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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the documentation of this file.
3 static const int NV_NO_BATTERY= 0;
4 static const int NV_DEFAULT_OPTICS = 1;
5 static const int NV_DEFAULT_GLASSES = 2;
7 static const int NV_TRANSITIVE = 4;
8 static const int NV_DAYTIME_OPTICS = 5;
11 protected float m_UGExposureCoef = 1.0;
13 protected void SetNVMode(
int mode)
28 case NV_DEFAULT_OPTICS:
37 case NV_DAYTIME_OPTICS:
46 case NV_DEFAULT_GLASSES:
77 SetNVMode(Param1<int>.Cast(par).param1);
86 void SetUndergroundExposureCoef(
float coef)
88 m_UGExposureCoef = coef;
PostProcessEffectType
Post-process effect type.
EV postprocess, does not directly use materials.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
Glow - PostProcessEffectType.Glow.
base, not to be used directly, would lead to layering collisions!
FilmGrain - PostProcessEffectType.FilmGrain.
Eye Accomodation postprocess, does not directly use materials.
PPOperators
PP operators, specify operation between subsequent layers.
enum EAchievementError OnStart