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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| void | ~MissionServer () |
| override void | AbortMission () |
| override void | AddActiveInputExcludes (array< string > excludes) |
| Adds one or more exclude groups to disable and refreshes excludes. | |
| override void | AddActiveInputRestriction (int restrictor) |
| Adds one input restriction (specific behaviour oudside regular excludes, defined below). | |
| void | AddNewPlayerLogout (PlayerBase player, notnull LogoutInfo info) |
| void | CloseAllMenus () |
| override void | Continue () |
| void | ControlPersonalLight (PlayerBase player) |
| PlayerBase | CreateCharacter (PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) |
| override void | CreateDebugMonitor () |
| override void | CreateLogoutMenu (UIMenuPanel parent) |
| void | DestroyAllMenus () |
| void | DestroyInventory () |
| void | DisplayHairDebug () |
| override void | EnableAllInputs (bool bForceSupress=false) |
| Removes all active input excludes and restrictions. | |
| override void | EnableAllInputs (bool bForceSupress=false) |
| Removes all active input excludes and restrictions. | |
| void | EquipCharacter (MenuDefaultCharacterData char_data) |
| Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty. | |
| override array< vector > | GetActiveRefresherLocations () |
| override array< vector > | GetActiveRefresherLocations () |
| ScriptInvoker | GetConnectivityInvoker () |
| override int | GetControlDisabledMode () |
| (mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method | |
| override GameplayEffectWidgets | GetEffectWidgets () |
| float | GetExitButtonDisabledRemainingTime () |
| float | GetHoldActionTime () |
| override Hud | GetHud () |
| HudDebug | GetHudDebug () |
| override ImageWidget | GetMicrophoneIcon () |
| override WidgetFadeTimer | GetMicWidgetFadeTimer () |
| override UIScriptedMenu | GetNoteMenu () |
| override RainProcurementHandler | GetRainProcurementHandler () |
| override int | GetRespawnModeClient () |
| override map< int, ref WidgetFadeTimer > | GetVoiceLevelTimers () |
| override map< int, ImageWidget > | GetVoiceLevelWidgets () |
| void | HandleBody (PlayerBase player) |
| void | HandleMapToggleByKeyboardShortcut (Man player) |
| override void | HideChat () |
| override void | HideCrosshairVisibility () |
| override void | HideDebugMonitor () |
| override void | HideInventory () |
| void | HideVehicleInfo () |
| override void | HideVoiceLevelWidgets () |
| void | InputBufferCheck () |
| override bool | InsertCorpse (Man player) |
| void | InvokeOnConnect (PlayerBase player, PlayerIdentity identity) |
| void | InvokeOnDisconnect (PlayerBase player) |
| override bool | IsControlDisabled () |
| returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
| override bool | IsControlDisabled () |
| returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
| override bool | IsInputExcludeActive (string exclude) |
| Returns true if the particular input exclude group had been activated via script and is active. | |
| override bool | IsInputExcludeActive (string exclude) |
| Returns true if the particular input exclude group had been activated via script and is active. | |
| override bool | IsInputRestrictionActive (int restriction) |
| Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
| override bool | IsInputRestrictionActive (int restriction) |
| Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
| bool | IsMapUnfoldActionRunning (ActionBase pAction) |
| override bool | IsMissionGameplay () |
| override bool | IsPaused () |
| override bool | IsPlayerDisconnecting (Man player) |
| override bool | IsPlayerRespawning () |
| override bool | IsServer () |
| override bool | IsVoNActive () |
| int | LocalPressTime () |
| int | LocalReleaseTime () |
| void | MissionServer () |
| void | MoveHudForInventory (bool inv_open) |
| void | OnClientDisconnectedEvent (PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed) |
| PlayerBase | OnClientNewEvent (PlayerIdentity identity, vector pos, ParamsReadContext ctx) |
| void | OnClientPrepareEvent (PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout) |
| void | OnClientReadyEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientReconnectEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientRespawnEvent (PlayerIdentity identity, PlayerBase player) |
| override void | OnEvent (EventType eventTypeId, Param params) |
| override void | OnGameplayDataHandlerLoad () |
| override void | OnInit () |
| void | OnInputBufferEvent (bool state) |
| override void | OnMissionStart () |
| override void | OnPlayerRespawned (Man player) |
| override void | OnUpdate (float timeslice) |
| override void | Pause () |
| void | PerformRefreshExcludes () |
| applies queued excludes (0 == clear excludes) | |
| void | PerformRefreshExcludes () |
| applies queued excludes (0 == clear excludes) | |
| void | PlayerDisconnected (PlayerBase player, PlayerIdentity identity, string uid) |
| bool | ProcessLoginData (ParamsReadContext ctx) |
| returns whether received data is valid, ctx can be filled on client in StoreLoginData() | |
| void | RandomArtillery (float deltaTime) |
| override void | RefreshCrosshairVisibility () |
| override void | RefreshExcludes () |
| queues refresh of input excludes | |
| override void | RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false) |
| Removes one or more exclude groups and refreshes excludes. | |
| override void | RemoveActiveInputRestriction (int restrictor) |
| Removes one restriction (specific behaviour oudside regular excludes, defined below). | |
| override void | ResetGUI () |
| void | SetActionDownTime (int time_down) |
| void | SetActionUpTime (int time_up) |
| void | SetExitButtonDisabledRemainingTime (float value) |
| override void | SetNoteMenu (UIScriptedMenu menu) |
| override void | SetPlayerRespawning (bool state) |
| override void | SetRespawnModeClient (int mode) |
| override void | SetVoNActive (bool active) |
| bool | ShouldPlayerBeKilled (PlayerBase player) |
| override void | ShowChat () |
| void | ShowHairDebugValues (bool state) |
| override void | ShowInventory () |
| void | ShowVehicleInfo () |
| void | StartingEquipSetup (PlayerBase player, bool clothesChosen) |
| can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing. | |
| override void | StartLogoutMenu (int time) |
| void | SyncGlobalLighting (PlayerBase player) |
| override void | SyncRespawnModeInfo (PlayerIdentity identity) |
| void | TickScheduler (float timeslice) |
| void | UpdateCorpseStatesServer () |
| void | UpdateDebugMonitor () |
| void | UpdateLogoutPlayers () |
| void | UpdatePlayersStats () |
| override void | UpdateVoiceLevelWidgets (int level) |
| bool | VerifyAttachmentType (int slot_ID, string attachment_type) |
Private Member Functions | |
| void | ~MissionGameplay () |
| override void | AddActiveInputExcludes (array< string > excludes) |
| Adds one or more exclude groups to disable and refreshes excludes. | |
| override void | AddActiveInputRestriction (int restrictor) |
| Adds one input restriction (specific behaviour oudside regular excludes, defined below). | |
| void | CreateIntroScene () |
| DayZIntroScenePC | GetIntroScenePC () |
| DayZIntroSceneXbox | GetIntroSceneXbox () |
| InventoryMenu | GetInventory () |
| AbstractWave | GetMenuMusic () |
| UIManager | GetUIManager () |
| void | InitInventory () |
| void | MissionGameplay () |
| override void | OnEvent (EventType eventTypeId, Param params) |
| override void | OnInit () |
| override void | OnInit () |
| void | OnInputDeviceChanged (int device) |
| override void | OnItemUsed (InventoryItem item, Man owner) |
| override void | OnKeyPress (int key) |
| override void | OnKeyRelease (int key) |
| void | OnMenuEnter (int menu_id) |
| override void | OnMissionFinish () |
| override void | OnMissionFinish () |
| override void | OnMissionStart () |
| override void | OnMissionStart () |
| override void | OnUpdate (float timeslice) |
| override void | OnUpdate (float timeslice) |
| override void | PlayerControlDisable (int mode) |
| Deprecated; simple input restrictions. | |
| override void | PlayerControlEnable (bool bForceSupress) |
| Deprecated; removes last input exclude and associated controls restrictions. | |
| void | PlayMusic () |
| override void | RefreshExcludes () |
| queues refresh of input excludes | |
| override void | RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false) |
| Removes one or more exclude groups and refreshes excludes. | |
| override void | RemoveActiveInputRestriction (int restrictor) |
| Removes one restriction (specific behaviour oudside regular excludes, defined below). | |
| override void | Reset () |
| void | SendMuteListToServer (map< string, bool > mute_list) |
| int | SortedInsert (array< int > list, int number) |
| void | StopMusic () |
| void | TickScheduler (float timeslice) |
| override void | UpdateInputDevicesAvailability () |
| override void | UpdateInputDevicesAvailability () |
Private Attributes | |
| float | m_ArtyBarrageTimer = 0 |
| CreditsMenu | m_CreditsMenu |
| int | m_currentPlayer |
| ref array< ref CorpseData > | m_DeadPlayersArray |
| float | m_ExitButtonDisabledRemainingTime |
| bool | m_Initialized |
| ref DayZIntroScenePC | m_IntroScenePC |
| ref DayZIntroSceneXbox | m_IntroSceneXbox |
| int | m_LifeState |
| ref map< PlayerBase, ref LogoutInfo > | m_LogoutPlayers |
| UIScriptedMenu | m_mainmenu |
| AbstractWave | m_MenuMusic |
| DEPRECATED. | |
| ref map< PlayerBase, ref LogoutInfo > | m_NewLogoutPlayers |
| bool | m_NoCutscene |
| ref array< Man > | m_Players |
| ref RainProcurementHandler | m_RainProcHandler |
| int | m_RespawnMode |
| const int | SCHEDULER_PLAYERS_PER_TICK = 5 |
Definition at line 1 of file missiongameplay.c.
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Definition at line 79 of file missiongameplay.c.
References Continue(), DestroyInventory(), and g_Game.
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Definition at line 78 of file missionserver.c.
References CALL_CATEGORY_GAMEPLAY, g_Game, and UpdatePlayersStats().
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Definition at line 1319 of file missiongameplay.c.
References CALL_CATEGORY_GUI, g_Game, and IDC_MAIN_QUIT.
Referenced by CreateLogoutMenu().
Adds one or more exclude groups to disable and refreshes excludes.
Definition at line 969 of file missiongameplay.c.
References GetUApi(), m_ActiveInputExcludeGroups, RefreshExcludes(), and UAInputAPI::SupressNextFrame().
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), ShowChat(), and ShowInventory().
Adds one or more exclude groups to disable and refreshes excludes.
Definition at line 892 of file missionserver.c.
References GetUApi(), m_ActiveInputExcludeGroups, RefreshExcludes(), and UAInputAPI::SupressNextFrame().
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Adds one input restriction (specific behaviour oudside regular excludes, defined below).
Definition at line 1001 of file missiongameplay.c.
References UAInput::ForceEnable(), g_Game, UAInputAPI::GetInputByID(), GetUApi(), and m_ActiveInputRestrictions.
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), and ShowInventory().
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Adds one input restriction (specific behaviour oudside regular excludes, defined below).
Definition at line 924 of file missionserver.c.
References UAInput::ForceEnable(), g_Game, UAInputAPI::GetInputByID(), GetUApi(), and m_ActiveInputRestrictions.
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Definition at line 260 of file missionserver.c.
References m_LogoutPlayers, and m_NewLogoutPlayers.
Referenced by OnClientDisconnectedEvent().
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Definition at line 1115 of file missiongameplay.c.
References GetUIManager().
Referenced by Pause().
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Definition at line 1297 of file missiongameplay.c.
References g_Game, GetUIManager(), IsPaused(), m_Logout, MENU_INGAME, MENU_LOGOUT, MENU_RESPAWN_DIALOGUE, RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
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Definition at line 453 of file missionserver.c.
References Error(), and g_Game.
Referenced by OnEvent().
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Definition at line 486 of file missionserver.c.
References Class::CastTo(), g_Game, and m_player.
Referenced by OnClientNewEvent().
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Definition at line 1379 of file missiongameplay.c.
References m_DebugMonitor.
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Definition at line 66 of file missionmainmenu.c.
References m_IntroScenePC, and m_IntroSceneXbox.
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Definition at line 1328 of file missiongameplay.c.
References AbortMission(), UIMenuPanel::EnterScriptedMenu(), g_Game, GetUIManager(), m_InputBufferFull, m_Logout, and MENU_LOGOUT.
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Definition at line 1121 of file missiongameplay.c.
References DestroyInventory(), GetUIManager(), and m_Chat.
Referenced by MissionGameplay(), OnEvent(), and OnMissionFinish().
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Definition at line 1186 of file missiongameplay.c.
References GetUIManager(), and m_InventoryMenu.
Referenced by ~MissionGameplay(), DestroyAllMenus(), and ResetGUI().
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Definition at line 1481 of file missiongameplay.c.
References DiagMenu::GetBool(), and ShowHairDebugValues().
Referenced by OnUpdate().
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Removes all active input excludes and restrictions.
Definition at line 1059 of file missiongameplay.c.
References GetUApi(), m_ActiveInputExcludeGroups, m_ActiveInputRestrictions, m_ControlDisabledMode, RemoveActiveInputRestriction(), UAInputAPI::SupressNextFrame(), and UAInputAPI::UpdateControls().
Referenced by OnMissionFinish().
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Removes all active input excludes and restrictions.
Definition at line 982 of file missionserver.c.
References GetUApi(), m_ActiveInputExcludeGroups, m_ActiveInputRestrictions, m_ControlDisabledMode, RemoveActiveInputRestriction(), UAInputAPI::SupressNextFrame(), and UAInputAPI::UpdateControls().
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Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty.
Definition at line 498 of file missionserver.c.
References Count, MenuDefaultCharacterData::GetAttachmentMap(), m_player, m_RespawnMode, GameConstants::RESPAWN_MODE_CUSTOM, StartingEquipSetup(), and VerifyAttachmentType().
Referenced by OnClientNewEvent().
Definition at line 1643 of file missiongameplay.c.
Definition at line 827 of file missionserver.c.
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Definition at line 1663 of file missiongameplay.c.
References m_OnConnectivityChanged.
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(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
Definition at line 1110 of file missiongameplay.c.
References m_ControlDisabledMode.
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Definition at line 1658 of file missiongameplay.c.
References m_EffectWidgets.
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Definition at line 1760 of file missiongameplay.c.
References m_ExitButtonDisabledRemainingTime.
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Definition at line 1475 of file missiongameplay.c.
References LocalPressTime(), and LocalReleaseTime().
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Definition at line 1235 of file missiongameplay.c.
References m_Hud.
Referenced by HideVehicleInfo(), MoveHudForInventory(), and ShowVehicleInfo().
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Definition at line 1240 of file missiongameplay.c.
References HudDebug(), and m_HudDebug.
Referenced by HideCrosshairVisibility(), and RefreshCrosshairVisibility().
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Definition at line 46 of file missionmainmenu.c.
References Error(), and m_IntroScenePC.
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Definition at line 56 of file missionmainmenu.c.
References Error(), and m_IntroSceneXbox.
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Definition at line 91 of file missiongameplay.c.
References InventoryMenu(), and m_InventoryMenu.
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Definition at line 218 of file missionmainmenu.c.
References AbstractWave(), and m_MenuMusic.
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Definition at line 1564 of file missiongameplay.c.
References m_MicrophoneIcon.
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Definition at line 1569 of file missiongameplay.c.
References m_MicFadeTimer.
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Definition at line 1603 of file missiongameplay.c.
References m_Note.
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Definition at line 822 of file missionserver.c.
References m_RainProcHandler.
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Definition at line 1653 of file missiongameplay.c.
References m_RespawnModeClient.
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Definition at line 181 of file missiongameplay.c.
References m_UIManager.
Referenced by CloseAllMenus(), Continue(), CreateLogoutMenu(), DestroyAllMenus(), DestroyInventory(), HideInventory(), InitInventory(), OnEvent(), OnItemUsed(), OnMissionFinish(), OnMissionStart(), OnUpdate(), Pause(), ShowInventory(), and UpdateVoiceLevelWidgets().
Definition at line 1579 of file missiongameplay.c.
References m_VoiceLevelTimers.
Definition at line 1574 of file missiongameplay.c.
References m_VoiceLevelsWidgets.
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Definition at line 735 of file missionserver.c.
References GetPlugin(), and ShouldPlayerBeKilled().
Referenced by PlayerDisconnected().
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Definition at line 1398 of file missiongameplay.c.
References UIManager::CloseAll(), UIManager::EnterScriptedMenu(), g_Game, CfgGameplayHandler::GetUse3DMap(), UIManager::IsMenuOpen(), MENU_MAP, and mission.
Referenced by OnUpdate().
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Definition at line 1218 of file missiongameplay.c.
References RemoveActiveInputExcludes().
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Definition at line 1251 of file missiongameplay.c.
References GetHudDebug().
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Definition at line 1390 of file missiongameplay.c.
References m_DebugMonitor.
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Definition at line 1174 of file missiongameplay.c.
References g_Game, VicinityItemManager::GetInstance(), GetUIManager(), m_InventoryMenu, RemoveActiveInputExcludes(), RemoveActiveInputRestriction(), and VicinityItemManager::ResetRefreshCounter().
Referenced by OnUpdate().
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Definition at line 1229 of file missiongameplay.c.
References GetHud().
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Definition at line 1594 of file missiongameplay.c.
References m_VoiceLevelsWidgets.
Referenced by OnInit().
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Definition at line 208 of file missiongameplay.c.
References GetUIManager(), InventoryMenu(), m_InventoryMenu, and MENU_INVENTORY.
Referenced by ResetGUI(), and ShowInventory().
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Definition at line 1694 of file missiongameplay.c.
References ActionManagerBase(), CALL_CATEGORY_GAMEPLAY, UIManager::CloseAll(), UIManager::EnterScriptedMenu(), g_Game, UIManager::GetMenu(), InputBufferCheck(), m_ConnectionMenu, m_InputBufferFull, MENU_CONNECTION_DIALOGUE, MENU_INVENTORY, and UA_NONE.
Referenced by InputBufferCheck(), and OnInputBufferEvent().
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Definition at line 774 of file missionserver.c.
References g_Game, and m_DeadPlayersArray.
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Definition at line 422 of file missionserver.c.
References Debug::Log(), and ToString().
Referenced by OnEvent().
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Definition at line 429 of file missionserver.c.
References Debug::Log(), and ToString().
Referenced by PlayerDisconnected().
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 1082 of file missiongameplay.c.
References INPUT_EXCLUDE_ALL, m_ActiveInputExcludeGroups, m_ActiveInputRestrictions, and m_ControlDisabledMode.
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 1005 of file missionserver.c.
References INPUT_EXCLUDE_ALL, m_ActiveInputExcludeGroups, m_ActiveInputRestrictions, and m_ControlDisabledMode.
Returns true if the particular input exclude group had been activated via script and is active.
Definition at line 1098 of file missiongameplay.c.
References m_ActiveInputExcludeGroups.
Referenced by OnUpdate().
Returns true if the particular input exclude group had been activated via script and is active.
Definition at line 1021 of file missionserver.c.
References m_ActiveInputExcludeGroups.
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
Definition at line 1104 of file missiongameplay.c.
References m_ActiveInputRestrictions.
Referenced by OnUpdate().
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
Definition at line 1027 of file missionserver.c.
References m_ActiveInputRestrictions.
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Definition at line 1414 of file missiongameplay.c.
References ActionUnfoldMap().
Referenced by OnUpdate().
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Definition at line 1314 of file missiongameplay.c.
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Definition at line 1257 of file missiongameplay.c.
References g_Game, and MENU_INGAME.
Referenced by Continue(), OnUpdate(), and Pause().
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Definition at line 233 of file missionserver.c.
References m_LogoutPlayers, and m_NewLogoutPlayers.
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Definition at line 1638 of file missiongameplay.c.
References m_PlayerRespawning.
Referenced by Pause().
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Definition at line 228 of file missionserver.c.
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Definition at line 1584 of file missiongameplay.c.
References m_VoNActive.
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Definition at line 1465 of file missiongameplay.c.
References m_ActionDownTime.
Referenced by GetHoldActionTime().
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Definition at line 1470 of file missiongameplay.c.
References m_ActionUpTime.
Referenced by GetHoldActionTime().
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Definition at line 58 of file missiongameplay.c.
References CALL_CATEGORY_GUI, DestroyAllMenus(), m_ActionMenu, m_Chat, m_ChatChannelFadeTimer, m_ChatChannelHideTimer, m_EffectWidgets, m_Hud, m_HudRootWidget, m_Initialized, m_LifeState, m_MicFadeTimer, m_PauseQueued, m_ToggleHudTimer, m_VoNActive, and SyncEvents::RegisterEvents().
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Definition at line 64 of file missionserver.c.
References CALL_CATEGORY_GAMEPLAY, g_Game, m_DeadPlayersArray, m_LogoutPlayers, m_NewLogoutPlayers, m_Players, m_RainProcHandler, and UpdatePlayersStats().
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Definition at line 1135 of file missiongameplay.c.
References GetHud().
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Definition at line 628 of file missionserver.c.
References AddNewPlayerLogout(), CALL_CATEGORY_GAMEPLAY, g_Game, GetHive(), PlayerIdentityBase::GetId(), m_LogoutPlayers, m_NewLogoutPlayers, PlayerDisconnected(), and Print().
Referenced by OnEvent().
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Definition at line 536 of file missionserver.c.
References CreateCharacter(), Empty, EquipCharacter(), ErrorEx, g_Game, PlayerSpawnHandler::GetRandomCharacterPreset(), PlayerSpawnPreset::GetRandomCharacterType(), PlayerSpawnHandler::IsInitialized(), PlayerSpawnPreset::IsValid(), m_player, m_RespawnMode, PlayerSpawnHandler::ProcessEquipmentData(), ProcessLoginData(), and GameConstants::RESPAWN_MODE_CUSTOM.
Referenced by OnEvent().
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Definition at line 620 of file missionserver.c.
Referenced by OnEvent().
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Definition at line 598 of file missionserver.c.
References g_Game, and GetPlugin().
Referenced by OnEvent().
Definition at line 730 of file missiongameplay.c.
References ChatChannelEventTypeID, ChatMessageEventTypeID, DestroyAllMenus(), g_Game, GetPlugin(), GetUIManager(), InventoryMenu(), m_Chat, m_ChatChannelArea, m_ChatChannelFadeTimer, m_ChatChannelHideTimer, m_ChatChannelText, m_Hud, m_LifeState, MENU_CHAT_INPUT, NetworkInputBufferEventTypeID, OnInputBufferEvent(), and SetFreeCameraEventTypeID.
Definition at line 299 of file missionserver.c.
References Class::CastTo(), ClientDisconnectedEventTypeID, ClientNewEventTypeID, ClientPrepareEventTypeID, ClientReadyEventTypeID, ClientReconnectEventTypeID, ClientRespawnEventTypeID, ControlPersonalLight(), PlayerIdentityBase::GetId(), InvokeOnConnect(), Debug::Log(), LogoutCancelEventTypeID, m_LogoutPlayers, m_NewLogoutPlayers, OnClientDisconnectedEvent(), OnClientNewEvent(), OnClientPrepareEvent(), OnClientReadyEvent(), OnClientReconnectEvent(), OnClientRespawnEvent(), Print(), SyncEvents::SendPlayerList(), CfgPlayerRestrictedAreaHandler::SyncDataSend(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), and SyncGlobalLighting().
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Definition at line 154 of file missionserver.c.
References g_Game, CfgGameplayHandler::GetDisableRespawnDialog(), and m_RespawnMode.
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Definition at line 96 of file missiongameplay.c.
References g_Game, HideVoiceLevelWidgets(), HudDebug(), MapMarkerTypes::Init(), PPEffects::Init(), LogManager::IsLogsEnable(), CfgGameplayHandler::LoadData(), m_ActionMenu, m_Chat, m_ChatChannelArea, m_ChatChannelText, m_Hud, m_HudDebug, m_HudRootWidget, m_Initialized, m_MicrophoneIcon, m_UIManager, m_VoiceLevels, m_VoiceLevelsWidgets, m_VoiceLevelTimers, m_Watermark, and UndergroundAreaLoader::SpawnAllTriggerCarriers().
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Definition at line 10 of file missionmainmenu.c.
References CreateIntroScene(), g_Game, m_mainmenu, m_NoCutscene, MENU_MAIN, MENU_TITLE_SCREEN, and OnInputDeviceChanged().
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Definition at line 83 of file missionserver.c.
References CfgGameplayHandler::LoadData(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), m_FiringPos, and UndergroundAreaLoader::SpawnAllTriggerCarriers().
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Definition at line 1672 of file missiongameplay.c.
References CALL_CATEGORY_GAMEPLAY, UIManager::CloseAll(), UIManager::EnterScriptedMenu(), g_Game, UIManager::GetMenu(), InputBufferCheck(), m_ConnectionMenu, m_InputBufferFull, MENU_CONNECTION_DIALOGUE, and MENU_INVENTORY.
Referenced by OnEvent().
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Definition at line 782 of file missiongameplay.c.
References GetUIManager(), and MENU_BOOK.
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Definition at line 719 of file missiongameplay.c.
References m_Hud.
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Definition at line 725 of file missiongameplay.c.
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Definition at line 127 of file missionmainmenu.c.
References g_Game, m_CreditsMenu, and MENU_CREDITS.
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Definition at line 257 of file missiongameplay.c.
References DestroyAllMenus(), EnableAllInputs(), g_Game, PPEManagerStatic::GetPPEManager(), GetUIManager(), m_Chat, m_DebugMonitor, and m_HudRootWidget.
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Definition at line 93 of file missionmainmenu.c.
References g_Game, m_CreditsMenu, m_IntroScenePC, m_IntroSceneXbox, and m_mainmenu.
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Only once the game is loaded should we take control of the cursor
Definition at line 186 of file missiongameplay.c.
References EffectAreaLoader::CreateZones(), g_Game, and GetUIManager().
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Definition at line 83 of file missionmainmenu.c.
References ProgressAsync::DestroyAllPendingProgresses(), and g_Game.
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Definition at line 94 of file missionserver.c.
References EffectAreaLoader::CreateZones().
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Definition at line 1613 of file missiongameplay.c.
References CALL_CATEGORY_GUI, g_Game, and m_HudDebug.
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Definition at line 278 of file missiongameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), Hologram::AddProjectionRotation(), DbgUI::Begin(), Continue(), Input::DisableKey(), DisplayHairDebug(), DbgUI::End(), SEffectManager::Event_OnFrameUpdate, g_Game, DiagMenu::GetBool(), UAInputAPI::GetInputByID(), ItemManager::GetInstance(), VONManager::GetInstance(), CfgGameplayHandler::GetMapIgnoreMapOwnership(), Hologram::GetParentEntity(), ItemManager::GetSelectedItem(), GetUApi(), GetUIManager(), CfgGameplayHandler::GetUse3DMap(), VONManagerBase::HandleInput(), HandleMapToggleByKeyboardShortcut(), HideInventory(), INPUT_ACTION_TYPE_DOUBLETAP, INPUT_ACTION_TYPE_DOWN_EVENT, INPUT_DEVICE_MOUSE, INPUT_DEVICE_MOUSE_AXIS, InventoryMenu(), IsCLIParam(), Input::IsEnabledMouseAndKeyboardEvenOnServer(), IsInputExcludeActive(), IsInputRestrictionActive(), IsLocked(), IsMapUnfoldActionRunning(), UIScriptedMenu::IsMenuClosing(), IsPaused(), UAInput::Lock(), m_ActionMenu, m_ExitButtonDisabledRemainingTime, m_Hud, m_HudRootWidget, m_InventoryMenu, m_LifeState, m_PauseQueued, m_ProcessInputExcludes, m_QuickbarHold, m_UIManager, m_WorldData, MENU_CHAT, MENU_GESTURES, MENU_INSPECT, MENU_INVENTORY, MENU_NOTE, MENU_RADIAL_QUICKBAR, Pause(), PerformRefreshExcludes(), RefreshExcludes(), ShowChat(), ShowInventory(), Hologram::SubtractProjectionRotation(), DbgUI::Text(), TickScheduler(), UAInput::Unlock(), UpdateDebugMonitor(), Hologram::UpdateHologram(), UIScriptedMenu::UseKeyboard(), and UIScriptedMenu::UseMouse().
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Definition at line 108 of file missionmainmenu.c.
References g_Game, and m_IntroScenePC.
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Definition at line 102 of file missionserver.c.
References Input::DisableKey(), g_Game, UIManager::GetMenu(), INPUT_ACTION_TYPE_DOUBLETAP, INPUT_ACTION_TYPE_DOWN_EVENT, INPUT_DEVICE_MOUSE, INPUT_DEVICE_MOUSE_AXIS, m_ProcessInputExcludes, m_RainProcHandler, m_WorldData, PerformRefreshExcludes(), RandomArtillery(), TickScheduler(), UpdateLogoutPlayers(), UIScriptedMenu::UseKeyboard(), and UIScriptedMenu::UseMouse().
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Definition at line 1262 of file missiongameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), CloseAllMenus(), g_Game, GetUIManager(), IsPaused(), IsPlayerRespawning(), m_PauseQueued, and MENU_INGAME.
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applies queued excludes (0 == clear excludes)
Definition at line 1045 of file missiongameplay.c.
References UAInputAPI::ActivateExclude(), GetUApi(), m_ActiveInputExcludeGroups, and UAInputAPI::UpdateControls().
Referenced by OnUpdate().
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applies queued excludes (0 == clear excludes)
Definition at line 968 of file missionserver.c.
References UAInputAPI::ActivateExclude(), GetUApi(), m_ActiveInputExcludeGroups, and UAInputAPI::UpdateControls().
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Deprecated; simple input restrictions.
Definition at line 859 of file missiongameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), g_Game, INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, Debug::Log(), and m_ControlDisabledMode.
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Deprecated; removes last input exclude and associated controls restrictions.
Definition at line 810 of file missiongameplay.c.
References g_Game, INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, HumanInputController::LimitsDisableSprint(), m_ControlDisabledMode, RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
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Definition at line 677 of file missionserver.c.
References CALL_CATEGORY_SYSTEM, Hive::CharacterExit(), g_Game, GetHive(), HandleBody(), InvokeOnDisconnect(), Print(), and SyncEvents::SendPlayerList().
Referenced by OnClientDisconnectedEvent(), and UpdateLogoutPlayers().
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Definition at line 198 of file missionmainmenu.c.
References g_Game, m_MenuMusic, SoundObject::SetKind(), SoundObjectBuilder(), and SoundParams().
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returns whether received data is valid, ctx can be filled on client in StoreLoginData()
Definition at line 479 of file missionserver.c.
References g_Game.
Referenced by OnClientNewEvent().
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Definition at line 163 of file missionserver.c.
References Math::Clamp(), g_Game, m_ArtyBarrageTimer, m_ArtyDelay, m_FiringPos, m_MaxSimultaneousStrikes, m_MinSimultaneousStrikes, m_PlayArty, and Math::RandomIntInclusive().
Referenced by OnUpdate().
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Definition at line 1245 of file missiongameplay.c.
References GetHudDebug().
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queues refresh of input excludes
Definition at line 1039 of file missiongameplay.c.
References m_ProcessInputExcludes.
Referenced by AddActiveInputExcludes(), OnUpdate(), and RemoveActiveInputExcludes().
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queues refresh of input excludes
Definition at line 962 of file missionserver.c.
References m_ProcessInputExcludes.
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Removes one or more exclude groups and refreshes excludes.
Definition at line 911 of file missiongameplay.c.
References GetUApi(), m_ActiveInputExcludeGroups, RefreshExcludes(), and UAInputAPI::SupressNextFrame().
Referenced by Continue(), HideChat(), HideInventory(), and PlayerControlEnable().
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Removes one or more exclude groups and refreshes excludes.
Definition at line 834 of file missionserver.c.
References GetUApi(), m_ActiveInputExcludeGroups, RefreshExcludes(), and UAInputAPI::SupressNextFrame().
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Removes one restriction (specific behaviour oudside regular excludes, defined below).
Definition at line 942 of file missiongameplay.c.
References UAInput::ForceEnable(), UAInputAPI::GetInputByID(), GetUApi(), and m_ActiveInputRestrictions.
Referenced by Continue(), EnableAllInputs(), HideInventory(), and PlayerControlEnable().
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Removes one restriction (specific behaviour oudside regular excludes, defined below).
Definition at line 865 of file missionserver.c.
References UAInput::ForceEnable(), UAInputAPI::GetInputByID(), GetUApi(), and m_ActiveInputRestrictions.
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Definition at line 32 of file missionmainmenu.c.
References CreateIntroScene(), m_IntroScenePC, m_IntroSceneXbox, and m_NoCutscene.
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Definition at line 1199 of file missiongameplay.c.
References DestroyInventory(), and InitInventory().
Definition at line 239 of file missiongameplay.c.
References ScriptRPC::Send(), and Serializer::Write().
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Definition at line 1455 of file missiongameplay.c.
References m_ActionDownTime.
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Definition at line 1460 of file missiongameplay.c.
References m_ActionUpTime.
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Definition at line 1765 of file missiongameplay.c.
References m_ExitButtonDisabledRemainingTime.
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Definition at line 1608 of file missiongameplay.c.
References m_Note.
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Definition at line 1633 of file missiongameplay.c.
References m_PlayerRespawning.
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Definition at line 1648 of file missiongameplay.c.
References m_RespawnModeClient.
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Definition at line 1589 of file missiongameplay.c.
References m_VoNActive.
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Definition at line 713 of file missionserver.c.
Referenced by HandleBody().
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Definition at line 1205 of file missiongameplay.c.
References AddActiveInputExcludes(), g_Game, m_ChatChannelArea, m_ChatChannelFadeTimer, m_ChatChannelHideTimer, m_UIManager, MENU_CHAT_INPUT, and UpdateVoiceLevelWidgets().
Referenced by OnUpdate().
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Definition at line 1488 of file missiongameplay.c.
References DbgUI::Begin(), DbgUI::BeginCleanupScope(), DbgUI::End(), DbgUI::EndCleanupScope(), GetPlugin(), DiagMenu::GetValue(), and DbgUI::Text().
Referenced by DisplayHairDebug().
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Definition at line 1153 of file missiongameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), g_Game, GetUIManager(), InitInventory(), m_InventoryMenu, and MENU_INVENTORY.
Referenced by OnUpdate().
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Definition at line 1223 of file missiongameplay.c.
References GetHud().
Definition at line 146 of file missionmainmenu.c.
References Math::Floor().
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can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing.
Definition at line 527 of file missionserver.c.
Referenced by EquipCharacter().
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Definition at line 1359 of file missiongameplay.c.
References CALL_CATEGORY_SYSTEM, g_Game, and m_Logout.
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Definition at line 212 of file missionmainmenu.c.
References m_MenuMusic.
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Definition at line 815 of file missionserver.c.
References m_RespawnMode, ScriptRPC::Send(), and Serializer::Write().
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Definition at line 216 of file missiongameplay.c.
References g_Game, AutotestRunner::IsDone(), AutotestRunner::IsRunning(), AutotestRunner::Start(), and AutotestRunner::Update().
Referenced by OnUpdate().
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Definition at line 753 of file missionserver.c.
References g_Game, m_currentPlayer, m_Players, Math::Min(), and SCHEDULER_PLAYERS_PER_TICK.
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Definition at line 780 of file missionserver.c.
References g_Game, CorpseData::m_bUpdate, m_DeadPlayersArray, CorpseData::m_iLastUpdateTime, CorpseData::m_Player, and CorpseData::UpdateCorpseState().
Referenced by UpdatePlayersStats().
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Definition at line 1432 of file missiongameplay.c.
References g_Game, DebugMonitorValues::GetBlood(), DebugMonitorValues::GetHealth(), DebugMonitorValues::GetLastDamage(), and m_DebugMonitor.
Referenced by OnUpdate().
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Definition at line 249 of file missiongameplay.c.
References g_Game.
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Definition at line 75 of file missionmainmenu.c.
References g_Game.
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Definition at line 267 of file missionserver.c.
References g_Game, m_LogoutPlayers, and PlayerDisconnected().
Referenced by OnUpdate().
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Definition at line 238 of file missionserver.c.
References Class::CastTo(), g_Game, GetPlugin(), PluginLifespan(), AnalyticsManagerServer::STAT_DISTANCE, AnalyticsManagerServer::STAT_PLAYTIME, and UpdateCorpseStatesServer().
Referenced by ~MissionServer(), and MissionServer().
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Definition at line 1522 of file missiongameplay.c.
References GetUIManager(), m_MicFadeTimer, m_MicrophoneIcon, m_VoiceLevelsWidgets, m_VoiceLevelTimers, m_VoNActive, and MENU_CHAT_INPUT.
Referenced by ShowChat().
Definition at line 531 of file missionserver.c.
Referenced by EquipCharacter().
Definition at line 29 of file missionserver.c.
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Definition at line 33 of file missiongameplay.c.
Definition at line 39 of file missionserver.c.
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Definition at line 34 of file missiongameplay.c.
Referenced by LocalPressTime(), and SetActionDownTime().
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Definition at line 13 of file missiongameplay.c.
Referenced by MissionGameplay(), OnInit(), and OnUpdate().
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Definition at line 35 of file missiongameplay.c.
Referenced by LocalReleaseTime(), and SetActionUpTime().
Definition at line 39 of file missiongameplay.c.
Referenced by AddActiveInputExcludes(), EnableAllInputs(), IsControlDisabled(), IsInputExcludeActive(), PerformRefreshExcludes(), and RemoveActiveInputExcludes().
Definition at line 40 of file missiongameplay.c.
Referenced by AddActiveInputRestriction(), EnableAllInputs(), IsControlDisabled(), IsInputRestrictionActive(), and RemoveActiveInputRestriction().
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Definition at line 19 of file missionserver.c.
Referenced by RandomArtillery().
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Definition at line 23 of file missionserver.c.
Referenced by RandomArtillery().
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Definition at line 12 of file missiongameplay.c.
Referenced by DestroyAllMenus(), MissionGameplay(), OnEvent(), OnInit(), and OnMissionFinish().
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Definition at line 28 of file missiongameplay.c.
Referenced by OnEvent(), OnInit(), and ShowChat().
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Definition at line 25 of file missiongameplay.c.
Referenced by MissionGameplay(), OnEvent(), and ShowChat().
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Definition at line 24 of file missiongameplay.c.
Referenced by MissionGameplay(), OnEvent(), and ShowChat().
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Definition at line 29 of file missiongameplay.c.
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Definition at line 54 of file missiongameplay.c.
Referenced by InputBufferCheck(), and OnInputBufferEvent().
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Definition at line 37 of file missiongameplay.c.
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Definition at line 38 of file missiongameplay.c.
Referenced by EnableAllInputs(), GetControlDisabledMode(), IsControlDisabled(), PlayerControlDisable(), and PlayerControlEnable().
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Definition at line 4 of file missionmainmenu.c.
Referenced by OnInputDeviceChanged(), OnMenuEnter(), and OnMissionFinish().
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Definition at line 13 of file missionserver.c.
Referenced by TickScheduler().
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Definition at line 8 of file missionserver.c.
Referenced by InsertCorpse(), MissionServer(), and UpdateCorpseStatesServer().
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Definition at line 17 of file missiongameplay.c.
Referenced by CreateDebugMonitor(), HideDebugMonitor(), OnMissionFinish(), and UpdateDebugMonitor().
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Definition at line 22 of file missiongameplay.c.
Referenced by GetEffectWidgets(), and MissionGameplay().
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Definition at line 56 of file missiongameplay.c.
Referenced by GetExitButtonDisabledRemainingTime(), OnUpdate(), and SetExitButtonDisabledRemainingTime().
Definition at line 26 of file missionserver.c.
Referenced by OnInit(), and RandomArtillery().
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Definition at line 14 of file missiongameplay.c.
Referenced by GetHud(), MissionGameplay(), OnEvent(), OnInit(), OnKeyPress(), and OnUpdate().
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Definition at line 15 of file missiongameplay.c.
Referenced by GetHudDebug(), OnInit(), and OnPlayerRespawned().
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Definition at line 8 of file missiongameplay.c.
Referenced by MissionGameplay(), OnInit(), OnMissionFinish(), and OnUpdate().
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Definition at line 4 of file missiongameplay.c.
Referenced by MissionGameplay(), and OnInit().
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Definition at line 36 of file missiongameplay.c.
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Definition at line 53 of file missiongameplay.c.
Referenced by CreateLogoutMenu(), InputBufferCheck(), and OnInputBufferEvent().
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Definition at line 5 of file missionmainmenu.c.
Referenced by CreateIntroScene(), GetIntroScenePC(), OnMissionFinish(), OnUpdate(), and Reset().
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Definition at line 6 of file missionmainmenu.c.
Referenced by CreateIntroScene(), GetIntroSceneXbox(), OnMissionFinish(), and Reset().
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Definition at line 11 of file missiongameplay.c.
Referenced by DestroyInventory(), GetInventory(), HideInventory(), InitInventory(), OnUpdate(), and ShowInventory().
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Definition at line 3 of file missiongameplay.c.
Referenced by MissionGameplay(), OnEvent(), and OnUpdate().
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Definition at line 16 of file missiongameplay.c.
Referenced by Continue(), CreateLogoutMenu(), and StartLogoutMenu().
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Definition at line 9 of file missionserver.c.
Referenced by AddNewPlayerLogout(), IsPlayerDisconnecting(), MissionServer(), OnClientDisconnectedEvent(), OnEvent(), and UpdateLogoutPlayers().
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Definition at line 3 of file missionmainmenu.c.
Referenced by OnInit(), and OnMissionFinish().
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Definition at line 25 of file missionserver.c.
Referenced by RandomArtillery().
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DEPRECATED.
Definition at line 196 of file missionmainmenu.c.
Referenced by GetMenuMusic(), PlayMusic(), and StopMusic().
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Definition at line 26 of file missiongameplay.c.
Referenced by GetMicWidgetFadeTimer(), MissionGameplay(), and UpdateVoiceLevelWidgets().
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Definition at line 9 of file missiongameplay.c.
Referenced by GetMicrophoneIcon(), OnInit(), and UpdateVoiceLevelWidgets().
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Definition at line 24 of file missionserver.c.
Referenced by RandomArtillery().
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Definition at line 55 of file missionserver.c.
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DEPRECATED.
Definition at line 1034 of file missionserver.c.
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Definition at line 10 of file missionserver.c.
Referenced by AddNewPlayerLogout(), IsPlayerDisconnecting(), MissionServer(), OnClientDisconnectedEvent(), and OnEvent().
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Definition at line 8 of file missionmainmenu.c.
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Definition at line 30 of file missiongameplay.c.
Referenced by GetNoteMenu(), and SetNoteMenu().
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Definition at line 20 of file missiongameplay.c.
Referenced by GetConnectivityInvoker().
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Definition at line 45 of file missiongameplay.c.
Referenced by MissionGameplay(), OnUpdate(), and Pause().
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Definition at line 22 of file missionserver.c.
Referenced by RandomArtillery().
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Definition at line 54 of file missionserver.c.
Referenced by CreateCharacter(), EquipCharacter(), and OnClientNewEvent().
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Definition at line 43 of file missiongameplay.c.
Referenced by IsPlayerRespawning(), and SetPlayerRespawning().
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Definition at line 7 of file missionserver.c.
Referenced by MissionServer(), and TickScheduler().
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Definition at line 41 of file missiongameplay.c.
Referenced by OnUpdate(), and RefreshExcludes().
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Definition at line 42 of file missiongameplay.c.
Referenced by OnUpdate().
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Definition at line 11 of file missionserver.c.
Referenced by GetRainProcurementHandler(), MissionServer(), and OnUpdate().
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Definition at line 14 of file missionserver.c.
Referenced by EquipCharacter(), OnClientNewEvent(), OnGameplayDataHandlerLoad(), and SyncRespawnModeInfo().
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Definition at line 44 of file missiongameplay.c.
Referenced by GetRespawnModeClient(), and SetRespawnModeClient().
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Definition at line 32 of file missiongameplay.c.
Referenced by MissionGameplay().
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Definition at line 6 of file missiongameplay.c.
Referenced by GetUIManager(), OnInit(), OnUpdate(), and ShowChat().
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Definition at line 49 of file missiongameplay.c.
Referenced by OnInit().
Definition at line 50 of file missiongameplay.c.
Referenced by GetVoiceLevelWidgets(), HideVoiceLevelWidgets(), OnInit(), and UpdateVoiceLevelWidgets().
Definition at line 51 of file missiongameplay.c.
Referenced by GetVoiceLevelTimers(), OnInit(), and UpdateVoiceLevelWidgets().
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Definition at line 48 of file missiongameplay.c.
Referenced by IsVoNActive(), MissionGameplay(), SetVoNActive(), and UpdateVoiceLevelWidgets().
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Definition at line 18 of file missiongameplay.c.
Referenced by OnInit().
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Definition at line 12 of file missionserver.c.
Referenced by TickScheduler().