Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
ppercameranv.c
Go to the documentation of this file.
1
class
PPERequester_CameraNV
extends
PPERequester_GameplayBase
2
{
3
static
const
int
NV_NO_BATTERY
= 0;
//darkness
4
static
const
int
NV_DEFAULT_OPTICS
= 1;
5
static
const
int
NV_DEFAULT_GLASSES
= 2;
6
static
const
int
NV_PUMPKIN
= 3;
7
static
const
int
NV_TRANSITIVE
= 4;
//resets EV during camera transitions
8
static
const
int
NV_DAYTIME_OPTICS
= 5;
9
10
protected
int
m_CurrentMode
;
11
protected
float
m_UGExposureCoef
= 1.0;
12
13
protected
void
SetNVMode
(
int
mode)
14
{
15
SetTargetValueFloat
(
PPEExceptions
.EYEACCOM,
PPEEyeAccomodationNative
.
PARAM_INTENSITY
,
false
,1.0,
PPEEyeAccomodationNative
.
L_0_NVG_GENERIC
,
PPOperators
.SET);
16
17
switch
(mode)
18
{
19
case
NV_NO_BATTERY
:
//battery off
20
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_COLORIZATIONCOLOR
,{0.0,0.0,0.0,0.0},
PPEGlow
.
L_23_NVG
,
PPOperators
.MULTIPLICATIVE);
21
SetTargetValueFloatDefault
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
);
22
SetTargetValueFloatDefault
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_SHARPNESS
);
23
SetTargetValueFloatDefault
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_GRAINSIZE
);
24
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_LIGHT_MULT
,
false
,1.0,
PPELightIntensityParamsNative
.
L_0_NVG
,
PPOperators
.HIGHEST);
25
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_NOISE_MULT
,
false
,0.0,
PPELightIntensityParamsNative
.
L_1_NVG
,
PPOperators
.HIGHEST);
26
break
;
27
28
case
NV_DEFAULT_OPTICS
:
//NV optic on
29
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_COLORIZATIONCOLOR
,{0.0,1.0,0.0,0.0},
PPEGlow
.
L_23_NVG
,
PPOperators
.MULTIPLICATIVE);
30
SetTargetValueFloat
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
,
false
,7.0 *
m_UGExposureCoef
,
PPEExposureNative
.
L_0_NVG_OPTIC
,
PPOperators
.ADD);
31
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_SHARPNESS
,
false
,9.0,
PPEFilmGrain
.
L_1_NVG
,
PPOperators
.SET);
32
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_GRAINSIZE
,
false
,1.0,
PPEFilmGrain
.
L_2_NVG
,
PPOperators
.SET);
33
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_LIGHT_MULT
,
false
,3.0,
PPELightIntensityParamsNative
.
L_0_NVG
,
PPOperators
.HIGHEST);
34
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_NOISE_MULT
,
false
,2.0,
PPELightIntensityParamsNative
.
L_1_NVG
,
PPOperators
.HIGHEST);
35
break
;
36
37
case
NV_DAYTIME_OPTICS
:
//NV optic in daytime mode
38
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_COLORIZATIONCOLOR
,{0.0,1.0,0.0,0.0},
PPEGlow
.
L_23_NVG
,
PPOperators
.MULTIPLICATIVE);
39
SetTargetValueFloat
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
,
false
,2.0 *
m_UGExposureCoef
,
PPEExposureNative
.
L_0_NVG_OPTIC
,
PPOperators
.ADD);
40
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_SHARPNESS
,
false
,9.0,
PPEFilmGrain
.
L_1_NVG
,
PPOperators
.SET);
41
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_GRAINSIZE
,
false
,1.0,
PPEFilmGrain
.
L_2_NVG
,
PPOperators
.SET);
42
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_LIGHT_MULT
,
false
,3.0,
PPELightIntensityParamsNative
.
L_0_NVG
,
PPOperators
.HIGHEST);
43
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_NOISE_MULT
,
false
,1.0,
PPELightIntensityParamsNative
.
L_1_NVG
,
PPOperators
.HIGHEST);
44
break
;
45
46
case
NV_DEFAULT_GLASSES
:
//goggles on
47
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_COLORIZATIONCOLOR
,{0.0,1.0,0.0,0.0},
PPEGlow
.
L_23_NVG
,
PPOperators
.MULTIPLICATIVE);
48
SetTargetValueFloat
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
,
false
,7.0 *
m_UGExposureCoef
,
PPEExposureNative
.
L_0_NVG_GOGGLES
,
PPOperators
.ADD);
49
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_SHARPNESS
,
false
,10.0,
PPEFilmGrain
.
L_1_NVG
,
PPOperators
.SET);
50
SetTargetValueFloat
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_GRAINSIZE
,
false
,1.0,
PPEFilmGrain
.
L_2_NVG
,
PPOperators
.SET);
51
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_LIGHT_MULT
,
false
,2.0,
PPELightIntensityParamsNative
.
L_0_NVG
,
PPOperators
.HIGHEST);
52
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_NOISE_MULT
,
false
,1.0,
PPELightIntensityParamsNative
.
L_1_NVG
,
PPOperators
.HIGHEST);
53
break
;
54
55
case
NV_PUMPKIN
:
//pumpkin-o-vision
56
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_COLORIZATIONCOLOR
,{1.0,0.2,0.0,0.0},
PPEGlow
.
L_23_NVG
,
PPOperators
.MULTIPLICATIVE);
57
SetTargetValueFloat
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
,
false
,5.5 *
m_UGExposureCoef
,
PPEExposureNative
.
L_0_NVG_GOGGLES
,
PPOperators
.ADD);
58
SetTargetValueFloatDefault
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_SHARPNESS
);
59
SetTargetValueFloatDefault
(
PostProcessEffectType
.FilmGrain,
PPEFilmGrain
.
PARAM_GRAINSIZE
);
60
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_LIGHT_MULT
,
false
,1.0,
PPELightIntensityParamsNative
.
L_0_NVG
,
PPOperators
.HIGHEST);
61
SetTargetValueFloat
(
PPEExceptions
.NVLIGHTPARAMS,
PPELightIntensityParamsNative
.
PARAM_NOISE_MULT
,
false
,0.0,
PPELightIntensityParamsNative
.
L_1_NVG
,
PPOperators
.HIGHEST);
62
break
;
63
64
case
NV_TRANSITIVE
:
//camera transition
65
//SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,0,PPEExposureNative.L_0_NVG_OFF,PPOperators.SET);
66
SetTargetValueFloatDefault
(
PPEExceptions
.EXPOSURE,
PPEExposureNative
.
PARAM_INTENSITY
);
67
break
;
68
}
69
70
m_CurrentMode
= mode;
71
}
72
73
override
protected
void
OnStart
(
Param
par = null)
74
{
75
super.OnStart();
76
77
SetNVMode
(Param1<int>.Cast(par).param1);
78
}
79
80
//other values reset automatically on stop
81
override
protected
void
OnStop
(
Param
par = null)
82
{
83
super.OnStop(par);
84
}
85
86
void
SetUndergroundExposureCoef
(
float
coef)
87
{
88
m_UGExposureCoef
= coef;
89
90
if
(
m_IsRunning
)
91
SetNVMode
(
m_CurrentMode
);
//TODO: improve (oof...)
92
}
93
}
PPEExposureNative
EV postprocess, does not directly use materials.
Definition
ppeexposurenative.c:6
PPEExposureNative::L_0_NVG_GOGGLES
static const int L_0_NVG_GOGGLES
Definition
ppeexposurenative.c:11
PPEExposureNative::L_0_NVG_OPTIC
static const int L_0_NVG_OPTIC
Definition
ppeexposurenative.c:10
PPEExposureNative::PARAM_INTENSITY
static const int PARAM_INTENSITY
Definition
ppeexposurenative.c:8
PPEEyeAccomodationNative
Eye Accomodation postprocess, does not directly use materials.
Definition
ppeeyeaccomodationnative.c:6
PPEEyeAccomodationNative::L_0_NVG_GENERIC
static const int L_0_NVG_GENERIC
Definition
ppeeyeaccomodationnative.c:11
PPEEyeAccomodationNative::PARAM_INTENSITY
static const int PARAM_INTENSITY
Definition
ppeeyeaccomodationnative.c:8
PPEFilmGrain
FilmGrain - PostProcessEffectType.FilmGrain.
Definition
ppefilmgrain.c:7
PPEFilmGrain::PARAM_SHARPNESS
static const int PARAM_SHARPNESS
Definition
ppefilmgrain.c:9
PPEFilmGrain::PARAM_GRAINSIZE
static const int PARAM_GRAINSIZE
Definition
ppefilmgrain.c:10
PPEFilmGrain::L_2_NVG
static const int L_2_NVG
Definition
ppefilmgrain.c:21
PPEFilmGrain::L_1_NVG
static const int L_1_NVG
Definition
ppefilmgrain.c:19
PPEGlow
Glow - PostProcessEffectType.Glow.
Definition
ppeglow.c:8
PPEGlow::PARAM_COLORIZATIONCOLOR
static const int PARAM_COLORIZATIONCOLOR
Definition
ppeglow.c:32
PPEGlow::L_23_NVG
static const int L_23_NVG
Definition
ppeglow.c:55
PPELightIntensityParamsNative
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
Definition
ppelightintensityparamsnative.c:6
PPELightIntensityParamsNative::L_0_NVG
static const int L_0_NVG
Definition
ppelightintensityparamsnative.c:11
PPELightIntensityParamsNative::PARAM_LIGHT_MULT
static const int PARAM_LIGHT_MULT
Definition
ppelightintensityparamsnative.c:8
PPELightIntensityParamsNative::L_1_NVG
static const int L_1_NVG
Definition
ppelightintensityparamsnative.c:13
PPELightIntensityParamsNative::PARAM_NOISE_MULT
static const int PARAM_NOISE_MULT
Definition
ppelightintensityparamsnative.c:9
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition
pperbloodloss.c:2
PPERequester_GameplayBase::SetNVMode
void SetNVMode(int mode)
Definition
ppercameranv.c:13
PPERequester_GameplayBase::OnStop
void OnStop(Param par=null)
Definition
ppercameranv.c:81
PPERequester_GameplayBase::SetUndergroundExposureCoef
void SetUndergroundExposureCoef(float coef)
Definition
ppercameranv.c:86
PPERequester_GameplayBase::NV_DAYTIME_OPTICS
static const int NV_DAYTIME_OPTICS
Definition
ppercameranv.c:8
PPERequester_GameplayBase::OnStart
void OnStart(Param par=null)
Definition
ppercameranv.c:73
PPERequester_GameplayBase::NV_NO_BATTERY
static const int NV_NO_BATTERY
Definition
ppercameranv.c:3
PPERequester_GameplayBase::m_UGExposureCoef
float m_UGExposureCoef
Definition
ppercameranv.c:11
PPERequester_GameplayBase::m_CurrentMode
int m_CurrentMode
Definition
ppercameranv.c:10
PPERequester_GameplayBase::NV_DEFAULT_OPTICS
static const int NV_DEFAULT_OPTICS
Definition
ppercameranv.c:4
PPERequester_GameplayBase::NV_DEFAULT_GLASSES
static const int NV_DEFAULT_GLASSES
Definition
ppercameranv.c:5
PPERequester_GameplayBase::NV_TRANSITIVE
static const int NV_TRANSITIVE
Definition
ppercameranv.c:7
PPERequester_GameplayBase::NV_PUMPKIN
static const int NV_PUMPKIN
Definition
ppercameranv.c:6
Param
Base Param Class with no parameters.
Definition
param.c:12
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
PPEExceptions
PPEExceptions
/brief IDs of custom PPE classes /note Currently used for various native exceptions that used to be h...
Definition
ppeconstants.c:43
m_IsRunning
bool m_IsRunning
Definition
pperequestplatformsbase.c:437
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
SetTargetValueFloatDefault
void SetTargetValueFloatDefault(int mat_id, int param_idx)
Definition
pperequestplatformsbase.c:611
SetTargetValueColor
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:630
Games
Dayz
scripts
3_game
ppemanager
requesters
ppercameranv.c
Generated by
1.17.0