Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
ingamemenu.c
Go to the documentation of this file.
1
class
InGameMenu
extends
UIScriptedMenu
2
{
3
string
m_ServerInfoText
;
4
5
protected
Widget
m_ContinueButton
;
6
protected
Widget
m_SeparatorPanel
;
7
protected
Widget
m_ExitButton
;
8
protected
Widget
m_RestartButton
;
9
protected
Widget
m_RespawnButton
;
10
protected
Widget
m_RestartDeadRandomButton
;
11
protected
Widget
m_RestartDeadCustomButton
;
12
protected
Widget
m_OptionsButton
;
13
protected
Widget
m_ServerInfoPanel
;
14
protected
Widget
m_FavoriteButton
;
15
protected
Widget
m_FavoriteImage
;
16
protected
Widget
m_UnfavoriteImage
;
17
protected
Widget
m_CopyInfoButton
;
18
protected
Widget
m_FeedbackButton
;
19
20
protected
ref
TextWidget
m_ModdedWarning
;
21
protected
ref
TextWidget
m_ServerIP
;
22
protected
ref
TextWidget
m_ServerPort
;
23
protected
ref
TextWidget
m_ServerName
;
24
25
protected
ref
UiHintPanel
m_HintPanel
;
26
27
void
~InGameMenu
()
28
{
29
HudShow
(
true
);
30
31
Mission
mission
=
g_Game
.GetMission();
32
if
(
mission
)
33
mission
.Continue();
34
}
35
36
override
Widget
Init
()
37
{
38
layoutRoot =
g_Game
.GetWorkspace().CreateWidgets(
"gui/layouts/day_z_ingamemenu.layout"
);
39
40
m_ContinueButton
= layoutRoot.FindAnyWidget(
"continuebtn"
);
41
m_SeparatorPanel
= layoutRoot.FindAnyWidget(
"separator_red"
);
42
m_ExitButton
= layoutRoot.FindAnyWidget(
"exitbtn"
);
43
m_RestartButton
= layoutRoot.FindAnyWidget(
"restartbtn"
);
44
m_RespawnButton
= layoutRoot.FindAnyWidget(
"respawn_button"
);
45
m_RestartDeadRandomButton
= layoutRoot.FindAnyWidget(
"respawn_button_random"
);
46
m_RestartDeadCustomButton
= layoutRoot.FindAnyWidget(
"respawn_button_custom"
);
47
m_OptionsButton
= layoutRoot.FindAnyWidget(
"optionsbtn"
);
48
m_ModdedWarning
=
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"ModdedWarning"
));
49
m_HintPanel
=
new
UiHintPanel
(layoutRoot.FindAnyWidget(
"hint_frame"
));
50
m_ServerInfoPanel
= layoutRoot.FindAnyWidget(
"server_info"
);
51
m_ServerIP
=
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"server_ip"
));
52
m_ServerPort
=
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"server_port"
));
53
m_ServerName
=
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"server_name"
));
54
m_FavoriteImage
= layoutRoot.FindAnyWidget(
"favorite_image"
);
55
m_UnfavoriteImage
= layoutRoot.FindAnyWidget(
"unfavorite_image"
);
56
m_CopyInfoButton
= layoutRoot.FindAnyWidget(
"copy_button"
);
57
m_FeedbackButton
= layoutRoot.FindAnyWidget(
"feedbackbtn"
);
58
59
if
(
g_Game
.IsMultiplayer())
60
{
61
ButtonSetText
(
m_RestartButton
,
"#main_menu_respawn"
);
62
}
63
else
64
{
65
ButtonSetText
(
m_RestartButton
,
"#main_menu_restart"
);
66
}
67
68
HudShow
(
false
);
69
SetGameVersion
();
70
SetServerInfoVisibility
(
SetServerInfo
() &&
g_Game
.GetProfileOption(
EDayZProfilesOptions
.SERVERINFO_DISPLAY));
71
m_ModdedWarning
.Show(
g_Game
.ReportModded());
72
73
Mission
mission
=
g_Game
.GetMission();
74
if
(
mission
)
75
mission
.Pause();
76
77
return
layoutRoot;
78
}
79
80
protected
void
SetGameVersion
()
81
{
82
TextWidget
version_widget =
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"version"
));
83
string
version;
84
g_Game
.GetVersion(version);
85
version_widget.SetText(
"#main_menu_version"
+
" "
+ version);
86
87
#ifdef PREVIEW_BUILD
88
version_widget.SetText(
"THIS IS PREVIEW"
);
89
#endif
90
}
91
92
protected
bool
SetServerInfo
()
93
{
94
if
(
g_Game
.IsMultiplayer())
95
{
96
MenuData
menu_data =
g_Game
.GetMenuData();
97
GetServersResultRow
info =
OnlineServices
.
GetCurrentServerInfo
();
98
99
if
(info)
100
{
101
m_ServerPort
.SetText(info.
m_HostPort
.ToString());
102
m_ServerIP
.SetText(info.
m_HostIp
);
103
m_ServerName
.SetText(info.
m_Name
);
104
m_UnfavoriteImage
.Show(info.
m_Favorite
);
105
m_FavoriteImage
.Show(!info.
m_Favorite
);
106
m_ServerInfoText
=
""
+ info.
GetIpPort
();
107
108
return
true
;
109
}
110
//temporary, incomplete solution, OnlineServices.GetCurrentServerInfo() should be working!
111
else
if
(menu_data && menu_data.
GetLastPlayedCharacter
() !=
GameConstants
.
DEFAULT_CHARACTER_MENU_ID
)
112
{
113
int
char_id = menu_data.
GetLastPlayedCharacter
();
114
int
port;
115
string
address,
name
;
116
117
menu_data.
GetLastServerAddress
(char_id,address);
118
port = menu_data.
GetLastServerPort
(char_id);
119
menu_data.
GetLastServerName
(char_id,
name
);
120
m_ServerPort
.SetText(port.ToString());
121
m_ServerIP
.SetText(address);
122
m_ServerName
.SetText(
name
);
123
m_ServerInfoText
=
""
+ address +
":"
+ port;
124
125
return
true
;
126
}
127
else
128
{
129
g_Game
.RefreshCurrentServerInfo();
130
}
131
}
132
return
false
;
133
}
134
135
protected
void
HudShow
(
bool
show)
136
{
137
Mission
mission
=
g_Game
.GetMission();
138
if
(
mission
)
139
{
140
IngameHud hud = IngameHud.Cast(
mission
.GetHud());
141
if
(hud)
142
{
143
hud.ShowHudUI(
g_Game
.GetProfileOption(
EDayZProfilesOptions
.HUD) && show);
144
hud.ShowQuickbarUI(
g_Game
.GetProfileOption(
EDayZProfilesOptions
.QUICKBAR) && show);
145
}
146
}
147
}
148
149
override
bool
OnMouseEnter
(
Widget
w,
int
x
,
int
y
)
150
{
151
ColorHighlight
(w);
152
return
true
;
153
}
154
155
override
bool
OnMouseLeave
(
Widget
w,
Widget
enterW,
int
x
,
int
y
)
156
{
157
ColorNormal
(w);
158
return
true
;
159
}
160
161
override
bool
OnClick
(
Widget
w,
int
x
,
int
y
,
int
button)
162
{
163
super.OnClick(w,
x
,
y
, button);
164
165
if
(w ==
m_ContinueButton
)
166
{
167
OnClick_Continue
();
168
return
true
;
169
}
170
else
if
(w ==
m_RestartButton
)
171
{
172
#ifdef DEVELOPER
173
if
(
g_Game
.IsMultiplayer() || (
g_Game
.GetPlayer() &&
g_Game
.GetPlayer().IsUnconscious()))
174
OnClick_Restart
();
175
else
176
{
177
PluginDeveloper plugin = PluginDeveloper.GetInstance();
178
if
(plugin)
179
plugin.ToggleMissionLoader();
180
}
181
#else
182
OnClick_Restart
();
183
#endif
184
return
true
;
185
}
186
else
if
(w ==
m_RespawnButton
)
187
{
188
OnClick_Respawn
();
189
return
true
;
190
}
191
else
if
(w ==
m_OptionsButton
)
192
{
193
OnClick_Options
();
194
return
true
;
195
}
196
else
if
(w ==
m_ExitButton
)
197
{
198
OnClick_Exit
();
199
return
true
;
200
}
201
else
if
(w ==
m_CopyInfoButton
)
202
{
203
g_Game
.CopyToClipboard(
m_ServerInfoText
);
204
}
205
else
if
(w ==
m_FeedbackButton
)
206
{
207
OpenFeedback
();
208
}
209
210
return
false
;
211
}
212
213
protected
void
OnClick_Continue
()
214
{
215
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.GetMission().Continue);
216
}
217
218
protected
void
OnClick_Restart
()
219
{
220
if
(!
g_Game
.IsMultiplayer())
221
{
222
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.RestartMission);
223
}
224
else
225
{
226
OnClick_Respawn
();
227
}
228
}
229
230
protected
void
OnClick_Respawn
()
231
{
232
Man player =
g_Game
.GetPlayer();
233
234
if
(player && player.IsUnconscious() && !player.IsDamageDestroyed())
235
{
236
g_Game
.GetUIManager().ShowDialog(
"#main_menu_respawn"
,
"#main_menu_respawn_question"
,
IDC_INT_RETRY
, DBT_YESNO, DBB_YES, DMT_QUESTION,
this
);
237
}
238
else
239
{
240
if
(
g_Game
.GetMission().GetRespawnModeClient() ==
GameConstants
.
RESPAWN_MODE_CUSTOM
)
241
{
242
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.GetUIManager().EnterScriptedMenu,
MENU_RESPAWN_DIALOGUE
,
this
);
243
}
244
else
245
{
246
GameRespawn
(
true
);
247
}
248
}
249
}
250
251
protected
void
OnClick_Options
()
252
{
253
EnterScriptedMenu(
MENU_OPTIONS
);
254
}
255
256
protected
void
OnClick_Exit
()
257
{
258
g_Game
.LogoutRequestTime();
259
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.GetMission().CreateLogoutMenu,
this
);
260
}
261
262
override
bool
OnModalResult
(
Widget
w,
int
x
,
int
y
,
int
code,
int
result)
263
{
264
super.OnModalResult(w,
x
,
y
, code, result);
265
if
(code ==
IDC_INT_EXIT
&& result == DBB_YES)
266
{
267
if
(
g_Game
.IsMultiplayer())
268
{
269
g_Game
.LogoutRequestTime();
270
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.GetMission().CreateLogoutMenu,
this
);
271
}
272
else
273
{
274
// skip logout screen in singleplayer
275
g_Game
.GetMission().AbortMission();
276
}
277
g_Game
.CancelLoginTimeCountdown();
278
return
true
;
279
}
280
else
if
(code ==
IDC_INT_EXIT
&& result == DBB_NO)
281
{
282
g_Game
.CancelLoginTimeCountdown();
283
}
284
else
if
(code ==
IDC_INT_RETRY
&& result == DBB_YES &&
g_Game
.IsMultiplayer())
285
{
286
PlayerBase
player =
PlayerBase
.Cast(
g_Game
.GetPlayer());
288
if
(player && player.IsAlive() && !player.IsUnconscious())
289
{
290
return
true
;
291
}
292
293
if
(
g_Game
.GetMission().GetRespawnModeClient() ==
GameConstants
.
RESPAWN_MODE_CUSTOM
)
294
{
295
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(
g_Game
.GetUIManager().EnterScriptedMenu,
MENU_RESPAWN_DIALOGUE
,
this
);
296
}
297
else
298
{
299
GameRespawn
(
true
);
300
}
301
return
true
;
302
}
303
304
return
false
;
305
}
306
307
override
void
Update
(
float
timeslice)
308
{
309
super.Update(timeslice);
310
311
UpdateGUI
();
312
}
313
314
protected
void
UpdateGUI
()
315
{
316
#ifdef BULDOZER
317
m_RestartButton
.Show(
false
);
318
m_RespawnButton
.Show(
false
);
319
#else
320
Man player =
g_Game
.GetPlayer();
321
bool
playerAlive = player && player.GetPlayerState() ==
EPlayerStates
.ALIVE;
322
323
if
(
g_Game
.IsMultiplayer())
324
{
325
m_RestartButton
.Show(playerAlive && player.IsUnconscious() && !
CfgGameplayHandler
.
GetDisableRespawnInUnconsciousness
());
326
m_RespawnButton
.Show(!playerAlive);
327
}
328
else
329
{
330
m_RestartButton
.Show(
true
);
331
m_RespawnButton
.Show(
false
);
332
m_SeparatorPanel
.Show(playerAlive);
333
}
334
335
m_ContinueButton
.Show(playerAlive);
336
#endif
337
}
338
339
void
MenuRequestRespawn
(
UIScriptedMenu
menu,
bool
random)
340
{
341
if
(
RespawnDialogue
.Cast(menu))
342
GameRespawn
(random);
343
}
344
345
protected
void
GameRespawn
(
bool
random)
346
{
347
g_Game
.GetMenuDefaultCharacterData(
false
).SetRandomCharacterForced(random);
348
g_Game
.RespawnPlayer();
349
350
PlayerBase
player =
PlayerBase
.Cast(
g_Game
.GetPlayer());
351
if
(player)
352
{
353
player.SimulateDeath(
true
);
354
g_Game
.GetCallQueue(
CALL_CATEGORY_GUI
).Call(player.ShowDeadScreen,
true
, 0);
355
}
356
357
MissionGameplay missionGP = MissionGameplay.Cast(
g_Game
.GetMission());
358
missionGP.DestroyAllMenus();
359
missionGP.SetPlayerRespawning(
true
);
360
missionGP.Continue();
361
362
Close
();
363
}
364
365
protected
void
ColorHighlight
(
Widget
w)
366
{
367
if
(!w)
368
return
;
369
370
ButtonSetColor
(w,
ARGB
(255, 0, 0, 0));
371
ButtonSetTextColor
(w,
ARGB
(255, 255, 0, 0));
372
}
373
374
protected
void
ColorNormal
(
Widget
w)
375
{
376
if
(!w)
377
return
;
378
379
ButtonSetColor
(w,
ARGB
(0, 0, 0, 0));
380
ButtonSetTextColor
(w,
ARGB
(255, 255, 255, 255));
381
}
382
383
protected
void
ColorDisable
(
Widget
w)
384
{
385
if
(!w)
386
return
;
387
388
ButtonSetColor
(w,
ARGB
(0, 0, 0, 0));
389
ButtonSetTextColor
(w,
ColorManager
.
COLOR_DISABLED_TEXT
);
390
}
391
392
protected
void
ButtonSetText
(
Widget
w,
string
text)
393
{
394
if
(!w)
395
return
;
396
397
TextWidget
label =
TextWidget
.Cast(w.FindWidget(w.GetName() +
"_label"
));
398
if
(label)
399
label.SetText(text);
400
401
}
402
403
protected
void
ButtonSetColor
(
Widget
w,
int
color)
404
{
405
Widget
panel = w.FindWidget(w.GetName() +
"_panel"
);
406
if
(panel)
407
panel.SetColor(color);
408
}
409
410
protected
void
ButtonSetTextColor
(
Widget
w,
int
color)
411
{
412
TextWidget
label =
TextWidget
.Cast(w.FindAnyWidget(w.GetName() +
"_label"
));
413
if
(label)
414
label.SetColor(color);
415
}
416
417
void
SetServerInfoVisibility
(
bool
show)
418
{
419
m_ServerInfoPanel
.Show(show);
420
}
421
422
protected
void
OpenFeedback
()
423
{
424
g_Game
.OpenURL(
"https://feedback.bistudio.com/project/view/2/"
);
425
}
426
428
void
ToggleFavoriteServer
();
429
}
UiHintPanel
void UiHintPanel(Widget parent_widget)
Definition
uihintpanel.c:324
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
CfgGameplayHandler
Definition
cfggameplayhandler.c:2
CfgGameplayHandler::GetDisableRespawnInUnconsciousness
static bool GetDisableRespawnInUnconsciousness()
Definition
cfggameplayhandler.c:178
ColorManager
Definition
colormanager.c:2
ColorManager::COLOR_DISABLED_TEXT
static int COLOR_DISABLED_TEXT
Definition
colormanager.c:11
GameConstants
Definition
constants.c:664
GetServersResultRow
GetServersResultRow the output structure of the GetServers operation that represents one game server.
Definition
bioslobbyservice.c:170
GetServersResultRow::GetIpPort
string GetIpPort()
Definition
bioslobbyservice.c:221
GetServersResultRow::m_Name
string m_Name
Definition
bioslobbyservice.c:173
GetServersResultRow::m_Favorite
bool m_Favorite
Definition
bioslobbyservice.c:219
GetServersResultRow::m_HostPort
int m_HostPort
Definition
bioslobbyservice.c:176
GetServersResultRow::m_HostIp
string m_HostIp
Definition
bioslobbyservice.c:175
MenuData
Definition
gameplay.c:917
MenuData::GetLastServerPort
proto native int GetLastServerPort(int index)
MenuData::GetLastPlayedCharacter
proto native int GetLastPlayedCharacter()
MenuData::GetLastServerAddress
proto void GetLastServerAddress(int index, out string address)
MenuData::GetLastServerName
proto void GetLastServerName(int index, out string address)
Mission
Mission class.
Definition
gameplay.c:686
OnlineServices
Definition
onlineservices.c:2
OnlineServices::GetCurrentServerInfo
static void GetCurrentServerInfo(string ip, int port)
Definition
onlineservices.c:139
PlayerBase
Definition
playerbaseclient.c:2
TextWidget
Definition
enwidgets.c:220
UIScriptedMenu
Xbox menu.
Definition
dayzgame.c:64
UIScriptedMenu::m_ServerName
ref TextWidget m_ServerName
Definition
ingamemenu.c:23
UIScriptedMenu::OnClick_Exit
void OnClick_Exit()
Definition
ingamemenu.c:256
UIScriptedMenu::m_FeedbackButton
Widget m_FeedbackButton
Definition
ingamemenu.c:18
UIScriptedMenu::ButtonSetText
void ButtonSetText(Widget w, string text)
Definition
controlsxboxnew.c:483
UIScriptedMenu::Update
override void Update(float timeslice)
Definition
ingamemenu.c:307
UIScriptedMenu::ColorDisable
void ColorDisable(Widget w)
Definition
ingamemenu.c:383
UIScriptedMenu::m_ContinueButton
Widget m_ContinueButton
Definition
ingamemenu.c:5
UIScriptedMenu::SetServerInfo
bool SetServerInfo()
Definition
ingamemenu.c:92
UIScriptedMenu::UpdateGUI
void UpdateGUI()
Definition
ingamemenu.c:314
UIScriptedMenu::OnClick_Respawn
void OnClick_Respawn()
Definition
ingamemenu.c:230
UIScriptedMenu::RespawnDialogue
void RespawnDialogue()
UIScriptedMenu::MenuRequestRespawn
void MenuRequestRespawn(UIScriptedMenu menu, bool random)
Definition
ingamemenu.c:339
UIScriptedMenu::m_ServerInfoText
string m_ServerInfoText
Definition
ingamemenu.c:3
UIScriptedMenu::m_RespawnButton
Widget m_RespawnButton
Definition
ingamemenu.c:9
UIScriptedMenu::OnMouseLeave
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
Definition
ingamemenu.c:155
UIScriptedMenu::m_RestartDeadRandomButton
Widget m_RestartDeadRandomButton
Definition
ingamemenu.c:10
UIScriptedMenu::OnClick_Continue
void OnClick_Continue()
Definition
ingamemenu.c:213
UIScriptedMenu::m_HintPanel
ref UiHintPanelLoading m_HintPanel
Definition
dayzgame.c:65
UIScriptedMenu::m_RestartDeadCustomButton
Widget m_RestartDeadCustomButton
Definition
ingamemenu.c:11
UIScriptedMenu::OnClick_Options
void OnClick_Options()
Definition
ingamemenu.c:251
UIScriptedMenu::ButtonSetColor
void ButtonSetColor(Widget w, int color)
Definition
controlsxboxnew.c:497
UIScriptedMenu::SetGameVersion
void SetGameVersion()
Definition
ingamemenu.c:80
UIScriptedMenu::GameRespawn
void GameRespawn(bool random)
Definition
ingamemenu.c:345
UIScriptedMenu::m_OptionsButton
Widget m_OptionsButton
Definition
ingamemenu.c:12
UIScriptedMenu::OpenFeedback
void OpenFeedback()
Definition
ingamemenu.c:422
UIScriptedMenu::m_SeparatorPanel
Widget m_SeparatorPanel
Definition
ingamemenu.c:6
UIScriptedMenu::HudShow
void HudShow(bool show)
Definition
ingamemenu.c:135
UIScriptedMenu::ButtonSetTextColor
void ButtonSetTextColor(Widget w, int color)
Definition
controlsxboxnew.c:510
UIScriptedMenu::m_ServerIP
ref TextWidget m_ServerIP
Definition
ingamemenu.c:21
UIScriptedMenu::ColorNormal
void ColorNormal(Widget w)
Definition
controlsxboxnew.c:471
UIScriptedMenu::m_ServerInfoPanel
Widget m_ServerInfoPanel
Definition
ingamemenu.c:13
UIScriptedMenu::m_FavoriteButton
Widget m_FavoriteButton
Definition
ingamemenu.c:14
UIScriptedMenu::m_ModdedWarning
ref TextWidget m_ModdedWarning
Definition
ingamemenu.c:20
UIScriptedMenu::Init
override Widget Init()
Definition
ingamemenu.c:36
UIScriptedMenu::m_ServerPort
ref TextWidget m_ServerPort
Definition
ingamemenu.c:22
UIScriptedMenu::m_FavoriteImage
Widget m_FavoriteImage
Definition
ingamemenu.c:15
UIScriptedMenu::OnModalResult
override bool OnModalResult(Widget w, int x, int y, int code, int result)
Definition
ingamemenu.c:262
UIScriptedMenu::m_UnfavoriteImage
Widget m_UnfavoriteImage
Definition
ingamemenu.c:16
UIScriptedMenu::OnClick_Restart
void OnClick_Restart()
Definition
ingamemenu.c:218
UIScriptedMenu::m_ExitButton
Widget m_ExitButton
Definition
ingamemenu.c:7
UIScriptedMenu::m_CopyInfoButton
Widget m_CopyInfoButton
Definition
ingamemenu.c:17
UIScriptedMenu::OnMouseEnter
override bool OnMouseEnter(Widget w, int x, int y)
Definition
ingamemenu.c:149
UIScriptedMenu::SetServerInfoVisibility
void SetServerInfoVisibility(bool show)
Definition
ingamemenu.c:417
UIScriptedMenu::~InGameMenu
void ~InGameMenu()
Definition
ingamemenu.c:27
UIScriptedMenu::m_RestartButton
Widget m_RestartButton
Definition
ingamemenu.c:8
UIScriptedMenu::ToggleFavoriteServer
void ToggleFavoriteServer()
DEPRECATED.
UIScriptedMenu::ColorHighlight
void ColorHighlight(Widget w)
Definition
controlsxboxnew.c:454
UIScriptedMenu::OnClick
override bool OnClick(Widget w, int x, int y, int button)
Definition
ingamemenu.c:161
Widget
Definition
enwidgets.c:190
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
mission
Mission mission
Definition
displaystatus.c:28
EDayZProfilesOptions
EDayZProfilesOptions
Definition
edayzprofilesoptions.c:2
EPlayerStates
EPlayerStates
Definition
eplayerstates.c:2
GameConstants::DEFAULT_CHARACTER_MENU_ID
const int DEFAULT_CHARACTER_MENU_ID
Definition
constants.c:987
GameConstants::RESPAWN_MODE_CUSTOM
const int RESPAWN_MODE_CUSTOM
Definition
constants.c:1050
MENU_RESPAWN_DIALOGUE
const int MENU_RESPAWN_DIALOGUE
Definition
constants.c:209
MENU_OPTIONS
const int MENU_OPTIONS
Definition
constants.c:183
CALL_CATEGORY_GUI
const int CALL_CATEGORY_GUI
Definition
tools.c:9
IDC_INT_EXIT
const int IDC_INT_EXIT
Definition
constants.c:160
IDC_INT_RETRY
const int IDC_INT_RETRY
ingame menu
Definition
constants.c:158
x
Icon x
y
Icon y
Close
void Close()
ARGB
int ARGB(int a, int r, int g, int b)
Definition
proto.c:322
Games
Dayz
scripts
5_mission
gui
ingamemenu.c
Generated by
1.17.0