Dayz Build 1.29.163047, Scripts Rev. 123548
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pperbloodloss.c
Go to the documentation of this file.
1class PPERequester_BloodLoss extends PPERequester_GameplayBase
2{
7}
Glow - PostProcessEffectType.Glow.
Definition ppeglow.c:8
static const int PARAM_SATURATION
Definition ppeglow.c:31
static const int L_22_BLOODLOSS
Definition ppeglow.c:50
base, not to be used directly, would lead to layering collisions!
void SetBloodLossLevel(float level)
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)