Dayz Build 1.29.163047, Scripts Rev. 123548
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ShockDealtEffect Class Reference

Private Member Functions

void ShockDealtEffect (float intensity_max)
void ~ShockDealtEffect ()
void Update (float deltatime)

Private Attributes

const float DURATION_MIN = 0.6
const float INTENSITY_COEF_BLUR = 1
const float INTENSITY_COEF_COLOR = 0.2
const float INTENSITY_COEF_OVERALL = 0.8
const float INTENSITY_COEF_VIGNETTE = 0.7
float m_BreakPoint
ref Param3< float, float, floatm_EffectParam
float m_HitDuration
float m_ShockIntensityMax
float m_TimeActive

Detailed Description

Definition at line 1 of file shockhitreaction.c.

Constructor & Destructor Documentation

◆ ShockDealtEffect()

void ShockDealtEffect ( float intensity_max)
inlineprivate

◆ ~ShockDealtEffect()

void ~ShockDealtEffect ( )
inlineprivate

Definition at line 28 of file shockhitreaction.c.

References g_Game.

Member Function Documentation

◆ Update()

Field Documentation

◆ DURATION_MIN

const float DURATION_MIN = 0.6
private

Definition at line 7 of file shockhitreaction.c.

Referenced by ShockDealtEffect().

◆ INTENSITY_COEF_BLUR

const float INTENSITY_COEF_BLUR = 1
private

Definition at line 4 of file shockhitreaction.c.

Referenced by Update().

◆ INTENSITY_COEF_COLOR

const float INTENSITY_COEF_COLOR = 0.2
private

Definition at line 5 of file shockhitreaction.c.

Referenced by Update().

◆ INTENSITY_COEF_OVERALL

const float INTENSITY_COEF_OVERALL = 0.8
private

Definition at line 3 of file shockhitreaction.c.

Referenced by Update().

◆ INTENSITY_COEF_VIGNETTE

const float INTENSITY_COEF_VIGNETTE = 0.7
private

Definition at line 6 of file shockhitreaction.c.

Referenced by Update().

◆ m_BreakPoint

float m_BreakPoint
private

Definition at line 12 of file shockhitreaction.c.

Referenced by ShockDealtEffect(), and Update().

◆ m_EffectParam

ref Param3<float,float,float> m_EffectParam
private

Definition at line 9 of file shockhitreaction.c.

Referenced by ShockDealtEffect(), and Update().

◆ m_HitDuration

float m_HitDuration
private

Definition at line 11 of file shockhitreaction.c.

Referenced by ShockDealtEffect(), and Update().

◆ m_ShockIntensityMax

float m_ShockIntensityMax
private

Definition at line 14 of file shockhitreaction.c.

Referenced by ShockDealtEffect(), and Update().

◆ m_TimeActive

float m_TimeActive
private

Definition at line 13 of file shockhitreaction.c.

Referenced by Update().


The documentation for this class was generated from the following file: