Dayz Build 1.29.163047, Scripts Rev. 123548
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DayZIntroSceneXbox Class Reference
Inheritance diagram for DayZIntroSceneXbox:
Managed

Protected Member Functions

void DayZIntroSceneXbox ()
void ~DayZIntroSceneXbox ()
Camera CameraCreate (vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
bool CheckXboxClientUpdate ()
void CheckXboxClientUpdateLoopStart ()
void CheckXboxClientUpdateLoopStop ()
void CreateRandomCharacter ()
Camera GetCamera ()
IntroSceneCharacter GetIntroCharacter ()
bool IsCharacterFemale ()
void ResetIntroCamera ()
void SaveCharName (string name)
void SetCharacterFemale (bool fem)
void SetInitPostprocesses ()
void SetupCharacter ()
void SetupDate ()
void SetupParticles ()
vector SnapToGround (vector pos)
void UpdateCharacterPos ()
void UpdateSelectedUserName ()

Protected Attributes

ref TStringArray m_AllCharacters
ref IntroSceneCharacter m_Character
vector m_CharacterDir
vector m_CharacterPos
ref TStringArray m_CharPantsList
ref TStringArray m_CharPersonalityFemaleList
ref TStringArray m_CharPersonalityMaleList
ref TStringArray m_CharShirtList
ref TStringArray m_CharShoesList
Object m_Clutter
ref TIntArray m_Date = new TIntArray
ref MenuCarEngineSmoke m_FXParticleCarSmoke
ref MenuEvaporation m_FXParticleStreamLeft
ref MenuEvaporation m_FXParticleStreamRight
ref TStringArray m_genderList
bool m_IsCharFemale
int m_LastPlayedCharacterID
MenuData m_MenuData
Camera m_SceneCamera
ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY )
ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY )
ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
Weather m_Weather

Additional Inherited Members

Private Member Functions inherited from Managed
void ~IntroSceneCharacter ()
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
void CharacterUnload ()
void CheckBlood ()
void CheckHealth ()
void CheckValues ()
void CreateDefaultCharacter ()
void CreateNewCharacter ()
void CreateNewCharacterById (int character_id)
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
void CreateNewCharacterRandom ()
bool DataInitialized ()
void ForceStop ()
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
float GetBlood ()
ECharGender GetCharacterGender ()
int GetCharacterID ()
string GetCharacterName ()
string GetCharacterNameById (int char_id)
PlayerBase GetCharacterObj ()
TStringArray GetCharGenderList ()
TStringArray GetCharList (ECharGender gender)
TStringArray GetCharPantsList ()
TStringArray GetCharShirtsList ()
TStringArray GetCharShoesList ()
bool GetEndNow ()
float GetHealth ()
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
void GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort)
int GetNextCharacterID ()
vector GetPosition ()
int GetPrevCharacterID ()
int GetSeverity ()
array< ref WidgetGetWidgetSet ()
int GetWidgetSetID ()
int GetWidgetSetType ()
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
void Init ()
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
void InitIndicator (vector position)
void IntroSceneCharacter ()
bool IsCharacterFemale ()
bool IsDefaultCharacter ()
bool IsRunningDrops ()
 Are any drops currently being animated?
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
void OnRPC (ParamsReadContext ctx)
void OnScheduledTick (float deltatime)
void ReceiveValue (int value_type, float value)
void RegisterData (Param p)
void ResetIndicator ()
void ResetSequence ()
void SaveCharName (string name)
void SaveDefaultCharacter ()
void SendInitValues ()
 Sends values on object creation.
void SendValue (int value_type, float value)
void SetAttachment (string type, int slot)
void SetCharacterGender (ECharGender gender)
void SetCharacterID (int char_id)
void SetToDefaultCharacter ()
void SetupPlayerName (bool new_name)
void ShowDebugValues (bool show)
void StartRunningDrops ()
void StopIndicator (bool instant=false)
void TransferValues (PlayerBase player)
void TrySpawnNextDrop ()
void Update (float timeSlice)
void Update (float timeSlice=0, Param p=null, int handle=-1)
void UpdateVisibility (bool state)
Private Attributes inherited from Managed
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
int m_ActiveDropsCount
float m_AverageFrequency
vector m_BasePosition
MenuData m_CharacterDta
int m_CharacterId
PlayerBase m_CharacterObj
vector m_CharacterPos
vector m_CharacterRot
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
string m_CharacterType
ECharGender m_CharGender
ref TStringArray m_CharGenderList = new TStringArray
ref TStringArray m_CharPantsList = new TStringArray
ref TStringArray m_CharShirtList = new TStringArray
ref TStringArray m_CharShoesList = new TStringArray
ref set< intm_CleanupQueue
int m_CurrentDropProbabilityStep
array< floatm_DropProbabilityArray
int m_DropProbabilityRollsCount
float m_DropSpawnMaxDelay
float m_DropSpawnMinDelay
int m_DropSpawnsQueued
bool m_EndNow = false
bool m_Initialized
bool m_InitialSyncSent
bool m_IsRunning = false
float m_LastDropSpawnTime
Widget m_LayoutRoot
GameplayEffectsDataBleeding m_ParentMetaData
float m_SequenceDuration
float m_SequenceTick
int m_Severity
int m_SourceID
bool m_Terminating = false
float m_TimeElapsedSequence
float m_TimeElapsedTotal
int m_Type
ref array< ref Widgetm_WidgetArray
int m_WidgetSetIdentifier

Detailed Description

Definition at line 1 of file dayzintroscenexbox.c.

Constructor & Destructor Documentation

◆ DayZIntroSceneXbox()

◆ ~DayZIntroSceneXbox()

Member Function Documentation

◆ CameraCreate()

Camera CameraCreate ( vector cam_pos,
float cam_rot_h,
float cam_rot_v,
float cam_fov,
float cam_focus_dist,
float cam_focus_strg )
inlineprotected

Definition at line 258 of file dayzintroscenexbox.c.

References g_Game, SnapToGround(), and Vector().

Referenced by DayZIntroSceneXbox().

◆ CheckXboxClientUpdate()

bool CheckXboxClientUpdate ( )
inlineprotected

Definition at line 250 of file dayzintroscenexbox.c.

References OnlineServices::CheckUpdate().

Referenced by CheckXboxClientUpdateLoopStart().

◆ CheckXboxClientUpdateLoopStart()

void CheckXboxClientUpdateLoopStart ( )
inlineprotected

Definition at line 226 of file dayzintroscenexbox.c.

References CheckXboxClientUpdate(), and m_TimerClientUpdate.

Referenced by DayZIntroSceneXbox().

◆ CheckXboxClientUpdateLoopStop()

void CheckXboxClientUpdateLoopStop ( )
inlineprotected

Definition at line 237 of file dayzintroscenexbox.c.

References m_TimerClientUpdate.

Referenced by ~DayZIntroSceneXbox().

◆ CreateRandomCharacter()

void CreateRandomCharacter ( )
inlineprotected

◆ GetCamera()

Camera GetCamera ( )
inlineprotected

Definition at line 271 of file dayzintroscenexbox.c.

References m_SceneCamera.

◆ GetIntroCharacter()

IntroSceneCharacter GetIntroCharacter ( )
inlineprotected

Definition at line 170 of file dayzintroscenexbox.c.

References Managed::IntroSceneCharacter(), and m_Character.

◆ IsCharacterFemale()

bool IsCharacterFemale ( )
inlineprotected

Definition at line 295 of file dayzintroscenexbox.c.

References m_IsCharFemale.

◆ ResetIntroCamera()

void ResetIntroCamera ( )
inlineprotected

Definition at line 279 of file dayzintroscenexbox.c.

◆ SaveCharName()

void SaveCharName ( string name)
inlineprotected

◆ SetCharacterFemale()

void SetCharacterFemale ( bool fem)
inlineprotected

Definition at line 287 of file dayzintroscenexbox.c.

References m_IsCharFemale.

◆ SetInitPostprocesses()

void SetInitPostprocesses ( )
inlineprotected

Definition at line 158 of file dayzintroscenexbox.c.

References Class::CastTo().

Referenced by DayZIntroSceneXbox().

◆ SetupCharacter()

void SetupCharacter ( )
inlineprotected

Definition at line 178 of file dayzintroscenexbox.c.

References m_Character.

◆ SetupDate()

void SetupDate ( )
inlineprotected

Definition at line 217 of file dayzintroscenexbox.c.

◆ SetupParticles()

void SetupParticles ( )
inlineprotected

◆ SnapToGround()

vector SnapToGround ( vector pos)
inlineprotected

Definition at line 363 of file dayzintroscenexbox.c.

References g_Game, and Vector().

Referenced by DayZIntroSceneXbox(), and CameraCreate().

◆ UpdateCharacterPos()

void UpdateCharacterPos ( )
inlineprotected

Definition at line 338 of file dayzintroscenexbox.c.

References m_Character, m_CharacterDir, and m_CharacterPos.

Referenced by CreateRandomCharacter().

◆ UpdateSelectedUserName()

void UpdateSelectedUserName ( )
inlineprotected

Field Documentation

◆ m_AllCharacters

ref TStringArray m_AllCharacters
protected

Definition at line 12 of file dayzintroscenexbox.c.

◆ m_Character

◆ m_CharacterDir

vector m_CharacterDir
protected

Definition at line 19 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), and UpdateCharacterPos().

◆ m_CharacterPos

vector m_CharacterPos
protected

Definition at line 18 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), and UpdateCharacterPos().

◆ m_CharPantsList

ref TStringArray m_CharPantsList
protected

Definition at line 10 of file dayzintroscenexbox.c.

◆ m_CharPersonalityFemaleList

ref TStringArray m_CharPersonalityFemaleList
protected

Definition at line 8 of file dayzintroscenexbox.c.

Referenced by CreateRandomCharacter().

◆ m_CharPersonalityMaleList

ref TStringArray m_CharPersonalityMaleList
protected

Definition at line 7 of file dayzintroscenexbox.c.

Referenced by CreateRandomCharacter().

◆ m_CharShirtList

ref TStringArray m_CharShirtList
protected

Definition at line 9 of file dayzintroscenexbox.c.

◆ m_CharShoesList

ref TStringArray m_CharShoesList
protected

Definition at line 11 of file dayzintroscenexbox.c.

◆ m_Clutter

Object m_Clutter
protected

Definition at line 17 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox().

◆ m_Date

ref TIntArray m_Date = new TIntArray
protected

Definition at line 20 of file dayzintroscenexbox.c.

◆ m_FXParticleCarSmoke

ref MenuCarEngineSmoke m_FXParticleCarSmoke
protected

Definition at line 24 of file dayzintroscenexbox.c.

Referenced by ~DayZIntroSceneXbox(), and SetupParticles().

◆ m_FXParticleStreamLeft

ref MenuEvaporation m_FXParticleStreamLeft
protected

Definition at line 25 of file dayzintroscenexbox.c.

Referenced by ~DayZIntroSceneXbox(), and SetupParticles().

◆ m_FXParticleStreamRight

ref MenuEvaporation m_FXParticleStreamRight
protected

Definition at line 26 of file dayzintroscenexbox.c.

Referenced by ~DayZIntroSceneXbox(), and SetupParticles().

◆ m_genderList

ref TStringArray m_genderList
protected

Definition at line 6 of file dayzintroscenexbox.c.

◆ m_IsCharFemale

bool m_IsCharFemale
protected

◆ m_LastPlayedCharacterID

int m_LastPlayedCharacterID
protected

Definition at line 4 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), and SaveCharName().

◆ m_MenuData

MenuData m_MenuData
protected

Definition at line 22 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), ~DayZIntroSceneXbox(), and SaveCharName().

◆ m_SceneCamera

Camera m_SceneCamera
protected

◆ m_TimerClientUpdate

ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

◆ m_TimerDate

ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Definition at line 30 of file dayzintroscenexbox.c.

Referenced by ~DayZIntroSceneXbox().

◆ m_TimerParticle

ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Definition at line 29 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), and ~DayZIntroSceneXbox().

◆ m_TimerUpdate

ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Definition at line 28 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox(), and ~DayZIntroSceneXbox().

◆ m_Weather

Weather m_Weather
protected

Definition at line 16 of file dayzintroscenexbox.c.

Referenced by DayZIntroSceneXbox().


The documentation for this class was generated from the following file: