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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | TotalDamageResult |
Typedefs | |
| typedef map< string, ref array< string > > | DamageZoneMap |
Enumerations | |
| enum | DamageType |
| exposed from C++ (do not change) More... | |
Functions | |
| enum DamageType | CloseCombatDamage (EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags=ProcessDirectDamageFlags.ALL_TRANSFER) |
Variables | |
| CLOSE_COMBAT | |
| FIRE_ARM | |
| EXPLOSION | |
| STUN | |
| CUSTOM | |
| typedef map<string,ref array<string> > DamageZoneMap |
Definition at line 157 of file damagesystem.c.
| enum DamageType |
exposed from C++ (do not change)
Definition at line 10 of file damagesystem.c.
| enum DamageType CloseCombatDamage | ( | EntityAI | source, |
| Object | targetObject, | ||
| int | targetComponentIndex, | ||
| string | ammoTypeName, | ||
| vector | worldPos, | ||
| int | directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER |
||
| ) |
| CLOSE_COMBAT |
Definition at line 2 of file damagesystem.c.
| CUSTOM |
Definition at line 7 of file damagesystem.c.
| EXPLOSION |
Definition at line 4 of file damagesystem.c.
| FIRE_ARM |
Definition at line 3 of file damagesystem.c.
| STUN |
Definition at line 5 of file damagesystem.c.