Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionUnfoldMapCB Class Reference
Inheritance diagram for ActionUnfoldMapCB:
ActionBaseCB

Private Member Functions

void ActionUnfoldMapCB ()
void ~ActionUnfoldMapCB ()
bool CancelCondition ()
override void OnAnimationEvent (int pEventID)
override void OnFinish (bool pCanceled)
override void OnStateChange (int pOldState, int pCurrentState)
void PerformMapChange ()
override void SetActionData (ActionData action_data)
bool StateCheck ()
Private Member Functions inherited from ActionBaseCB
void ActionBaseCB ()
void CreateActionComponent ()
void EndActionComponent ()
float GetActionComponentProgress ()
int GetActionState ()
int GetPossileStanceMask ()
ActionTarget GetTarget ()
void InitActionComponent ()
void Interrupt ()
override bool IsUserActionCallback ()
override void OnAnimationEvent (int pEventID)
override void OnFinish (bool pCanceled)
void ProgressActionComponent ()
void SetActionData (ActionData action_data)
void SetCommand (int command_uid)

Private Attributes

bool m_CancelCondition
int m_FinalMovementState
bool m_HasReceivedEvent
int m_InitMovementState
bool m_MapFolding
Private Attributes inherited from ActionBaseCB
ActionData m_ActionData
bool m_Canceled
bool m_Interrupted
SoundOnVehicle m_SoundObject

Detailed Description

Definition at line 1 of file actionunfoldmap.c.

Constructor & Destructor Documentation

◆ ActionUnfoldMapCB()

void ActionUnfoldMapCB ( )
inlineprivate

◆ ~ActionUnfoldMapCB()

void ~ActionUnfoldMapCB ( )
inlineprivate

Member Function Documentation

◆ CancelCondition()

bool CancelCondition ( )
inlineprivate

Definition at line 47 of file actionunfoldmap.c.

References m_CancelCondition.

◆ OnAnimationEvent()

override void OnAnimationEvent ( int pEventID)
inlineprivate

◆ OnFinish()

override void OnFinish ( bool pCanceled)
inlineprivate

◆ OnStateChange()

override void OnStateChange ( int pOldState,
int pCurrentState )
inlineprivate

◆ PerformMapChange()

◆ SetActionData()

override void SetActionData ( ActionData action_data)
inlineprivate

Definition at line 41 of file actionunfoldmap.c.

References ActionData, ActionBaseCB::m_ActionData, and m_InitMovementState.

◆ StateCheck()

bool StateCheck ( )
inlineprivate

Definition at line 162 of file actionunfoldmap.c.

References m_FinalMovementState, and m_InitMovementState.

Referenced by OnAnimationEvent().

Field Documentation

◆ m_CancelCondition

bool m_CancelCondition
private

◆ m_FinalMovementState

int m_FinalMovementState
private

Definition at line 7 of file actionunfoldmap.c.

Referenced by OnAnimationEvent(), OnFinish(), and StateCheck().

◆ m_HasReceivedEvent

bool m_HasReceivedEvent
private

Definition at line 4 of file actionunfoldmap.c.

Referenced by OnAnimationEvent(), and OnStateChange().

◆ m_InitMovementState

int m_InitMovementState
private

Definition at line 6 of file actionunfoldmap.c.

Referenced by OnFinish(), SetActionData(), and StateCheck().

◆ m_MapFolding

bool m_MapFolding
private

Definition at line 3 of file actionunfoldmap.c.

Referenced by PerformMapChange().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/singleuse/actionunfoldmap.c