Dayz Build 1.29.163047, Scripts Rev. 123548
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HumanCommandLadder Class Reference

Private Member Functions

void HumanCommandLadder ()
void ~HumanCommandLadder ()
proto native bool CanExit ()
 returns true if on exiting point
proto native void Exit ()
proto native vector GetLogoutPosition ()
 returns the safe logout position in worldspace the position is closest to the last possible exit point the player passed

Static Private Member Functions

proto static native bool DebugDrawLadder (Building pBuilding, int pLadderIndex)
 debug draws any ladder
proto static native int DebugGetLadderIndex (string pComponentName)

Detailed Description

Definition at line 644 of file human.c.

Constructor & Destructor Documentation

◆ HumanCommandLadder()

void HumanCommandLadder ( )
inlineprivate

Definition at line 646 of file human.c.

Referenced by IsOnLand().

◆ ~HumanCommandLadder()

void ~HumanCommandLadder ( )
inlineprivate

Definition at line 647 of file human.c.

Member Function Documentation

◆ CanExit()

proto native bool CanExit ( )
private

returns true if on exiting point

Referenced by ActionExitLadder::ActionCondition().

◆ DebugDrawLadder()

proto static native bool DebugDrawLadder ( Building pBuilding,
int pLadderIndex )
staticprivate

debug draws any ladder

Referenced by ActionEnterLadder::ActionCondition().

◆ DebugGetLadderIndex()

proto static native int DebugGetLadderIndex ( string pComponentName)
staticprivate

◆ Exit()

proto native void Exit ( )
private

Referenced by ActionExitLadder::Start().

◆ GetLogoutPosition()

proto native vector GetLogoutPosition ( )
private

returns the safe logout position in worldspace the position is closest to the last possible exit point the player passed

Referenced by ManBase::OnStoreSave().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/human.c