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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | ActionUnfoldMapCB () |
| void | ~ActionUnfoldMapCB () |
| bool | CancelCondition () |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnFinish (bool pCanceled) |
| override void | OnStateChange (int pOldState, int pCurrentState) |
| void | PerformMapChange () |
| override void | SetActionData (ActionData action_data) |
| bool | StateCheck () |
| Private Member Functions inherited from ActionBaseCB | |
| void | ActionBaseCB () |
| void | CreateActionComponent () |
| void | EndActionComponent () |
| float | GetActionComponentProgress () |
| int | GetActionState () |
| int | GetPossileStanceMask () |
| ActionTarget | GetTarget () |
| void | InitActionComponent () |
| void | Interrupt () |
| override bool | IsUserActionCallback () |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnFinish (bool pCanceled) |
| void | ProgressActionComponent () |
| void | SetActionData (ActionData action_data) |
| void | SetCommand (int command_uid) |
Private Attributes | |
| bool | m_CancelCondition |
| int | m_FinalMovementState |
| bool | m_HasReceivedEvent |
| int | m_InitMovementState |
| bool | m_MapFolding |
| Private Attributes inherited from ActionBaseCB | |
| ActionData | m_ActionData |
| bool | m_Canceled |
| bool | m_Interrupted |
| SoundOnVehicle | m_SoundObject |
Definition at line 1 of file actionunfoldmap.c.
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inlineprivate |
Definition at line 9 of file actionunfoldmap.c.
References EnableCancelCondition(), EnableStateChangeCallback(), RegisterAnimationEvent(), and UA_ANIM_EVENT.
Referenced by ActionUnfoldMap().
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inlineprivate |
Definition at line 16 of file actionunfoldmap.c.
References g_Game, CfgGameplayHandler::GetUse3DMap(), and ActionBaseCB::m_ActionData.
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inlineprivate |
Definition at line 47 of file actionunfoldmap.c.
References m_CancelCondition.
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inlineprivate |
Definition at line 63 of file actionunfoldmap.c.
References ActionBaseCB::m_ActionData, m_CancelCondition, m_FinalMovementState, m_HasReceivedEvent, PerformMapChange(), StateCheck(), and UA_ANIM_EVENT.
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inlineprivate |
Definition at line 87 of file actionunfoldmap.c.
References ActionUnfoldMap(), g_Game, ActionBaseCB::m_ActionData, m_FinalMovementState, m_InitMovementState, and MENU_MAP.
Definition at line 52 of file actionunfoldmap.c.
References ActionBaseCB::m_ActionData, m_CancelCondition, m_HasReceivedEvent, STATE_LOOP_IN, and STATE_LOOP_LOOP.
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inlineprivate |
Definition at line 116 of file actionunfoldmap.c.
References UIManager::CloseAll(), UIManager::EnterScriptedMenu(), g_Game, CfgGameplayHandler::GetUse3DMap(), UIScriptedMenu::InitMapItem(), UIScriptedMenu::LoadMapMarkers(), ActionBaseCB::m_ActionData, m_CancelCondition, m_MapFolding, MENU_MAP, and mission.
Referenced by OnAnimationEvent().
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inlineprivate |
Definition at line 41 of file actionunfoldmap.c.
References ActionData, ActionBaseCB::m_ActionData, and m_InitMovementState.
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inlineprivate |
Definition at line 162 of file actionunfoldmap.c.
References m_FinalMovementState, and m_InitMovementState.
Referenced by OnAnimationEvent().
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private |
Definition at line 5 of file actionunfoldmap.c.
Referenced by CancelCondition(), OnAnimationEvent(), OnStateChange(), and PerformMapChange().
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private |
Definition at line 7 of file actionunfoldmap.c.
Referenced by OnAnimationEvent(), OnFinish(), and StateCheck().
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private |
Definition at line 4 of file actionunfoldmap.c.
Referenced by OnAnimationEvent(), and OnStateChange().
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private |
Definition at line 6 of file actionunfoldmap.c.
Referenced by OnFinish(), SetActionData(), and StateCheck().
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private |
Definition at line 3 of file actionunfoldmap.c.
Referenced by PerformMapChange().