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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Private Attributes | |
| static ref CfgGameplayJson | m_Data = new CfgGameplayJson() |
| static ref array< ref ITEM_DataBase > | m_Items = new array<ref ITEM_DataBase>() |
| static string | m_Path = "$mission:cfggameplay.json" |
Definition at line 1 of file cfggameplayhandler.c.
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Definition at line 407 of file cfggameplayhandler.c.
References m_Data.
Referenced by ShockMdfr::OnTick().
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Definition at line 448 of file cfggameplayhandler.c.
References m_Data.
Referenced by ManBase::OnCommandHandlerTick().
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Definition at line 463 of file cfggameplayhandler.c.
References m_Data.
Referenced by BoatScript::DecayHealthTick().
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Definition at line 272 of file cfggameplayhandler.c.
References m_Data.
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Definition at line 162 of file cfggameplayhandler.c.
References m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
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Definition at line 342 of file cfggameplayhandler.c.
References m_Data.
Referenced by ActionCreateGreenhouseGardenPlot::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionDismantleGardenPlot::ActionCondition(), and ActionTogglePlaceObjectDigging::ActionCondition().
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Definition at line 168 of file cfggameplayhandler.c.
References m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
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Definition at line 337 of file cfggameplayhandler.c.
References m_Data.
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Definition at line 307 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::HeightPlacementCheck().
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Definition at line 292 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsBaseViable().
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Definition at line 287 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsClippingRoof().
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Definition at line 317 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsCollidingAngle().
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Definition at line 277 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::GetProjectionEntityPosition(), Hologram::IsCollidingBBox(), and Hologram::IsCollidingGeometryProxy().
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Definition at line 327 of file cfggameplayhandler.c.
References m_Data.
Referenced by IsColliding(), and IsCollidingEx().
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Definition at line 322 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsCollidingGPlot().
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Definition at line 282 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsCollidingPlayer().
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Definition at line 297 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsInTerrain().
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Definition at line 312 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsPlacementPermitted().
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Definition at line 302 of file cfggameplayhandler.c.
References m_Data.
Referenced by Hologram::IsUnderwater().
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Definition at line 332 of file cfggameplayhandler.c.
References m_Data.
Referenced by BaseBuildingBase::PerformRoofCheckForBase().
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! ===================================================================================== !! the naming convention for static functions in this file is Get+MemberVariableName !! ! =====================================================================================
Definition at line 129 of file cfggameplayhandler.c.
References m_Data.
Referenced by PlayerBase::OnGameplayDataHandlerSync().
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Definition at line 173 of file cfggameplayhandler.c.
References m_Data.
Referenced by MissionBase::OnGameplayDataHandlerLoad(), and ManBase::OnGameplayDataHandlerSync().
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Definition at line 178 of file cfggameplayhandler.c.
References m_Data.
Referenced by UIScriptedMenu::ShouldRestartBeVisible(), and UIScriptedMenu::UpdateGUI().
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Definition at line 347 of file cfggameplayhandler.c.
References m_Data.
Referenced by ManBase::CanPlaceItem().
Definition at line 151 of file cfggameplayhandler.c.
References m_Data.
Referenced by ChernarusPlusData::Init(), EnochData::Init(), and SakhalData::Init().
Definition at line 146 of file cfggameplayhandler.c.
References m_Data.
Referenced by ChernarusPlusData::Init(), EnochData::Init(), and SakhalData::Init().
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Definition at line 438 of file cfggameplayhandler.c.
References m_Data.
Referenced by DrowningMdfr::OnTick().
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Definition at line 377 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 367 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 372 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 357 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 352 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 387 of file cfggameplayhandler.c.
References m_Data.
Referenced by ManBase::OnGameplayDataHandlerSync().
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Definition at line 382 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 362 of file cfggameplayhandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
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Definition at line 136 of file cfggameplayhandler.c.
References m_Data.
Referenced by ManBase::UpdateLighting().
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Definition at line 428 of file cfggameplayhandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init().
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Definition at line 423 of file cfggameplayhandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init().
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Definition at line 413 of file cfggameplayhandler.c.
References m_Data.
Referenced by UIScriptedMenu::CloseMapMenu(), MissionBase::OnUpdate(), and UIScriptedMenu::Update().
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Definition at line 418 of file cfggameplayhandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init(), and UIScriptedMenu::Update().
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Definition at line 222 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::RegisterStaminaModifiers().
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Definition at line 252 of file cfggameplayhandler.c.
References m_Data, and Math::Max().
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Definition at line 257 of file cfggameplayhandler.c.
References m_Data, and Math::Max().
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Definition at line 242 of file cfggameplayhandler.c.
References m_Data, and Math::Max().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
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Definition at line 237 of file cfggameplayhandler.c.
References m_Data, and Math::Max().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
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Definition at line 247 of file cfggameplayhandler.c.
References m_Data, and Math::Max().
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Definition at line 141 of file cfggameplayhandler.c.
References m_Data.
Referenced by ObjectSpawnerHandler::SpawnObjects().
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Definition at line 227 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::RegisterStaminaModifiers().
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Definition at line 458 of file cfggameplayhandler.c.
References m_Data.
Referenced by CfgPlayerRestrictedAreaHandler::LoadData().
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Definition at line 453 of file cfggameplayhandler.c.
References m_Data.
Referenced by PlayerSpawnHandler::LoadData().
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Definition at line 443 of file cfggameplayhandler.c.
References m_Data.
Referenced by DrowningMdfr::OnTick().
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Definition at line 397 of file cfggameplayhandler.c.
References m_Data.
Referenced by ShockMdfr::GetRefillSpeed().
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Definition at line 402 of file cfggameplayhandler.c.
References m_Data.
Referenced by ShockMdfr::GetRefillSpeed().
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Definition at line 197 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Ladder().
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Definition at line 188 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Move().
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Definition at line 183 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Move().
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Definition at line 193 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Swimming().
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Definition at line 433 of file cfggameplayhandler.c.
References m_Data.
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Definition at line 212 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::RecalculateStaminaCap().
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Definition at line 207 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaHandler(), StaminaHandler::DepleteStaminaEx(), StaminaHandler::GetStaminaMax(), PlayerStatsPCO_Base::Init(), StaminaHandler::RecalculateStaminaCap(), StaminaHandler::RegisterStaminaModifiers(), Hud::SetStamina(), and StaminaHandler::SetStamina().
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Definition at line 217 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::RecalculateStaminaCap(), and StaminaHandler::RegisterStaminaConsumers().
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Definition at line 202 of file cfggameplayhandler.c.
References m_Data.
Referenced by StaminaHandler::RecalculateStaminaCap().
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Definition at line 392 of file cfggameplayhandler.c.
References m_Data.
Referenced by ActionUnfoldMapCB::~ActionUnfoldMapCB(), UIScriptedMenu::CloseMapMenu(), ManBase::CommandHandler(), MissionBase::HandleMapToggleByKeyboardShortcut(), MissionBase::OnUpdate(), and ActionUnfoldMapCB::PerformMapChange().
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Definition at line 267 of file cfggameplayhandler.c.
References m_Data.
Referenced by Weapon::UseWeaponObstruction().
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Definition at line 262 of file cfggameplayhandler.c.
References m_Data.
Referenced by Weapon::UseWeaponObstruction().
Definition at line 155 of file cfggameplayhandler.c.
References m_Data.
Referenced by Entity::GetWetWeightModifier().
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we are allowed to read the file, so we replace the default data with data from json
Definition at line 44 of file cfggameplayhandler.c.
References ErrorEx, FileExist(), g_Game, InitData(), m_Data, m_Path, OnLoaded(), and ValidateItems().
Referenced by MissionBase::OnInit().
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Definition at line 102 of file cfggameplayhandler.c.
References ErrorEx, m_Data, and Serializer::Read().
Referenced by CGame::OnRPC().
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Definition at line 9 of file cfggameplayhandler.c.
References m_Items.
Referenced by ITEM_DataBase::ITEM_DataBase().
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Definition at line 88 of file cfggameplayhandler.c.
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Definition at line 94 of file cfggameplayhandler.c.
References g_Game, and m_Data.
Referenced by MissionBase::OnEvent().
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Definition at line 14 of file cfggameplayhandler.c.
References m_Items, PrintToRPT(), and string::Replace().
Referenced by LoadData().
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Definition at line 6 of file cfggameplayhandler.c.
Referenced by GetAllowRefillSpeedModifier(), GetAllowStaminaAffectInertia(), GetBoatDecayMultiplier(), GetDisable2dMap(), GetDisableBaseDamage(), GetDisableColdAreaPlacementCheck(), GetDisableContainerDamage(), GetDisableDistanceCheck(), GetDisableHeightPlacementCheck(), GetDisableIsBaseViableCheck(), GetDisableIsClippingRoofCheck(), GetDisableIsCollidingAngleCheck(), GetDisableIsCollidingBBoxCheck(), GetDisableIsCollidingCheck(), GetDisableIsCollidingGPlotCheck(), GetDisableIsCollidingPlayerCheck(), GetDisableIsInTerrainCheck(), GetDisableIsPlacementPermittedCheck(), GetDisableIsUnderwaterCheck(), GetDisablePerformRoofCheck(), GetDisablePersonalLight(), GetDisableRespawnDialog(), GetDisableRespawnInUnconsciousness(), GetDisallowedTypesInUnderground(), GetEnvironmentMaxTemps(), GetEnvironmentMinTemps(), GetHealthDepletionSpeed(), GetHitIndicationBreakPoint(), GetHitIndicationIndicatorColor(), GetHitIndicationMaxDuration(), GetHitIndicationMode(), GetHitIndicationOverrideEnabled(), GetHitIndicationPPEEnabled(), GetHitIndicationScatter(), GetHitIndicationTypeID(), GetHoldBreathStaminaModifier(), GetLightingConfig(), GetMapDisplayNavigationInfo(), GetMapDisplayPlayerPosition(), GetMapIgnoreMapOwnership(), GetMapIgnoreNavItemsOwnership(), GetMeleeStaminaModifier(), GetMovementRotationSpeedJog(), GetMovementRotationSpeedSprint(), GetMovementTimeToSprint(), GetMovementTimeToStrafeJog(), GetMovementTimeToStrafeSprint(), GetObjectSpawnersArr(), GetObstacleTraversalStaminaModifier(), GetPlayerRestrictedAreaFiles(), GetPlayerSpawnGearPresetFiles(), GetShockDepletionSpeed(), GetShockRefillSpeedConscious(), GetShockRefillSpeedUnconscious(), GetSprintLadderStaminaModifier(), GetSprintStaminaModifierCro(), GetSprintStaminaModifierErc(), GetSprintSwimmingStaminaModifier(), GetStaminaDepletionSpeed(), GetStaminaKgToStaminaPercentPenalty(), GetStaminaMax(), GetStaminaMinCap(), GetStaminaWeightLimitThreshold(), GetUse3DMap(), GetWeaponObstructionModeDynamic(), GetWeaponObstructionModeStatic(), GetWetnessWeightModifiers(), LoadData(), OnRPC(), SyncDataSend(), and SyncDataSendEx().
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Definition at line 4 of file cfggameplayhandler.c.
Referenced by InitData(), RegisterItem(), and ValidateItems().
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Definition at line 3 of file cfggameplayhandler.c.
Referenced by LoadData().