEntities(), PredictiveTakeEntityToHands(), InventoryLocation::SetHands(), and syncDebugPrint().
Referenced by CommandHandler(), and RadialQuickBarSingleUse().
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Call only on client or single player PlayerBase (as g_Game.GetPlayer()).
Definition at line 1380 of file playerbase.c.
References GetCurrentCamera(), GetInstanceType(), Math::InverseLerp(), and OnPlayerRecievedHit().
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Definition at line 7313 of file playerbase.c.
References Debug::Log(), ResetConstructionActionData(), and ToString().
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Definition at line 2057 of file playerbase.c.
References UIManager::FindMenu(), g_Game, UIManager::IsMenuOpen(), m_IsRestrained, MENU_INVENTORY, and MENU_RADIAL_QUICKBAR.
Referenced by OnVariablesSynchronized().
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Definition at line 3682 of file playerbase.c.
References CloseInventoryMenu(), and g_Game.
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Definition at line 2045 of file playerbase.c.
References UIManager::FindMenu(), g_Game, UIManager::IsMenuOpen(), m_IsRestrainStarted, MENU_INVENTORY, and MENU_RADIAL_QUICKBAR.
Referenced by OnVariablesSynchronized().
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Definition at line 4255 of file playerbase.c.
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Definition at line 4247 of file playerbase.c.
References PlayerConstants::BROKEN_LEGS_ROLL_SHOCK, DepleteStamina(), GetBrokenLegs(), and m_ShockHandler.
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uses contants outside of ERPCs !!!!
Definition at line 5454 of file playerbase.c.
References _player, CALL_CATEGORY_GAMEPLAY, g_Game, GetInstanceType(), GetPlayerStats(), GetPlugin(), ActionCheckPulse::GetPulseMessage(), GetSoftSkillsManager(), GetSymptomManager(), GetVirtualHud(), m_AgentPool, m_CheckPulseLastTarget, m_DebugMonitorValues, m_Hud, m_QuickBarBase, m_TrasferValues, m_UAParamMessage, MENU_WARNING_ITEMDROP, MENU_WARNING_TELEPORT, MessageAction(), PluginBase::OnRPC(), CachedObjectsParams::PARAM1_BOOL, CachedObjectsParams::PARAM1_INT, CachedObjectsParams::PARAM1_STRING, PluginItemDiagnostic(), Serializer::Read(), ActionCheckPulse::TARGET_IRREGULAR_PULSE_BIT, and float::ToString().
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Definition at line 2806 of file playerbase.c.
References GetBleedingManagerServer(), m_Environment, m_ModifiersManager, m_NotifiersManager, m_TrasferValues, and m_VirtualHud.
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add callbacks for ai target system
Definition at line 6018 of file playerbase.c.
References CALL_CATEGORY_GUI, CheckForBurlap(), CheckForGag(), GameConstants::DEFAULT_CHARACTER_MENU_ID, g_Game, Get(), GetDayZGame(), PlayerIdentityBase::GetId(), GetInstanceType(), GetModifiersManager(), PlayerIdentityBase::GetName(), GetPlugin(), PPEManagerStatic::GetPPEManager(), GetSoftSkillsManager(), GetStatSpecialty(), m_ActionManager, m_aQuickBarLoad, m_CachedPlayerID, m_CachedPlayerName, m_ConstructionActionData, m_CraftingManager, m_DeathCheckTimer, m_ModuleRecipesManager, m_PresenceNotifier, m_ProcessUIWarning, m_QuickBarBase, m_WeaponManager, PlayerBase::OnGameplayDataHandlerSync(), PluginPresenceNotifier(), and SetNewCharName().
Referenced by OnSpawnedFromConsole().
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Definition at line 4991 of file playerbase.c.
References g_Game, GetInstanceType(), and OnSelectPlayer().
Definition at line 4161 of file playerbase.c.
References AbortWeaponEvent(), PlayerConstants::FULL_SPRINT_DELAY_FROM_CROUCH, PlayerConstants::FULL_SPRINT_DELAY_FROM_PRONE, GetWeaponManager(), and IsStance().
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Definition at line 7089 of file playerbase.c.
References Hive::CharacterIsLoginPositionChanged(), GetArrowManager(), GetBleedingManagerServer(), GetDayZGame(), GetHive(), GetPlayerStats(), GetSymptomManager(), ArrowManagerPlayer::Load(), LoadStats(), m_AgentPool, m_aQuickBarLoad, m_BrokenLegState, m_LocalBrokenState, m_ModifiersManager, m_PersistentFlags, m_PlayerStomach, m_StoreLoadVersion, OnStoreLoad(), OnStoreLoadLifespan(), Print(), Serializer::Read(), and SetPosition().
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Definition at line 7235 of file playerbase.c.
References m_BloodType, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_LastShavedSeconds, m_LifeSpanState, and Serializer::Read().
Referenced by OnStoreLoad().
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Definition at line 7036 of file playerbase.c.
References ACT_STORE_SAVE_VERSION, g_Game, GetArrowManager(), GetBleedingManagerServer(), GetBrokenLegs(), GetDayZGame(), HumanCommandLadder::GetLogoutPosition(), GetPlayerStats(), GetSymptomManager(), m_AgentPool, m_ModifiersManager, m_PlayerStomach, OnStoreSaveLifespan(), ArrowManagerPlayer::Save(), SaveAreaPersistenceFlag(), and Serializer::Write().
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Definition at line 7226 of file playerbase.c.
References m_BloodType, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_LastShavedSeconds, m_LifeSpanState, and Serializer::Write().
Referenced by OnStoreSave().
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SyncJunctures.
Definition at line 8128 of file playerbase.c.
References GetSymptomManager(), m_ActionManager, m_BrokenLegsJunctureReceived, m_BrokenLegState, m_CurrentShock, m_EmoteManager, m_InjuryHandler, m_StaminaHandler, m_WeaponManager, OnQuickbarSetEntityRequest(), DayZPlayerSyncJunctures::ReadBrokenLegsParamsEx(), DayZPlayerSyncJunctures::ReadInjuryParams(), DayZPlayerSyncJunctures::ReadKuruRequest(), DayZPlayerSyncJunctures::ReadPlayerUnconsciousnessParams(), DayZPlayerSyncJunctures::ReadShockParams(), SetLiftWeapon(), SetToDelete(), DayZPlayerSyncJunctures::SJ_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures::SJ_ACTION_ACK_REJECT, DayZPlayerSyncJunctures::SJ_ACTION_INTERRUPT, DayZPlayerSyncJunctures::SJ_ADS_RESET, DayZPlayerSyncJunctures::SJ_BROKEN_LEGS, DayZPlayerSyncJunctures::SJ_DELETE_ITEM, DayZPlayerSyncJunctures::SJ_GESTURE_REQUEST, DayZPlayerSyncJunctures::SJ_INJURY, DayZPlayerSyncJunctures::SJ_INVENTORY, DayZPlayerSyncJunctures::SJ_INVENTORY_FAILURE, DayZPlayerSyncJunctures::SJ_KURU_REQUEST, DayZPlayerSyncJunctures::SJ_PLAYER_ADD_MODIFIER, DayZPlayerSyncJunctures::SJ_PLAYER_STATES, DayZPlayerSyncJunctures::SJ_QUICKBAR_SET_SHORTCUT, DayZPlayerSyncJunctures::SJ_SHOCK, DayZPlayerSyncJunctures::SJ_STAMINA, DayZPlayerSyncJunctures::SJ_STAMINA_MISC, DayZPlayerSyncJunctures::SJ_UNCONSCIOUSNESS, DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_REJECT, DayZPlayerSyncJunctures::SJ_WEAPON_LIFT, and DayZPlayerSyncJunctures::SJ_WEAPON_SET_JAMMING_CHANCE.
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Definition at line 4306 of file playerbase.c.
References PlacingCancelLocal(), and PlacingCancelServer().
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Definition at line 2917 of file playerbase.c.
References g_Game, m_LastTick, and OnScheduledTick().
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Definition at line 3501 of file playerbase.c.
References CanDropEntity(), CloseInventoryMenu(), DropItem(), g_Game, GetInstanceType(), IsRestrained(), IsSurrendered(), m_AdminLog, m_EffectWidgets, m_OnUnconsciousStart, RequestSoundEventStop(), and SetInventorySoftLock().
Referenced by CommandHandler().
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Definition at line 3554 of file playerbase.c.
References UIManager::CloseDialog(), UIManager::FindMenu(), g_Game, GetInstanceType(), UIManager::IsDialogVisible(), UIManager::IsMenuOpen(), m_AdminLog, m_EffectWidgets, m_OnUnconsciousStop, m_UnconRefillModifier, m_UnconsciousTime, m_UnconsciousVignetteTarget, MENU_RESPAWN_DIALOGUE, SetInventorySoftLock(), Hud::ShowHudUI(), and Hud::ShowQuickbarUI().
Referenced by CommandHandler().
Definition at line 3601 of file playerbase.c.
References g_Game, GetInstanceType(), GetPlugin(), GetPulseType(), GetSimplifiedShockNormalized(), Math::Lerp(), m_ShockSimplified, m_UnconParam, m_UnconsciousTime, m_UnconsciousVignetteTarget, SimplifyShock(), Math::Sin(), and PlayerConstants::UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH.
Referenced by CommandHandler().
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Definition at line 880 of file playerbase.c.
References HotSpringTrigger::ApplyEffects(), VolcanicTrigger::ApplyEffects(), GetCurrentWaterLevel(), HotSpringTrigger::HEAT_DAMAGE_TICK_TIME, VolcanicTrigger::HEAT_DAMAGE_TICK_TIME, IsInEffectArea(), and m_EffectAreaTimeToTick.
Referenced by EOnFrame().
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Remotely Activated Item Behaviour refresh on item is in hands
Definition at line 5890 of file playerbase.c.
References CheckSoundEvent(), GetBleedingBits(), GetBleedingManagerRemote(), GetItemInHands(), HandleBrokenLegsSync(), IsPlayerLoaded(), m_BloodType, m_CorpseState, m_CorpseStateLocal, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_InsideEffectArea, m_InsideEffectAreaPrev, m_IsRestrained, m_IsRestrainedLocal, m_IsRestrainStarted, m_IsRestrainStartedLocal, m_LifespanLevelLocal, m_LifeSpanState, m_LocalRefreshAnimStateIdx, m_ModuleLifespan, m_RefreshAnimStateIdx, m_SyncedModifiers, m_SyncedModifiersPrev, OnPlayerIsNowInsideEffectAreaBeginClient(), OnPlayerIsNowInsideEffectAreaEndClient(), OnRestrainChangeClient(), OnRestrainStartedChangeClient(), RemotelyActivatedItemBehaviour::OnVariableSynchronized(), RefreshHandAnimationState(), SetDrowning(), UpdateCorpseState(), and UpdateHairSelectionVisibility().
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Definition at line 4270 of file playerbase.c.
References GetParent(), m_Hud, and m_IsVehicleSeatDriver.
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Definition at line 4288 of file playerbase.c.
References m_Hud, and m_IsVehicleSeatDriver.
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Definition at line 4266 of file playerbase.c.
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Definition at line 6224 of file playerbase.c.
References m_EffectWidgets, and UpdateMaskBreathWidget().
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called every cmd handler tick during a playback of PlayerSoundEvent, m_ProcessPlaybackEvent needs to be enabled on the PlayerSoundEvent
Definition at line 6239 of file playerbase.c.
References AbstractWave(), m_EffectWidgets, and UpdateMaskBreathWidget().
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from hands
Definition at line 9346 of file playerbase.c.
References ActionTarget, GetItemInHands(), m_ActionManager, ActionManagerClient::PerformActionStart(), PredictiveDropEntity(), and vector::Zero.
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Definition at line 2528 of file playerbase.c.
References m_HologramLocal.
Referenced by OnThrowingModeChange(), and TogglePlacingLocal().
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Definition at line 2502 of file playerbase.c.
References IsPlacingServer(), and m_HologramServer.
Referenced by OnThrowingModeChange(), and TogglePlacingServer().
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Definition at line 2546 of file playerbase.c.
References m_HologramLocal, SetLocalProjectionPosition(), and vector::Zero.
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Definition at line 2540 of file playerbase.c.
References m_HologramServer, SetLocalProjectionPosition(), and vector::Zero.
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Definition at line 2490 of file playerbase.c.
References g_Game, GetLocalProjectionPosition(), and m_HologramLocal.
Referenced by TogglePlacingLocal().
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Definition at line 2477 of file playerbase.c.
References GetLocalProjectionOrientation(), GetLocalProjectionPosition(), and m_HologramServer.
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Definition at line 5442 of file playerbase.c.
Referenced by CheckMeleeItemDamage().
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Definition at line 354 of file playerbase.c.
References Init().
Referenced by Init(), OnParticleEvent(), and SpawnFlashbangEffect().
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Definition at line 5034 of file playerbase.c.
References BetaSound::SaySound().
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Definition at line 7504 of file playerbase.c.
References PlaySoundEventEx().
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Definition at line 7509 of file playerbase.c.
Referenced by CheckSoundEvent(), PlaySoundEvent(), and RequestSoundEventEx().
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Definition at line 7496 of file playerbase.c.
We don't care if a valid transform couldn't be found, we just want to preferably use it instead of placing on the player
Definition at line 8756 of file playerbase.c.
References CanRedirectToWeaponManager(), GetWeaponManager(), GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH, Math3D::MatrixIdentity4(), GameInventory::PrepareDropEntityPos(), and InventoryLocation::SetGround().
Referenced by CheckMeleeItemDamage(), DropItem(), and PhysicalPredictiveDropItem().
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Definition at line 8835 of file playerbase.c.
References ActionTarget, InventoryLocation::GetType(), m_ActionManager, ActionManagerClient::PerformActionStart(), and vector::Zero.
Referenced by OnQuickBarSingleUse().
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Definition at line 8777 of file playerbase.c.
References ActionTarget, Class::CastTo(), GetWeaponManager(), IsSwapBetweenHandsAndGroundLargeItem(), m_ActionManager, ActionManagerClient::PerformActionStart(), EntityAI::PredictiveSwapEntities(), Print(), and vector::Zero.
Referenced by OnQuickBarSingleUse().
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Definition at line 8855 of file playerbase.c.
References ActionTarget, m_ActionManager, ActionManagerClient::PerformActionStart(), and vector::Zero.
Referenced by OnQuickBarSingleUse().
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Definition at line 8681 of file playerbase.c.
References CanRedirectToWeaponManager(), and GetWeaponManager().
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Definition at line 8696 of file playerbase.c.
References GetWeaponManager().
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Definition at line 8710 of file playerbase.c.
References GetWeaponManager().
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Definition at line 8724 of file playerbase.c.
References CanRedirectToWeaponManager(), and GetWeaponManager().
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Definition at line 8739 of file playerbase.c.
References CanRedirectToWeaponManager(), GetWeaponManager(), and InventoryLocation::SetCargoAuto().
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Definition at line 8666 of file playerbase.c.
References CanRedirectToWeaponManager(), and GetWeaponManager().
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Definition at line 8877 of file playerbase.c.
References CanRedirectToWeaponManager(), and GetWeaponManager().
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Definition at line 9325 of file playerbase.c.
References m_DecayedTexture.
Referenced by OnPlayerLoaded().
|
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Definition at line 7793 of file playerbase.c.
References m_AgentPool.
|
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Definition at line 6777 of file playerbase.c.
References HumanCommandAdditives(), and m_AddModifier.
Referenced by CommandHandler().
|
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Definition at line 2624 of file playerbase.c.
References ScriptInputUserData::CanStoreInputUserData(), INPUT_UDT_RESET_ADS, ScriptInputUserData::Send(), and Serializer::Write().
Referenced by OnCommandHandlerTick(), and RequestResetADSSync().
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Definition at line 2257 of file playerbase.c.
References GetStaminaHandler().
Referenced by CommandHandler().
|
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Definition at line 1887 of file playerbase.c.
References PlayerConstants::BAREFOOT_MOVEMENT_BLEED_MODIFIER, PlayerConstants::CHECK_EVERY_N_STEP, g_Game, GetBleedingManagerServer(), GetFeetDamageMoveModifier(), Surface::GetParamFloat(), Math::RandomFloat01(), SendSoundEvent(), and PlayerConstants::SHOES_MOVEMENT_DAMAGE_PER_STEP.
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Definition at line 1850 of file playerbase.c.
References PlayerConstants::CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC, g_Game, GetBleedingManagerServer(), GetInstanceType(), PlayerConstants::GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC, HumanMovementState::m_iMovement, Math::RandomFloat01(), and SendSoundEvent().
Referenced by OnLadder().
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Definition at line 2284 of file playerbase.c.
References CanConsumeStamina(), CanStartConsumingStamina(), m_IsHoldingBreath, OnHoldBreathEnd(), and OnHoldBreathStart().
Referenced by CommandHandler().
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Definition at line 8500 of file playerbase.c.
References GetWeaponManager().
Definition at line 1104 of file playerbase.c.
References m_ProcessAddEffectWidgets.
Referenced by EEItemAttached().
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Definition at line 1114 of file playerbase.c.
References m_ProcessAddGlassesEffects.
Referenced by EEItemAttached().
Definition at line 1109 of file playerbase.c.
References m_ProcessRemoveEffectWidgets.
Referenced by EEItemDetached().
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Definition at line 1119 of file playerbase.c.
References m_ProcessRemoveGlassesEffects.
Referenced by EEItemDetached().
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Definition at line 4850 of file playerbase.c.
References GetMagazineToReload(), and ReloadWeapon().
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Definition at line 4841 of file playerbase.c.
References GetQuickBarEntity(), and ReloadWeapon().
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Definition at line 4835 of file playerbase.c.
References OnQuickBarSingleUse().
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Definition at line 8396 of file playerbase.c.
References Serializer::Read(), and SetLiftWeapon().
Referenced by OnInputUserDataProcess().
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Definition at line 4616 of file playerbase.c.
References CALL_CATEGORY_GUI, g_Game, and RefreshHandAnimationState().
Referenced by OnVariablesSynchronized(), and RefreshHandAnimationState().
Definition at line 4857 of file playerbase.c.
References ActionTarget, Class::CastTo(), GetActionManager(), GetInstanceType(), GetWeaponManager(), ActionManagerClient::PerformActionStart(), and vector::Zero.
Referenced by QuickReloadWeapon(), and RadialQuickBarCombine().
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Definition at line 1806 of file playerbase.c.
References m_InputActionMap, and RemoveAction().
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Definition at line 1785 of file playerbase.c.
References GetActionManager(), and ActionBase::GetInputType().
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Definition at line 9134 of file playerbase.c.
References Error(), g_Game, and m_ActiveNVTypes.
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Definition at line 7757 of file playerbase.c.
References m_AgentPool.
|
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Definition at line 7763 of file playerbase.c.
References m_AgentPool.
|
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Definition at line 1585 of file playerbase.c.
References Class::CastTo(), GameInventory::EnumerateInventory(), and GameInventory::LocalDestroyEntity().
|
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Definition at line 793 of file playerbase.c.
References m_CurrentEffectTrigger, and SetContaminatedEffectEx().
Referenced by OnPlayerIsNowInsideEffectAreaEndClient(), and RequestTriggerEffect().
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Definition at line 714 of file playerbase.c.
References m_MedicalDrugsActive.
Referenced by DecreaseAntibioticsCount().
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|
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Definition at line 2188 of file playerbase.c.
References m_QuickBarBase.
|
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Definition at line 4605 of file playerbase.c.
References g_Game, and m_RefreshAnimStateIdx.
Referenced by OnCommandClimbStart(), OnCommandDeathStart(), OnCommandFallStart(), OnCommandMelee2Start(), OnCommandSwimStart(), and OnJumpStart().
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Definition at line 2611 of file playerbase.c.
References g_Game, GetInstanceType(), and ProcessADSSyncResetRequest().
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Definition at line 7438 of file playerbase.c.
References RequestSoundEventEx().
Referenced by TestSend().
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Definition at line 7427 of file playerbase.c.
References GetInstanceType(), PlaySoundEventEx(), and SendSoundEventEx().
Referenced by OnHoldBreathEnd(), OnHoldBreathExhausted(), OnHoldBreathStart(), and RequestSoundEvent().
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Definition at line 7443 of file playerbase.c.
References GetInstanceType(), SendSoundEventEx(), and StopSoundEvent().
Referenced by OnUnconsciousStart().
|
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Definition at line 758 of file playerbase.c.
References EffectTrigger::GetEffectsPriority(), m_CurrentEffectTrigger, m_InsideEffectArea, RemoveCurrentEffectTrigger(), and SetContaminatedEffectEx().
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Definition at line 8552 of file playerbase.c.
References DayZPlayerSyncJunctures::SendPlayerUnconsciousness().
|
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Definition at line 4826 of file playerbase.c.
References m_ActionQBControl.
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Definition at line 9149 of file playerbase.c.
References m_ActiveNVTypes.
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server only
Definition at line 2637 of file playerbase.c.
References INPUT_UDT_RESET_ADS, SendSyncJuncture(), and DayZPlayerSyncJunctures::SJ_ADS_RESET.
Referenced by OnInputUserDataProcess().
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Definition at line 2147 of file playerbase.c.
References m_ConstructionActionData.
Referenced by OnConnect(), and OnReconnect().
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Definition at line 7595 of file playerbase.c.
References ArrowManagerBase::ClearArrows(), ClearBloodyHandsPenaltyChancePerAgent(), FixAllInventoryItems(), g_Game, GetArrowManager(), GetMax(), GetModifiersManager(), GetPlayerStats(), GetPlugin(), GetStatBloodType(), GetStatEnergy(), GetStatWater(), GetStomach(), HumanCommandVehicle::GetTransport(), IsUnconscious(), m_AgentPool, m_BleedingManagerServer, m_StaminaHandler, PluginLifespan(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), and GameConstants::STAMINA_MAX.
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Definition at line 5448 of file playerbase.c.
|
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Definition at line 5410 of file playerbase.c.
References PlayerConstants::MELEE2_MOVEMENT_BLEND_DELAY.
Referenced by OnCommandMelee2Finish().
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Definition at line 7712 of file playerbase.c.
References Hive::CharacterSave(), GetHive(), IsRestrained(), Debug::Log(), and ToString().
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Definition at line 7081 of file playerbase.c.
References GetModifiersManager(), IsModifierActive(), m_PersistentFlags, SetPersistentFlag(), and Serializer::Write().
Referenced by OnStoreSave().
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Definition at line 2338 of file playerbase.c.
References AbstractWave(), g_Game, GetPosition(), m_SaySoundBuilder, m_SaySoundLastSetName, m_SaySoundObject, m_SaySoundParams, name, SoundObjectBuilder(), and SoundParams().
Client-side only.
Definition at line 8427 of file playerbase.c.
References Math::AbsFloat(), ScriptInputUserData::CanStoreInputUserData(), g_Game, GetWeaponManager(), INPUT_UDT_WEAPON_LIFT_EVENT, ScriptInputUserData::Send(), and Serializer::Write().
Referenced by CheckLiftWeapon().
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Definition at line 7454 of file playerbase.c.
References SendSoundEventEx().
Referenced by ProcessFeetDamageServer(), and ProcessHandDamage().
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Definition at line 7459 of file playerbase.c.
References CheckSoundEvent(), g_Game, m_SoundEvent, and m_SoundEventParam.
Referenced by RequestSoundEventEx(), RequestSoundEventStop(), and SendSoundEvent().
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Definition at line 4817 of file playerbase.c.
References ActionBase::GetInput(), ActionInput::IsActive(), and m_ActionQBControl.
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Definition at line 1689 of file playerbase.c.
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Definition at line 1655 of file playerbase.c.
References ActionDrinkPondContinuous(), ActionEatSnowContinuous(), ActionStartEngine(), ActionStartEngineBoat(), ActionUncoverHeadSelf(), ActionWashHandsSnow(), ActionWashHandsWater(), and AddAction().
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Definition at line 1702 of file playerbase.c.
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Definition at line 1693 of file playerbase.c.
References AddAction().
Referenced by InitializeActions().
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Definition at line 747 of file playerbase.c.
References m_ActivePrimarySymptomID.
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Definition at line 1040 of file playerbase.c.
References m_BleedingBits, OnBleedingBegin(), and OnBleedingEnd().
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Definition at line 6972 of file playerbase.c.
References m_BloodType.
|
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Definition at line 6961 of file playerbase.c.
References m_HasBloodTypeVisible.
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Definition at line 6891 of file playerbase.c.
References SetBloodyHandsBase().
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Definition at line 6901 of file playerbase.c.
References m_HasBloodyHandsVisible, and DiagMenu::SetValue().
Referenced by SetBloodyHands(), and SetBloodyHandsEx().
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Definition at line 6896 of file playerbase.c.
References SetBloodyHandsBase().
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Definition at line 9746 of file playerbase.c.
References InsertAgent().
increments the chances per agents
Definition at line 6944 of file playerbase.c.
References Math::Clamp(), GetBloodyHandsPenaltyChancePerAgent(), and m_BloodyHandsPenaltyChancePerAgent.
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Definition at line 3701 of file playerbase.c.
References GetBrokenLegs(), m_BrokenLegState, m_InjuryHandler, DayZPlayerSyncJunctures::SendBrokenLegsEx(), and SetLegHealth().
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Definition at line 3418 of file playerbase.c.
References m_CheckMeleeItem.
Referenced by CommandHandler().
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Definition at line 5847 of file playerbase.c.
References SetContaminatedEffectEx().
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Definition at line 5782 of file playerbase.c.
References Class::CastTo(), GetPosition(), m_AmbientContamination, m_ContaminatedAreaEffectEnabled, m_ContaminatedAroundPlayer, m_ContaminatedAroundPlayerTiny, ParticleManager(), SetSoundControllerOverride(), and PPERequesterBase::Start().
Referenced by ~PlayerBase(), RemoveCurrentEffectTrigger(), RequestTriggerEffect(), and SetContaminatedEffect().
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Definition at line 2127 of file playerbase.c.
References GetCraftingManager(), GetInstanceType(), and m_RecipeID.
Definition at line 8557 of file playerbase.c.
References GetDamageDealtEffect(), GetFlashbangEffect(), m_DamageDealtEffect, m_DeathDarkeningParam, and m_FlashbangEffect.
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Definition at line 9276 of file playerbase.c.
References AddChild(), PlayerConstants::CORPSE_STATE_DECAYED, PlayerConstants::CORPSE_STATE_MEDIUM, SEffectManager::DestroyEffect(), GetBoneIndexByName(), SEffectManager::IsEffectExist(), m_FliesEff, m_FliesIndex, m_SoundFliesEffect, and SEffectManager::PlayOnObject().
Referenced by UpdateCorpseState().
Definition at line 1447 of file playerbase.c.
Referenced by Init().
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Definition at line 2562 of file playerbase.c.
References m_IsDrowning, OnDrowningEnd(), and OnDrowningStart().
Referenced by OnVariablesSynchronized().
Definition at line 2195 of file playerbase.c.
References m_QuickBarBase.
Definition at line 616 of file playerbase.c.
Referenced by TryHideItemInHands().
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Definition at line 1821 of file playerbase.c.
References m_RecipePick.
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Dynamic hair hiding.
Definition at line 8913 of file playerbase.c.
References ErrorEx, GetInstanceType(), GetPlugin(), m_CharactersHead, m_HideHairAnimated, and SelectionTranslation::SetSelectionState().
Referenced by HideHairSelections(), and UpdateHairSelectionVisibility().
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Definition at line 7946 of file playerbase.c.
References m_HeatBufferDynamicMax.
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Definition at line 1605 of file playerbase.c.
References m_CanDisplayHitEffectPPE.
Referenced by OnGameplayDataHandlerSync().
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Definition at line 5308 of file playerbase.c.
References m_ImmunityBoosted.
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Definition at line 2723 of file playerbase.c.
References m_IsInColdArea.
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Definition at line 846 of file playerbase.c.
References m_EffectAreaOverlap, and m_InEffectAreaType.
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'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are still possible
Definition at line 8334 of file playerbase.c.
References IsInventorySoftLocked(), m_InventorySoftLockCount, and m_InventorySoftLocked.
Referenced by OnUnconsciousStart(), and OnUnconsciousStop().
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water contact (driven by Environment)
Definition at line 2740 of file playerbase.c.
References m_IsInWater.
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Definition at line 2171 of file playerbase.c.
References m_LastFirePoint.
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Definition at line 2179 of file playerbase.c.
References m_LastFirePointIndex.
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Definition at line 2175 of file playerbase.c.
References m_LastFirePointRot.
Definition at line 9332 of file playerbase.c.
References m_LastMapPos, and m_LastMapScale.
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Definition at line 6860 of file playerbase.c.
References m_LastShavedSeconds.
Referenced by ShavePlayer().
|
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Definition at line 7975 of file playerbase.c.
References PlayerConstants::LAST_UA_MSG_LIFETIME, m_UALastMessage, and m_UALastMessageTimer.
|
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Definition at line 3898 of file playerbase.c.
Referenced by SetBrokenLegs().
|
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Definition at line 6834 of file playerbase.c.
References m_LifeSpanState, and UpdateHairSelectionVisibility().
Definition at line 8419 of file playerbase.c.
|
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Definition at line 8407 of file playerbase.c.
References Serializer::Read(), and SetLiftWeapon().
Referenced by OnSyncJuncture(), ReadLiftWeaponRequest(), and SetLiftWeapon().
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Definition at line 5016 of file playerbase.c.
References m_LiquidTendencyDrain.
Definition at line 8347 of file playerbase.c.
References m_aQuickBarLoad.
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Definition at line 2708 of file playerbase.c.
References m_LocalProjectionOrientation.
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Definition at line 2696 of file playerbase.c.
References IsCLIParam(), Debug::Log(), and m_LocalProjectionPosition.
Referenced by PlacingCompleteLocal(), and PlacingCompleteServer().
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Definition at line 3367 of file playerbase.c.
References m_MapClosingSyncSent.
Referenced by CloseMapEx().
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Definition at line 3357 of file playerbase.c.
References m_MapOpen.
|
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Definition at line 1019 of file playerbase.c.
References m_MixedSoundStates.
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Definition at line 7343 of file playerbase.c.
References GetModifiersManager().
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Definition at line 6155 of file playerbase.c.
References g_Game, MenuData::GetLastPlayedCharacter(), MenuData::SaveCharacter(), MenuData::SaveCharactersLocal(), and MenuData::SetCharacterName().
Referenced by OnSelectPlayer().
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Definition at line 1816 of file playerbase.c.
References m_RecipePick.
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Definition at line 9114 of file playerbase.c.
References m_LoweredNVGHeadset.
|
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Definition at line 9764 of file playerbase.c.
References AddActiveNV().
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Definition at line 736 of file playerbase.c.
References m_PerformedAnimActionID.
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Definition at line 7019 of file playerbase.c.
References m_PersistentFlags.
Referenced by SaveAreaPersistenceFlag().
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Definition at line 2452 of file playerbase.c.
References m_PlayerDisconnectProcessed.
Referenced by OnDisconnect().
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Definition at line 5049 of file playerbase.c.
References m_CargoLoad.
Referenced by AddPlayerLoad().
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Definition at line 9375 of file playerbase.c.
References m_ProcessUIWarning.
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Definition at line 1099 of file playerbase.c.
References m_PulseType.
Definition at line 2232 of file playerbase.c.
References m_QuickBarBase.
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Definition at line 1959 of file playerbase.c.
References m_AllowQuickFishing.
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Definition at line 1954 of file playerbase.c.
References m_AllowQuickRestrain.
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Definition at line 2034 of file playerbase.c.
References m_IsRestrained.
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Definition at line 2023 of file playerbase.c.
References m_IsRestrainPrelocked.
|
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Definition at line 2012 of file playerbase.c.
References m_IsRestrainStarted.
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Definition at line 3423 of file playerbase.c.
References m_ShakesForced.
|
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Definition at line 730 of file playerbase.c.
Definition at line 1940 of file playerbase.c.
References m_ModulePlayerStatus.
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Definition at line 7692 of file playerbase.c.
References m_StaminaState.
Definition at line 7803 of file playerbase.c.
References m_AgentPool.
|
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Definition at line 8218 of file playerbase.c.
References AddItemToDelete(), and Serializer::Read().
Referenced by OnSyncJuncture().
|
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Definition at line 2663 of file playerbase.c.
References m_UndergroundPresence.
|
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Definition at line 5165 of file playerbase.c.
References m_VisibilityCoef.
Referenced by CalculateVisibilityForAI().
|
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Definition at line 6712 of file playerbase.c.
References m_ModuleLifespan, SetLastShavedSeconds(), and AnalyticsManagerServer::STAT_PLAYTIME.
|
protected |
functionality moved to ShockMdfr::OnTick
Referenced by CommandHandler().
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Definition at line 7411 of file playerbase.c.
References g_Game, and PrintString.
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Definition at line 3642 of file playerbase.c.
References Math::Clamp(), Math::Lerp(), and SIMPLIFIED_SHOCK_CAP.
Referenced by OnUnconsciousUpdate().
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Definition at line 6142 of file playerbase.c.
References m_EffectWidgets, m_UndergroundBunkerHandler, and m_UndergroundHandler.
Referenced by CheckDeath().
Definition at line 6490 of file playerbase.c.
References ECE_EQUIP_ATTACHMENTS, ECE_INITAI, ECE_PLACE_ON_SURFACE, and g_Game.
Referenced by SpawnEntityOnGroundPos().
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Definition at line 6789 of file playerbase.c.
References AddChild(), ParticleList::BREATH_VAPOUR_HEAVY, ParticleList::BREATH_VAPOUR_LIGHT, ParticleList::BREATH_VAPOUR_MEDIUM, GetBoneIndexByName(), m_BreathVapour, and ParticleManager().
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Definition at line 1129 of file playerbase.c.
References m_CanDisplayHitEffectPPE, and m_DamageDealtEffect.
Referenced by OnPlayerRecievedHit().
Definition at line 1142 of file playerbase.c.
References EffectRadial(), and m_EffectRadial.
Referenced by OnPlayerRecievedHit().
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Definition at line 2268 of file playerbase.c.
References AddChild(), CALL_CATEGORY_SYSTEM, PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MAX, PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MIN, ParticleList::DROWNING_BUBBLES, g_Game, GetBoneIndexByName(), GetDrowningWaterLevelCheck(), GetStaminaHandler(), Math::Lerp(), ParticleManager(), and SpawnDrowningBubbles().
Referenced by OnDrowningEnd(), OnDrowningStart(), and SpawnDrowningBubbles().
Definition at line 6484 of file playerbase.c.
References GetPosition(), and SpawnEntityOnGroundPos().
Definition at line 6449 of file playerbase.c.
References ECE_KEEPHEIGHT, ECE_PLACE_ON_SURFACE, g_Game, GetInstanceType(), InventoryLocation::GetPos(), Math3D::MatrixIdentity4(), InventoryLocation::SetGround(), and SpawnAI().
Referenced by CreateCopyOfItemInInventoryOrGroundEx(), SpawnEntityOnGroundOnCursorDir(), and SpawnEntityOnGroundRaycastDispersed().
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Definition at line 6478 of file playerbase.c.
References DEFAULT_SPAWN_DISTANCE, and SpawnEntityOnGroundPos().
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Definition at line 1157 of file playerbase.c.
References m_FlashbangEffect, and PlayerBase().
Referenced by OnPlayerReceiveFlashbangHitStart().
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Definition at line 1173 of file playerbase.c.
References m_ShockDealtEffect.
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Definition at line 7745 of file playerbase.c.
References SpreadAgentsEx().
chance between [0..1] , distance in meters
Definition at line 7727 of file playerbase.c.
References AGT_AIRBOURNE_BIOLOGICAL, vector::DistanceSq(), g_Game, GetPlugin(), m_ServerPlayers, and Math::RandomFloat01().
Referenced by SpreadAgents().
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Definition at line 4497 of file playerbase.c.
References m_Hud.
Referenced by CanConsumeStamina(), and CanStartConsumingStamina().
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Definition at line 7517 of file playerbase.c.
Referenced by CheckSoundEvent(), and RequestSoundEventStop().
Definition at line 1572 of file playerbase.c.
Referenced by EEItemAttached(), and EEItemDetached().
Definition at line 9708 of file playerbase.c.
References g_Game.
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Definition at line 9468 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
|
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Definition at line 9457 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 9479 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 9446 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 9512 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
|
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Definition at line 9501 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 9490 of file playerbase.c.
References CheckAndExecuteStackSplit(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 9523 of file playerbase.c.
References CheckAndExecuteStackSplitToInventoryLocation(), GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 7685 of file playerbase.c.
References g_Game, and RequestSoundEvent().
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Definition at line 7957 of file playerbase.c.
References m_HasHeatBuffer.
|
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Definition at line 7963 of file playerbase.c.
References m_HeatBufferStage.
|
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Definition at line 2668 of file playerbase.c.
References ScriptInputUserData::CanStoreInputUserData(), g_Game, GetInstanceType(), GetItemInHands(), INPUT_UDT_ADVANCED_PLACEMENT, IsPlacingLocal(), PlacingCancelLocal(), PlacingStartLocal(), ScriptInputUserData::Send(), and Serializer::Write().
Referenced by EEItemOutOfHands().
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Definition at line 2600 of file playerbase.c.
References INPUT_UDT_ADVANCED_PLACEMENT, and PlacingCancelServer().
Referenced by OnInputUserDataProcess().
tries to hide item in player's hands, some exceptions for various movement states
Definition at line 9403 of file playerbase.c.
References AnimCommandCheck(), GetItemInHands(), and SetEnergyManagerState().
Referenced by OnCommandLadderFinish(), OnCommandLadderStart(), OnCommandSwimFinish(), OnCommandSwimStart(), OnCommandVehicleFinish(), and OnCommandVehicleStart().
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Definition at line 858 of file playerbase.c.
References m_EffectAreaOverlap, and m_InEffectAreaType.
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Definition at line 1005 of file playerbase.c.
References m_MixedSoundStates.
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Definition at line 3726 of file playerbase.c.
References BrokenLegWalkShock(), GetBrokenLegs(), m_InjuryHandler, and m_MovementState.
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Definition at line 5853 of file playerbase.c.
References Math::AbsInt(), AllowDecayEffects(), m_CorpseState, m_CorpseStateLocal, SetDecayEffects(), and UpdateCorpseStateVisual().
Referenced by EEHealthLevelChanged(), OnFreezeStateChangeClient(), and OnVariablesSynchronized().
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Definition at line 9229 of file playerbase.c.
References Math::AbsInt(), PlayerConstants::CORPSE_STATE_DECAYED, GameInventory::FindAttachment(), GameInventory::FindPlaceholderForSlot(), InventorySlots::GetSlotIdFromString(), m_CorpseState, m_DecayedTexture, and path.
Referenced by EEItemAttached(), EEItemDetached(), OnPlayerLoaded(), and UpdateCorpseState().
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Definition at line 8244 of file playerbase.c.
References CanDeleteItems(), g_Game, GetItemInHands(), InventoryLocation::GetType(), and m_ItemsToDelete.
Referenced by CommandHandler().
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Definition at line 9015 of file playerbase.c.
References GetLifeSpanState(), SelectionTranslation::GetSelectionState(), IsMale(), m_CharactersHead, SetHairLevelToHide(), and UpdateTranslatedSelections().
Referenced by HideHairSelections(), OnPlayerLoaded(), OnVariablesSynchronized(), and SetLifeSpanStateVisible().
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Definition at line 5771 of file playerbase.c.
References g_Game, CfgGameplayHandler::GetLightingConfig(), mission, and WorldLighting::SetGlobalLighting().
Referenced by OnGameplayDataHandlerSync().
Definition at line 6208 of file playerbase.c.
References m_EffectWidgets.
Referenced by OnVoiceEvent(), and OnVoiceEventPlayback().
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Update movement inertia based on stamina available.
Definition at line 2894 of file playerbase.c.
References GetStaminaHandler(), HumanCommandMove::SetDirectionSprintFilterModifier(), HumanCommandMove::SetRunSprintFilterModifier(), and HumanCommandMove::SetTurnSpanSprintModifier().
Referenced by OnCommandHandlerTick().
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Definition at line 7277 of file playerbase.c.
References g_Game, GetHourMinuteSecond(), GetPosition(), m_AnalyticsTimer, StatsEventMeasuresData::m_CharacterId, StatsEventMeasuresData::m_DaytimeHour, StatsEventMeasuresData::m_DistanceOnFoot, m_PlayerOldPos, StatsEventMeasuresData::m_PositionEnd, StatsEventMeasuresData::m_PositionStart, StatsEventMeasuresData::m_TimeInterval, Analytics::PlayerMeasures(), and AnalyticsManagerServer::STAT_DISTANCE.
Referenced by OnDisconnect().
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Definition at line 2225 of file playerbase.c.
References FindQuickBarEntityIndex(), and m_QuickBarBase.
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Definition at line 7707 of file playerbase.c.
References m_QuickBarBase.
Definition at line 1554 of file playerbase.c.
References SIMPLE_SELECTION_MELEE_MELEE, SIMPLE_SELECTION_MELEE_RIFLE, SIMPLE_SELECTION_SHOULDER_MELEE, and SIMPLE_SELECTION_SHOULDER_RIFLE.
Referenced by EEItemAttached().
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Definition at line 9065 of file playerbase.c.
References SelectionTranslation::GetTranslatedSelections(), and m_CharactersHead.
Referenced by UpdateHairSelectionVisibility().
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Definition at line 72 of file playerbase.c.
Referenced by OnStoreSave().
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Definition at line 207 of file playerbase.c.
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Definition at line 198 of file playerbase.c.
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Definition at line 277 of file playerbase.c.
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Definition at line 90 of file playerbase.c.
Referenced by EEHitBy(), GetActionManager(), Init(), OnInputUserDataProcess(), OnJumpStart(), OnSelectPlayer(), OnSyncJuncture(), PhysicalPredictiveDropItem(), PredictiveForceSwapEntities(), PredictiveSwapEntities(), and PredictiveTakeEntityToHands().
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Definition at line 268 of file playerbase.c.
Referenced by Init(), IsQBControl(), OnQuickBarContinuousUseEnd(), ResetActionEndInput(), and SetActionEndInput().
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Definition at line 126 of file playerbase.c.
Referenced by AddAction(), GetActions(), and Init().
Definition at line 315 of file playerbase.c.
Referenced by AddActiveNV(), GetNVType(), GetNVTypesArray(), Init(), IsNVGWorking(), RemoveActiveNV(), and ResetActiveNV().
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Definition at line 311 of file playerbase.c.
Referenced by GetActivePrimarySymptomID(), and SetActivePrimarySymptomID().
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Definition at line 253 of file playerbase.c.
Referenced by ProcessADDModifier().
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Definition at line 319 of file playerbase.c.
Referenced by AfterStoreLoad(), EEHitBy(), EEKilled(), Init(), OnUnconsciousStart(), and OnUnconsciousStop().
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Definition at line 91 of file playerbase.c.
Referenced by AntibioticsAttack(), EEHitBy(), GetAgents(), GetSingleAgentCount(), GetSingleAgentCountNormalized(), GetTemporaryResistanceToAgent(), GetTotalAgentCount(), ImmuneSystemTick(), Init(), InsertAgent(), OnRPC(), OnStoreLoad(), OnStoreSave(), PrintAgents(), RemoveAgent(), RemoveAllAgents(), ResetPlayer(), and SetTemporaryResistanceToAgent().
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Definition at line 92 of file playerbase.c.
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Definition at line 175 of file playerbase.c.
Referenced by IsQuickFishing(), and SetQuickFishing().
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Definition at line 174 of file playerbase.c.
Referenced by IsQuickRestrain(), and SetQuickRestrain().
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Definition at line 208 of file playerbase.c.
Referenced by SetContaminatedEffectEx().
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Definition at line 300 of file playerbase.c.
Referenced by Init(), OnConnect(), OnDisconnect(), and UpdatePlayerMeasures().
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Definition at line 74 of file playerbase.c.
Referenced by AnimCommandCheck(), Init(), OnCommandClimbStart(), OnCommandDeathStart(), OnCommandFallStart(), OnCommandHandlerTick(), OnCommandLadderStart(), OnCommandMelee2Start(), OnCommandSwimStart(), and OnCommandVehicleStart().
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Definition at line 9706 of file playerbase.c.
Definition at line 243 of file playerbase.c.
Referenced by OnSelectPlayer(), OnStoreLoad(), and SetLoadedQuickBarItemBind().
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Definition at line 164 of file playerbase.c.
Referenced by CommandHandler(), Init(), LockHandsUntilItemHeld(), and OnQuickBarSingleUse().
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Definition at line 131 of file playerbase.c.
Referenced by GetArrowManager(), and Init().
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Definition at line 169 of file playerbase.c.
Referenced by GetBleedingBits(), IsBleeding(), and SetBleedingBits().
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Definition at line 86 of file playerbase.c.
Referenced by GetBleedingManagerRemote(), and Init().
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Definition at line 85 of file playerbase.c.
Referenced by EEHitBy(), GetBleedingManagerServer(), Init(), and ResetPlayer().
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Definition at line 184 of file playerbase.c.
Referenced by GetBleedingSourceCount(), OnBleedingSourceAdded(), and OnBleedingSourceRemoved().
Definition at line 199 of file playerbase.c.
Referenced by Init().
Definition at line 200 of file playerbase.c.
Referenced by Init().
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Definition at line 55 of file playerbase.c.
Referenced by GetBloodType(), Init(), OnPlayerLoaded(), OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetBloodType().
Definition at line 352 of file playerbase.c.
Referenced by ClearBloodyHandsPenaltyChancePerAgent(), GetBloodyHandsPenaltyChancePerAgent(), Init(), and SetBloodyHandsPenaltyChancePerAgent().
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Definition at line 178 of file playerbase.c.
Referenced by GetBreathVapourLevel(), and SpawnBreathVaporEffect().
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Definition at line 194 of file playerbase.c.
Referenced by CommandHandler(), and OnSyncJuncture().
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Definition at line 195 of file playerbase.c.
Referenced by BreakLegSound().
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Definition at line 192 of file playerbase.c.
Referenced by CommandHandler(), GetBrokenLegs(), HandleBrokenLegsSync(), OnStoreLoad(), OnSyncJuncture(), and SetBrokenLegs().
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Definition at line 223 of file playerbase.c.
Referenced by GetCachedID(), and OnSelectPlayer().
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Definition at line 222 of file playerbase.c.
Referenced by GetCachedName(), and OnSelectPlayer().
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Definition at line 166 of file playerbase.c.
Referenced by OnCameraChanged().
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Definition at line 220 of file playerbase.c.
Referenced by GetHitPPEEnabled(), Init(), SetHitPPEEnabled(), and SpawnDamageDealtEffect().
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Definition at line 197 of file playerbase.c.
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Definition at line 105 of file playerbase.c.
Referenced by Init(), and SetPlayerLoad().
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Definition at line 185 of file playerbase.c.
Referenced by HideHairSelections(), OnPlayerLoaded(), SetHairLevelToHide(), UpdateHairSelectionVisibility(), and UpdateTranslatedSelections().
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Definition at line 305 of file playerbase.c.
Referenced by CommandHandler(), and SetCheckMeleeItem().
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Definition at line 187 of file playerbase.c.
Referenced by OnRPC().
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Definition at line 78 of file playerbase.c.
Referenced by Init().
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Definition at line 271 of file playerbase.c.
Referenced by GetConstructionActionData(), OnSelectPlayer(), and ResetConstructionActionData().
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Definition at line 209 of file playerbase.c.
Referenced by DecreaseContaminatedAreaCount(), and IncreaseContaminatedAreaCount().
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Definition at line 206 of file playerbase.c.
Referenced by OnCommandHandlerTick(), and SetContaminatedEffectEx().
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Definition at line 322 of file playerbase.c.
Referenced by ContaminatedParticleAdjustment(), and SetContaminatedEffectEx().
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Definition at line 323 of file playerbase.c.
Referenced by ContaminatedParticleAdjustment(), and SetContaminatedEffectEx().
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Definition at line 147 of file playerbase.c.
Referenced by EEKilled().
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Definition at line 148 of file playerbase.c.
Referenced by EEHealthLevelChanged(), EEKilled(), Init(), OnVariablesSynchronized(), UpdateCorpseState(), and UpdateCorpseStateVisual().
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Definition at line 149 of file playerbase.c.
Referenced by Init(), OnVariablesSynchronized(), and UpdateCorpseState().
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Definition at line 260 of file playerbase.c.
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Definition at line 130 of file playerbase.c.
Referenced by GetCraftingManager(), and OnSelectPlayer().
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Definition at line 168 of file playerbase.c.
Referenced by GetCurrentPlayerCamera(), HideClothing(), IsCurrentCameraAimedAtGround(), and OnCameraChanged().
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Definition at line 213 of file playerbase.c.
Referenced by RemoveCurrentEffectTrigger(), and RequestTriggerEffect().
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Definition at line 157 of file playerbase.c.
Referenced by OnSyncJuncture().
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Definition at line 118 of file playerbase.c.
Referenced by GetDamageDealtEffect(), SetDeathDarknessLevel(), and SpawnDamageDealtEffect().
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Definition at line 299 of file playerbase.c.
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Definition at line 2907 of file playerbase.c.
Definition at line 2909 of file playerbase.c.
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Definition at line 2908 of file playerbase.c.
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Definition at line 146 of file playerbase.c.
Referenced by CheckDeath(), and OnSelectPlayer().
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Definition at line 117 of file playerbase.c.
Referenced by Init(), and SetDeathDarknessLevel().
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Definition at line 282 of file playerbase.c.
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Definition at line 103 of file playerbase.c.
Referenced by EEHitBy(), GetDebugMonitorValues(), Init(), OnCommandHandlerTick(), and OnRPC().
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Definition at line 190 of file playerbase.c.
Referenced by Init(), PreloadDecayTexture(), and UpdateCorpseStateVisual().
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Definition at line 171 of file playerbase.c.
Referenced by GetDefaultHitPosition(), and Init().
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Definition at line 170 of file playerbase.c.
Referenced by CommandHandler().
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Definition at line 172 of file playerbase.c.
Referenced by DecreaseDiseaseCount(), HasDisease(), and IncreaseDiseaseCount().
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Definition at line 210 of file playerbase.c.
Referenced by DecreaseEffectAreaCount(), and IncreaseEffectAreaCount().
Definition at line 217 of file playerbase.c.
Referenced by SetInEffectAreaTypeFlag(), and UnsetInEffectAreaTypeFlag().
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Definition at line 218 of file playerbase.c.
Referenced by OnUpdateEffectAreaServer().
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Definition at line 119 of file playerbase.c.
Referenced by EOnPostFrame(), and SpawnDamageDealtEffect2().
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effect widgets
Definition at line 338 of file playerbase.c.
Referenced by EOnFrame(), OnCommandHandlerTick(), OnPlayerLoaded(), OnUnconsciousStart(), OnUnconsciousStop(), OnVoiceEvent(), OnVoiceEventPlayback(), SimulateDeath(), and UpdateMaskBreathWidget().
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Definition at line 94 of file playerbase.c.
Referenced by AfterStoreLoad(), CanJump(), CanRoll(), CommandHandler(), EndSurrenderRequest(), GetEmoteManager(), Init(), IsEmotePlaying(), IsInFBEmoteState(), IsSurrendered(), OnCommandVehicleStart(), OnInputUserDataProcess(), and OnSyncJuncture().
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Definition at line 128 of file playerbase.c.
Referenced by Init().
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Definition at line 93 of file playerbase.c.
Referenced by Init(), OnPlayerLoaded(), and OnScheduledTick().
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Definition at line 9705 of file playerbase.c.
Referenced by AddPossibleCoverFaceForShave(), and RemovePossibleCoverFaceForShave().
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Definition at line 58 of file playerbase.c.
Referenced by GetFlagTendencyRaise(), Init(), and SetFlagTendencyRaise().
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Definition at line 120 of file playerbase.c.
Referenced by GetFlashbangEffect(), SetDeathDarknessLevel(), and SpawnFlashbangEffect().
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Definition at line 122 of file playerbase.c.
Referenced by ~PlayerBase(), EEDelete(), and SetDecayEffects().
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Definition at line 110 of file playerbase.c.
Referenced by Init(), and SetDecayEffects().
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Definition at line 188 of file playerbase.c.
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Definition at line 285 of file playerbase.c.
Referenced by CloseMapEx().
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Definition at line 56 of file playerbase.c.
Referenced by HasBloodTypeVisible(), Init(), OnPlayerLoaded(), OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetBloodTypeVisible().
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Definition at line 59 of file playerbase.c.
Referenced by HasBloodyHands(), HasBloodyHandsEx(), Init(), OnPlayerLoaded(), OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetBloodyHandsBase().
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Definition at line 61 of file playerbase.c.
Referenced by HasHeatBuffer(), and ToggleHeatBufferVisibility().
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Definition at line 136 of file playerbase.c.
Referenced by CommandHandler(), and Init().
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Definition at line 151 of file playerbase.c.
Referenced by HeadingModel(), and Init().
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Definition at line 173 of file playerbase.c.
Referenced by DecreaseHealingsCount(), HasHealings(), and IncreaseHealingsCount().
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Definition at line 179 of file playerbase.c.
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Definition at line 63 of file playerbase.c.
Referenced by GetHeatBufferDynamicMax(), and SetHeatBufferDynamicMax().
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Definition at line 62 of file playerbase.c.
Referenced by GetHeatBufferStage(), and ToggleHeatBufferVisibility().
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Definition at line 189 of file playerbase.c.
Referenced by Init(), and SetHairLevelToHide().
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Definition at line 247 of file playerbase.c.
Referenced by GetHologramLocal(), IsPlacingLocal(), PlacingCancelLocal(), PlacingCompleteLocal(), and PlacingStartLocal().
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Definition at line 246 of file playerbase.c.
Referenced by GetHologramServer(), IsPlacingServer(), PlacingCancelServer(), PlacingCompleteServer(), and PlacingStartServer().
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Definition at line 140 of file playerbase.c.
Referenced by CloseMapEx(), Init(), OnPlayerLoaded(), OnRPC(), OnVehicleSeatDriverEnter(), OnVehicleSeatDriverLeft(), and StaminaHUDNotifier().
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Definition at line 163 of file playerbase.c.
Referenced by GetImmunityLevel(), and SetImmunityBoosted().
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Definition at line 216 of file playerbase.c.
Referenced by EOnFrame(), IsInEffectArea(), SetInEffectAreaTypeFlag(), and UnsetInEffectAreaTypeFlag().
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Definition at line 98 of file playerbase.c.
Referenced by CanClimb(), CanJump(), CanSprint(), CommandHandler(), ForceUpdateInjuredState(), Init(), OnCommandMoveStart(), OnSyncJuncture(), SetBrokenLegs(), and UpdateBrokenLegs().
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Definition at line 123 of file playerbase.c.
Referenced by AddAction(), GetActions(), InitializeActions(), and RemoveAction().
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Definition at line 125 of file playerbase.c.
Referenced by GetActions(), and InitializeActions().
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Definition at line 124 of file playerbase.c.
Referenced by GetActions(), and InitializeActions().
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Definition at line 211 of file playerbase.c.
Referenced by DecreaseEffectAreaCount(), IncreaseEffectAreaCount(), OnVariablesSynchronized(), and RequestTriggerEffect().
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Definition at line 212 of file playerbase.c.
Referenced by OnVariablesSynchronized().
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Definition at line 132 of file playerbase.c.
Referenced by EOnPostFrame(), and Init().
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Definition at line 295 of file playerbase.c.
Referenced by IsInventorySoftLocked(), and SetInventorySoftLock().
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Definition at line 294 of file playerbase.c.
Referenced by SetInventorySoftLock().
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Definition at line 258 of file playerbase.c.
Referenced by Init().
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Definition at line 279 of file playerbase.c.
Referenced by CanSpawnBreathVaporEffect(), CommandHandler(), and SetDrowning().
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Definition at line 278 of file playerbase.c.
Referenced by EndFighting(), IsFighting(), and OnCommandMelee2Start().
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Definition at line 150 of file playerbase.c.
Referenced by HeadingModel().
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Definition at line 142 of file playerbase.c.
Referenced by CommandHandler(), IsHoldingBreath(), and ProcessHoldBreath().
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Definition at line 65 of file playerbase.c.
Referenced by GetInColdArea(), and SetInColdArea().
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Definition at line 143 of file playerbase.c.
Referenced by IsInWater(), and SetInWater().
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Definition at line 158 of file playerbase.c.
Referenced by IsRestrained(), OnRestrainChangeClient(), OnVariablesSynchronized(), and SetRestrained().
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Definition at line 159 of file playerbase.c.
Referenced by OnVariablesSynchronized().
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Definition at line 162 of file playerbase.c.
Referenced by IsRestrainPrelocked(), and SetRestrainPrelocked().
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Definition at line 160 of file playerbase.c.
Referenced by IsRestrainStarted(), OnRestrainStartedChangeClient(), OnVariablesSynchronized(), and SetRestrainStarted().
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Definition at line 161 of file playerbase.c.
Referenced by OnVariablesSynchronized().
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Definition at line 182 of file playerbase.c.
Referenced by OnVehicleSeatDriverEnter(), and OnVehicleSeatDriverLeft().
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Definition at line 256 of file playerbase.c.
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Definition at line 257 of file playerbase.c.
Definition at line 191 of file playerbase.c.
Referenced by AddItemToDelete(), Init(), IsItemsToDelete(), and UpdateDelete().
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Definition at line 273 of file playerbase.c.
Referenced by GetLastFirePoint(), and SetLastFirePoint().
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Definition at line 275 of file playerbase.c.
Referenced by GetLastFirePointIndex(), and SetLastFirePointIndex().
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Definition at line 274 of file playerbase.c.
Referenced by GetLastFirePointRot(), and SetLastFirePointRot().
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Definition at line 290 of file playerbase.c.
Referenced by GetLastMapInfo(), and SetLastMapInfo().
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Definition at line 289 of file playerbase.c.
Referenced by GetLastMapInfo(), and SetLastMapInfo().
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Definition at line 144 of file playerbase.c.
Referenced by EOnPostFrame().
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Definition at line 54 of file playerbase.c.
Referenced by GetLastShavedSeconds(), Init(), OnStoreLoadLifespan(), OnStoreSaveLifespan(), and SetLastShavedSeconds().
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Definition at line 167 of file playerbase.c.
Referenced by EEHitBy().
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Definition at line 252 of file playerbase.c.
Referenced by OnTick().
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Definition at line 73 of file playerbase.c.
Referenced by Init(), and OnVariablesSynchronized().
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Definition at line 53 of file playerbase.c.
Referenced by GetLifeSpanState(), Init(), OnPlayerLoaded(), OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetLifeSpanStateVisible().
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Definition at line 57 of file playerbase.c.
Referenced by GetLiquidTendencyDrain(), Init(), and SetLiquidTendencyDrain().
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Definition at line 193 of file playerbase.c.
Referenced by HandleBrokenLegsSync(), and OnStoreLoad().
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Definition at line 249 of file playerbase.c.
Referenced by GetLocalProjectionOrientation(), and SetLocalProjectionOrientation().
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Definition at line 248 of file playerbase.c.
Referenced by GetLocalProjectionPosition(), and SetLocalProjectionPosition().
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Definition at line 69 of file playerbase.c.
Referenced by OnVariablesSynchronized().
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Definition at line 314 of file playerbase.c.
Referenced by Init(), IsNVGLowered(), and SetNVGLowered().
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Definition at line 287 of file playerbase.c.
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Definition at line 288 of file playerbase.c.
Referenced by GetMapClosingSyncSent(), and SetMapClosingSyncSet().
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Definition at line 291 of file playerbase.c.
Referenced by GetMapNavigationBehaviour(), and Init().
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Definition at line 286 of file playerbase.c.
Referenced by IsMapOpen(), and SetMapOpen().
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Definition at line 346 of file playerbase.c.
Referenced by AddMedicalDrugsInUse(), Init(), IsAntibioticsActive(), IsChelationActive(), and RemoveMedicalDrugsInUse().
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Definition at line 180 of file playerbase.c.
Referenced by GetMixedSoundStates(), SetMixedSoundState(), and UnsetMixedSoundState().
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Definition at line 88 of file playerbase.c.
Referenced by EEHitBy(), GetModifiersManager(), Init(), OnScheduledTick(), OnStoreLoad(), and OnStoreSave().
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Definition at line 79 of file playerbase.c.
Referenced by Init(), OnPlayerLoaded(), OnVariablesSynchronized(), and ShavePlayer().
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Definition at line 77 of file playerbase.c.
Referenced by Init(), and SetStamina().
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Definition at line 84 of file playerbase.c.
Referenced by Init(), and OnSelectPlayer().
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Definition at line 89 of file playerbase.c.
Referenced by GetNotifiersManager(), Init(), and OnScheduledTick().
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invokers
Definition at line 349 of file playerbase.c.
Referenced by GetOnUnconsciousStart(), and OnUnconsciousStart().
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Definition at line 350 of file playerbase.c.
Referenced by GetOnUnconsciousStop(), and OnUnconsciousStop().
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Definition at line 107 of file playerbase.c.
Referenced by CheckAnimationOverrides(), and Init().
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Definition at line 310 of file playerbase.c.
Referenced by CheckSoundEvent(), GetPerformedActionID(), and SetPerformedActionID().
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Definition at line 153 of file playerbase.c.
Referenced by IsPersistentFlag(), OnStoreLoad(), SaveAreaPersistenceFlag(), and SetPersistentFlag().
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Definition at line 67 of file playerbase.c.
Referenced by IsPlayerDisconnected(), and SetPlayerDisconnected().
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Definition at line 66 of file playerbase.c.
Referenced by Init(), IsPlayerLoaded(), and OnPlayerLoaded().
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Definition at line 7276 of file playerbase.c.
Referenced by OnConnect(), and UpdatePlayerMeasures().
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Definition at line 135 of file playerbase.c.
Referenced by Init().
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Definition at line 134 of file playerbase.c.
Referenced by GetPlayerSoundManagerServer(), and Init().
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Definition at line 83 of file playerbase.c.
Referenced by GetPlayerStats(), GetStatBloodType(), GetStatDiet(), GetStatEnergy(), GetStatHeatBuffer(), GetStatHeatComfort(), GetStatSpecialty(), GetStatStamina(), GetStatToxicity(), GetStatTremor(), GetStatWater(), GetStatWet(), and Init().
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Definition at line 320 of file playerbase.c.
Referenced by Consume(), GetStomach(), Init(), OnStoreLoad(), and OnStoreSave().
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Definition at line 80 of file playerbase.c.
Referenced by GetNoisePresenceInAI(), OnJumpEnd(), and OnSelectPlayer().
Definition at line 339 of file playerbase.c.
Referenced by Init(), OnCommandHandlerTick(), and QueueAddEffectWidget().
Definition at line 343 of file playerbase.c.
Referenced by HandleGlassesEffect(), Init(), and QueueAddGlassesEffect().
Definition at line 340 of file playerbase.c.
Referenced by Init(), OnCommandHandlerTick(), and QueueRemoveEffectWidget().
Definition at line 344 of file playerbase.c.
Referenced by HandleGlassesEffect(), Init(), and QueueRemoveGlassesEffect().
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Definition at line 68 of file playerbase.c.
Referenced by Init(), OnSelectPlayer(), and SetProcessUIWarning().
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Definition at line 186 of file playerbase.c.
Referenced by GetPulseType(), and SetPulseType().
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Definition at line 296 of file playerbase.c.
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Definition at line 133 of file playerbase.c.
Referenced by EEItemAttached(), EEItemDetached(), FindQuickBarEntityIndex(), GetQuickBarEntity(), GetQuickBarSize(), Init(), OnInputUserDataProcess(), OnQuickbarSetEntityRequest(), OnRPC(), OnSelectPlayer(), RemoveQuickBarEntityShortcut(), SetEnableQuickBarEntityShortcut(), SetQuickBarEntityShortcut(), UpdateQuickBarEntityVisibility(), and UpdateQuickBarExtraSlots().
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Definition at line 181 of file playerbase.c.
Referenced by GetQuickBarBonus(), and Init().
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Definition at line 139 of file playerbase.c.
Referenced by OnQuickBarContinuousUseEnd(), and OnQuickBarContinuousUseStart().
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Definition at line 138 of file playerbase.c.
Referenced by Init(), OnQuickBarContinuousUseEnd(), and OnQuickBarContinuousUseStart().
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Definition at line 259 of file playerbase.c.
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Definition at line 255 of file playerbase.c.
Referenced by GetCraftingRecipeID(), and SetCraftingRecipeID().
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Definition at line 141 of file playerbase.c.
Referenced by GetCurrentRecipe(), Init(), SetFirstRecipe(), and SetNextRecipe().
Definition at line 261 of file playerbase.c.
Referenced by Init().
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Definition at line 70 of file playerbase.c.
Referenced by OnVariablesSynchronized(), and RequestHandAnimationStateRefresh().
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Definition at line 202 of file playerbase.c.
Referenced by CommandHandler(), GetRandomGeneratorSyncManager(), and Init().
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Definition at line 264 of file playerbase.c.
Referenced by SaySoundSet().
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Definition at line 266 of file playerbase.c.
Referenced by SaySoundSet().
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Definition at line 265 of file playerbase.c.
Referenced by SaySoundSet().
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Definition at line 263 of file playerbase.c.
Referenced by SaySoundSet().
Definition at line 219 of file playerbase.c.
Referenced by SpreadAgentsEx().
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Definition at line 176 of file playerbase.c.
Referenced by FreezeCheck(), and GetShakeLevel().
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Definition at line 177 of file playerbase.c.
Referenced by FreezeCheck(), and SetShakesForced().
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Definition at line 121 of file playerbase.c.
Referenced by GetShockEffect(), and SpawnShockEffect().
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Definition at line 99 of file playerbase.c.
Referenced by BrokenLegForceProne(), BrokenLegWalkShock(), CommandHandler(), EEHitBy(), Init(), MovingShock(), and OnRollStart().
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Definition at line 156 of file playerbase.c.
Referenced by GetSimplifiedShockNormalized(), and OnUnconsciousUpdate().
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Definition at line 2906 of file playerbase.c.
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Definition at line 100 of file playerbase.c.
Referenced by GetSoftSkillsManager(), and Init().
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Definition at line 108 of file playerbase.c.
Referenced by CheckSendSoundEvent(), CheckSoundEvent(), CheckZeroSoundEvent(), and SendSoundEventEx().
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Definition at line 109 of file playerbase.c.
Referenced by CheckSoundEvent(), CheckZeroSoundEvent(), and SendSoundEventEx().
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Definition at line 111 of file playerbase.c.
Referenced by CheckSendSoundEvent(), and CheckZeroSoundEvent().
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Definition at line 137 of file playerbase.c.
Referenced by ~PlayerBase(), EEDelete(), and SetDecayEffects().
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Definition at line 97 of file playerbase.c.
Referenced by CommandHandler(), EEHitBy(), GetStaminaHandler(), Init(), OnSyncJuncture(), and ResetPlayer().
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Definition at line 154 of file playerbase.c.
Referenced by GetStaminaState(), and SetStaminaState().
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Definition at line 101 of file playerbase.c.
Referenced by CommandHandler(), and Init().
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Definition at line 327 of file playerbase.c.
Referenced by GetStatEnergy().
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Definition at line 328 of file playerbase.c.
Referenced by GetStatHeatComfort().
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Definition at line 326 of file playerbase.c.
Referenced by GetStatToxicity().
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Definition at line 329 of file playerbase.c.
Referenced by GetStatTremor().
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Definition at line 325 of file playerbase.c.
Referenced by GetStatWater().
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Definition at line 71 of file playerbase.c.
Referenced by GetStoreLoadVersion(), Init(), and OnStoreLoad().
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Definition at line 95 of file playerbase.c.
Referenced by GetSymptomManager(), and Init().
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Definition at line 317 of file playerbase.c.
Referenced by IsSyncedModifierActive(), OnParticleEvent(), and OnVariablesSynchronized().
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Definition at line 318 of file playerbase.c.
Referenced by IsSyncedModifierActive(), and OnVariablesSynchronized().
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Definition at line 102 of file playerbase.c.
Referenced by GetTransferValues(), Init(), OnRPC(), and OnScheduledTick().
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user actions & symptoms
Definition at line 308 of file playerbase.c.
Referenced by ClearLastUAMessage(), GetLastUAMessage(), Init(), and SetLastUAMessage().
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Definition at line 309 of file playerbase.c.
Referenced by ClearLastUAMessage(), Init(), and SetLastUAMessage().
Definition at line 113 of file playerbase.c.
Referenced by Init().
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Definition at line 115 of file playerbase.c.
Definition at line 112 of file playerbase.c.
Referenced by Init().
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Definition at line 116 of file playerbase.c.
Referenced by Init(), and OnUnconsciousUpdate().
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Definition at line 201 of file playerbase.c.
Referenced by EEHitBy(), and OnUnconsciousStop().
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Definition at line 183 of file playerbase.c.
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Definition at line 155 of file playerbase.c.
Referenced by CommandHandler(), OnUnconsciousStop(), and OnUnconsciousUpdate().
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Definition at line 165 of file playerbase.c.
Referenced by OnUnconsciousStop(), and OnUnconsciousUpdate().
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Definition at line 9703 of file playerbase.c.
Referenced by EOnFrame(), KillUndergroundHandler(), and SimulateDeath().
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Definition at line 82 of file playerbase.c.
Referenced by EOnFrame(), GetUndergroundHandler(), KillUndergroundHandler(), and SimulateDeath().
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Definition at line 75 of file playerbase.c.
Referenced by CanPlaceItem(), and SetUnderground().
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Definition at line 96 of file playerbase.c.
Referenced by GetVirtualHud(), Init(), OnPlayerLoaded(), and OnScheduledTick().
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Definition at line 106 of file playerbase.c.
Referenced by GetVisibilityCoef(), Init(), and SetVisibilityCoef().
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Definition at line 129 of file playerbase.c.
Referenced by CommandHandler(), GetWeaponManager(), Init(), OnInputUserDataProcess(), OnSelectPlayer(), and OnSyncJuncture().
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Definition at line 313 of file playerbase.c.
Referenced by Init().
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Definition at line 104 of file playerbase.c.
Referenced by IsOverloaded().
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Definition at line 52 of file playerbase.c.
Referenced by Init().
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Definition at line 51 of file playerbase.c.
Referenced by GetSimplifiedShockNormalized(), Init(), and SimplifyShock().
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Definition at line 196 of file playerbase.c.
Referenced by BreakLegSound().
Definition at line 9701 of file playerbase.c.