Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | TotalDamageResult |
Typedefs | |
typedef map< string, ref array< string > > | DamageZoneMap |
Enumerations | |
enum | DamageType |
exposed from C++ (do not change) More... | |
Functions | |
enum DamageType | CloseCombatDamage (EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags=ProcessDirectDamageFlags.ALL_TRANSFER) |
Variables | |
CLOSE_COMBAT | |
FIRE_ARM | |
EXPLOSION | |
STUN | |
CUSTOM | |
typedef map<string,ref array<string> > DamageZoneMap |
Definition at line 157 of file damagesystem.c.
enum DamageType |
exposed from C++ (do not change)
Definition at line 10 of file damagesystem.c.
enum DamageType CloseCombatDamage | ( | EntityAI | source, |
Object | targetObject, | ||
int | targetComponentIndex, | ||
string | ammoTypeName, | ||
vector | worldPos, | ||
int | directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER |
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) |
CLOSE_COMBAT |
Definition at line 2 of file damagesystem.c.
CUSTOM |
Definition at line 7 of file damagesystem.c.
EXPLOSION |
Definition at line 4 of file damagesystem.c.
FIRE_ARM |
Definition at line 3 of file damagesystem.c.
STUN |
Definition at line 5 of file damagesystem.c.