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1.24.157551 (v105080)
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pperbloodloss.c
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1
class
PPERequester_BloodLoss
extends
PPERequester_GameplayBase
2
{
3
void
SetBloodLossLevel(
float
level)
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.Glow,
PPEGlow
.PARAM_SATURATION,
true
,level,
PPEGlow
.L_22_BLOODLOSS,
PPOperators
.SET);
6
}
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}
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition:
enworld.c:71
PPEGlow
Glow - PostProcessEffectType.Glow.
Definition:
ppeglow.c:7
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition:
pperbloodloss.c:1
SetTargetValueFloat
protected void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition:
pperequestplatformsbase.c:153
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition:
ppeconstants.c:51
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pperbloodloss.c
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