14     static const int DISPLAY_GRID_POS_MAX_CHARS_COUNT   = 3;
 
   15     static const int DISPLAY_ALT_MAX_CHARS_COUNT        = 4;
 
   17     protected static const string GRID_SIZE_CFG_PATH    = 
"CfgWorlds %1 Grid Zoom1 stepX";
 
   53         if (item.IsInherited(ItemGPS))
 
   62         if (item.IsInherited(ItemCompass))
 
   74         if (item.IsInherited(ItemGPS))
 
   83         if (item.IsInherited(ItemCompass))
 
  102         if ((
Math.RandomIntInclusive(0, 10) % 2) == 0)
 
  117         return randomizedPosition;
 
  127         float gridSize = 
GetGame().ConfigGetFloat(
string.Format(GRID_SIZE_CFG_PATH, 
GetGame().GetWorldName()));
 
  129         GetGame().GetWorld().GetGridCoords(pEntity.GetPosition(), gridSize, gridX, gridZ);
 
  131         gridX = 
Math.AbsInt(gridX);
 
  132         gridZ = 
Math.AbsInt(gridZ);
 
  135         string gridXStr         = gridX.ToStringLen(DISPLAY_GRID_POS_MAX_CHARS_COUNT);
 
  136         string gridZStr         = gridZ.ToStringLen(DISPLAY_GRID_POS_MAX_CHARS_COUNT);
 
  140         for (i = 0; i < gridXStr.Length(); ++i)
 
  142             gridCoordNumber = gridXStr.Get(i).ToInt();
 
  143             if (IsOutOfMap(pEntity))
 
  145                 gridCoordNumber = -1;
 
  148             positions.Insert(gridCoordNumber);
 
  151         for (i = 0; i < gridZStr.Length(); ++i)
 
  153             gridCoordNumber = gridZStr.Get(i).ToInt();
 
  154             if (IsOutOfMap(pEntity))
 
  156                 gridCoordNumber = -1;
 
  159             positions.Insert(gridCoordNumber);
 
  168         float altF          = pEntity.GetPosition()[1];
 
  169         int altI            = 
Math.Round(altF); 
 
  170         string altString    = altI.ToStringLen(DISPLAY_ALT_MAX_CHARS_COUNT);
 
  172         for (
int i = 0; i < altString.Length(); ++i)
 
  174             altArray.Insert(altString.Get(i).ToInt());
 
  180     static bool IsOutOfMap(
EntityAI pEntity)
 
  182         vector worldPos = pEntity.GetPosition();
 
  184         if (worldPos[0] < 0 || worldPos[0] > 
GetGame().GetWorld().GetWorldSize() || worldPos[2] < 0 || worldPos[2] > 
GetGame().GetWorld().GetWorldSize())