Dayz Build 1.29.163047, Scripts Rev. 123548
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CorpseData Class Reference

Protected Member Functions

bool CanProgressDecay ()

Private Member Functions

void CorpseData (notnull PlayerBase player, int time_of_death)
void UpdateCorpseState (bool force_check=false)

Private Attributes

const int GET_LIFETIME_TRIES_MAX = 3
bool m_bUpdate
int m_iCorpseState
int m_iLastUpdateTime
int m_iMaxLifetime
int m_iTimeOfDeath
int m_iTriesToGetLifetime
float m_LastLifetime = float.MIN
float m_LifetimeAdjusted = float.MIN
PlayerBase m_Player

Detailed Description

Definition at line 1 of file corpsedata.c.

Constructor & Destructor Documentation

◆ CorpseData()

void CorpseData ( notnull PlayerBase player,
int time_of_death )
inlineprivate

Member Function Documentation

◆ CanProgressDecay()

bool CanProgressDecay ( )
inlineprotected

Definition at line 110 of file corpsedata.c.

References m_Player.

Referenced by UpdateCorpseState().

◆ UpdateCorpseState()

Field Documentation

◆ GET_LIFETIME_TRIES_MAX

const int GET_LIFETIME_TRIES_MAX = 3
private

Definition at line 3 of file corpsedata.c.

Referenced by UpdateCorpseState().

◆ m_bUpdate

bool m_bUpdate
private

◆ m_iCorpseState

int m_iCorpseState
private

Definition at line 9 of file corpsedata.c.

Referenced by CorpseData(), and UpdateCorpseState().

◆ m_iLastUpdateTime

int m_iLastUpdateTime
private

Definition at line 6 of file corpsedata.c.

Referenced by CorpseData(), and MissionBase::UpdateCorpseStatesServer().

◆ m_iMaxLifetime

int m_iMaxLifetime
private

Definition at line 8 of file corpsedata.c.

Referenced by CorpseData(), and UpdateCorpseState().

◆ m_iTimeOfDeath

int m_iTimeOfDeath
private

Definition at line 7 of file corpsedata.c.

Referenced by CorpseData().

◆ m_iTriesToGetLifetime

int m_iTriesToGetLifetime
private

Definition at line 10 of file corpsedata.c.

Referenced by CorpseData(), and UpdateCorpseState().

◆ m_LastLifetime

float m_LastLifetime = float.MIN
private

Definition at line 13 of file corpsedata.c.

Referenced by UpdateCorpseState().

◆ m_LifetimeAdjusted

float m_LifetimeAdjusted = float.MIN
private

Definition at line 12 of file corpsedata.c.

Referenced by UpdateCorpseState().

◆ m_Player


The documentation for this class was generated from the following file: