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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| bool | CanProgressDecay () |
Private Member Functions | |
| void | CorpseData (notnull PlayerBase player, int time_of_death) |
| void | UpdateCorpseState (bool force_check=false) |
Private Attributes | |
| const int | GET_LIFETIME_TRIES_MAX = 3 |
| bool | m_bUpdate |
| int | m_iCorpseState |
| int | m_iLastUpdateTime |
| int | m_iMaxLifetime |
| int | m_iTimeOfDeath |
| int | m_iTriesToGetLifetime |
| float | m_LastLifetime = float.MIN |
| float | m_LifetimeAdjusted = float.MIN |
| PlayerBase | m_Player |
Definition at line 1 of file corpsedata.c.
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inlineprivate |
Definition at line 16 of file corpsedata.c.
References PlayerConstants::CORPSE_STATE_FRESH, m_bUpdate, m_iCorpseState, m_iLastUpdateTime, m_iMaxLifetime, m_iTimeOfDeath, m_iTriesToGetLifetime, and m_Player.
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inlineprotected |
Definition at line 110 of file corpsedata.c.
References m_Player.
Referenced by UpdateCorpseState().
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inlineprivate |
Definition at line 27 of file corpsedata.c.
References CanProgressDecay(), PlayerConstants::CORPSE_STATE_DECAYED, PlayerConstants::CORPSE_STATE_FRESH, PlayerConstants::CORPSE_STATE_MEDIUM, PlayerConstants::CORPSE_THRESHOLD_DECAYED, PlayerConstants::CORPSE_THRESHOLD_MEDIUM, GET_LIFETIME_TRIES_MAX, m_bUpdate, m_iCorpseState, m_iMaxLifetime, m_iTriesToGetLifetime, m_LastLifetime, m_LifetimeAdjusted, m_Player, and MIN.
Referenced by MissionBase::UpdateCorpseStatesServer().
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Definition at line 3 of file corpsedata.c.
Referenced by UpdateCorpseState().
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Definition at line 5 of file corpsedata.c.
Referenced by CorpseData(), UpdateCorpseState(), and MissionBase::UpdateCorpseStatesServer().
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Definition at line 9 of file corpsedata.c.
Referenced by CorpseData(), and UpdateCorpseState().
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Definition at line 6 of file corpsedata.c.
Referenced by CorpseData(), and MissionBase::UpdateCorpseStatesServer().
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Definition at line 8 of file corpsedata.c.
Referenced by CorpseData(), and UpdateCorpseState().
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Definition at line 7 of file corpsedata.c.
Referenced by CorpseData().
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Definition at line 10 of file corpsedata.c.
Referenced by CorpseData(), and UpdateCorpseState().
Definition at line 13 of file corpsedata.c.
Referenced by UpdateCorpseState().
Definition at line 12 of file corpsedata.c.
Referenced by UpdateCorpseState().
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private |
Definition at line 14 of file corpsedata.c.
Referenced by CorpseData(), CanProgressDecay(), UpdateCorpseState(), and MissionBase::UpdateCorpseStatesServer().