17             if (!m_magazine || !
m_dst)
 
   19                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store, error - no magazine to load from (m_magazine=NULL)");
 
   35         if (m_magazine.GetInventory().GetCurrentInventoryLocation(il))
 
   45                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store, error - cannot store detached magazine!");
 
   50             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store, error - cannot get curr location");
 
   60         if (!super.SaveCurrentFSMState(ctx))
 
   63         if (!ctx.Write(m_magazine))
 
   65             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_magazine for weapon=" + 
m_weapon);
 
   71             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_st for weapon=" + 
m_weapon);
 
   79         if (!super.LoadCurrentFSMState(ctx, version))
 
   82         if (!ctx.Read(m_magazine))
 
   84             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_magazine for weapon=" + 
m_weapon);
 
   89             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_dst for weapon=" + 
m_weapon);
 
  109     ref WeaponDetachingMag_Store m_store;
 
  110     ref MagazineHide_W4T m_hideM;
 
  115         m_actionType = actionType;
 
  119         m_store = 
new WeaponDetachingMag_Store(
m_weapon, 
this);
 
  120         m_hideM = 
new MagazineHide_W4T(
m_weapon, 
this);
 
  135         m_fsm.SetInitialState(
m_start);
 
  142             WeaponEventDetachMagazine de;
 
  143             if (
Class.CastTo(de, e))
 
  146                 m_magazine = e.m_magazine;
 
  149                 m_store.m_magazine = m_magazine;
 
  150                 m_store.m_dst = 
m_dst;
 
  166         if (!super.SaveCurrentFSMState(ctx))
 
  169         if (!ctx.Write(m_magazine))
 
  171             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag.SaveCurrentFSMState: cannot write m_magazine for weapon=" + 
m_weapon);
 
  177             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag.SaveCurrentFSMState: cannot write m_st for weapon=" + 
m_weapon);
 
  185         if (!super.LoadCurrentFSMState(ctx, version))
 
  188         if (!ctx.Read(m_magazine))
 
  190             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag.LoadCurrentFSMState: cannot read m_magazine for weapon=" + 
m_weapon);
 
  195             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponDetachingMag.LoadCurrentFSMState: cannot read m_dst for weapon=" + 
m_weapon);