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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | QuickBarItem |
Functions | |
| void | ~QuickBarBase () |
| void | _RemoveEntity (int index) |
| void | _SetEntity (EntityAI entity, int index, bool force=false) |
| void | _SetEntityShortcut (EntityAI entity, int index, bool force=false) |
| bool | CanAddAsShortcut (EntityAI entity) |
| void | CancelContinuousUse (int index) |
| int | FindEntityIndex (EntityAI entity) |
| EntityAI | GetEntity (int index) |
| int | GetNonEmptyCount () |
| int | GetSize () |
| bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
| void | OnSetEntityNoSync (EntityAI entity, int index, bool force=false) |
| void | OnSetEntityRequest (ParamsReadContext ctx) |
| Reaction on SetEntityShortcut from client. | |
| void | OnSetEntityRPC (ParamsReadContext ctx) |
| Reaction on Rpc from server for set inicial state for quickbar. | |
| void | QuickBarBase (PlayerBase player) |
| void | SetEntityShortcut (EntityAI entity, int index, bool force=false) |
| void | SetShotcutEnable (int index, bool value) |
| void | SetSize (int newSize) |
| void | UpdateShotcutVisibility (int index) |
| void | updateSlotsCount () |
Variables | |
| PlayerBase | _player |
| class QuickBarItem | m_aQuickbarEnts [MAX_QUICKBAR_SLOTS_COUNT] |
| int | m_slotsCount |
| const int | MAX_QUICKBAR_SLOTS_COUNT = 10 |
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Definition at line 276 of file quickbarbase.c.
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Definition at line 242 of file quickbarbase.c.
References _player, CancelContinuousUse(), m_aQuickbarEnts, and MAX_QUICKBAR_SLOTS_COUNT.
Referenced by _SetEntityShortcut().
Definition at line 256 of file quickbarbase.c.
References _player, CanAddAsShortcut(), CancelContinuousUse(), m_aQuickbarEnts, and MAX_QUICKBAR_SLOTS_COUNT.
Referenced by _SetEntityShortcut().
Definition at line 209 of file quickbarbase.c.
References _RemoveEntity(), _SetEntity(), and FindEntityIndex().
Referenced by OnSetEntityNoSync(), OnSetEntityRequest(), OnSetEntityRPC(), and SetEntityShortcut().
Definition at line 137 of file quickbarbase.c.
References _player, and InventoryLocation::GetParent().
Referenced by _SetEntity(), SetShotcutEnable(), and UpdateShotcutVisibility().
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Definition at line 281 of file quickbarbase.c.
References _player, and HumanInputController::IsQuickBarSlot().
Referenced by _RemoveEntity(), _SetEntity(), SetShotcutEnable(), and UpdateShotcutVisibility().
Definition at line 95 of file quickbarbase.c.
References m_aQuickbarEnts, and MAX_QUICKBAR_SLOTS_COUNT.
Referenced by _SetEntityShortcut().
Definition at line 78 of file quickbarbase.c.
References m_aQuickbarEnts, and m_slotsCount.
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Definition at line 66 of file quickbarbase.c.
References m_aQuickbarEnts, and m_slotsCount.
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Definition at line 90 of file quickbarbase.c.
References m_slotsCount.
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Definition at line 106 of file quickbarbase.c.
References INPUT_UDT_QUICKABARSHORTCUT, and OnSetEntityRequest().
Definition at line 175 of file quickbarbase.c.
References _SetEntityShortcut().
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Reaction on SetEntityShortcut from client.
Definition at line 192 of file quickbarbase.c.
References _SetEntityShortcut(), and Serializer::Read().
Referenced by OnInputUserDataProcess().
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Reaction on Rpc from server for set inicial state for quickbar.
Definition at line 181 of file quickbarbase.c.
References _SetEntityShortcut(), and Serializer::Read().
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Definition at line 21 of file quickbarbase.c.
References _player, m_aQuickbarEnts, m_slotsCount, and MAX_QUICKBAR_SLOTS_COUNT.
Referenced by ManBase::Init().
Definition at line 146 of file quickbarbase.c.
References _player, _SetEntityShortcut(), ScriptInputUserData::CanStoreInputUserData(), g_Game, INPUT_UDT_QUICKABARSHORTCUT, ScriptInputUserData::Send(), DayZPlayerSyncJunctures::SendQuickbarSetShortcut(), and Serializer::Write().
Definition at line 127 of file quickbarbase.c.
References _player, CanAddAsShortcut(), CancelContinuousUse(), and m_aQuickbarEnts.
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Definition at line 34 of file quickbarbase.c.
References _player, m_aQuickbarEnts, m_slotsCount, and MAX_QUICKBAR_SLOTS_COUNT.
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Definition at line 117 of file quickbarbase.c.
References _player, CanAddAsShortcut(), CancelContinuousUse(), and m_aQuickbarEnts.
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Definition at line 228 of file quickbarbase.c.
References _player, Math::Min(), and SetSize().
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Definition at line 18 of file quickbarbase.c.
Referenced by _RemoveEntity(), _SetEntity(), CanAddAsShortcut(), CancelContinuousUse(), ManBase::OnRPC(), QuickBarBase(), ScriptConsoleEnfScriptTab::RunEnscript(), SetEntityShortcut(), SetShotcutEnable(), SetSize(), UpdateShotcutVisibility(), and updateSlotsCount().
| class QuickBarItem m_aQuickbarEnts[MAX_QUICKBAR_SLOTS_COUNT] |
Referenced by _RemoveEntity(), _SetEntity(), FindEntityIndex(), GetEntity(), GetNonEmptyCount(), QuickBarBase(), SetShotcutEnable(), SetSize(), and UpdateShotcutVisibility().
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Definition at line 19 of file quickbarbase.c.
Referenced by GetEntity(), GetNonEmptyCount(), GetSize(), QuickBarBase(), and SetSize().
| const int MAX_QUICKBAR_SLOTS_COUNT = 10 |
Definition at line 1 of file quickbarbase.c.
Referenced by _RemoveEntity(), _SetEntity(), FindEntityIndex(), QuickBarBase(), and SetSize().