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pperbloodloss.c
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1 class PPERequester_BloodLoss extends PPERequester_GameplayBase
2 {
3  void SetBloodLossLevel(float level)
4  {
5  SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_SATURATION,true,level,PPEGlow.L_22_BLOODLOSS,PPOperators.SET);
6  }
7 }
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition: enworld.c:71
PPEGlow
Glow - PostProcessEffectType.Glow.
Definition: ppeglow.c:7
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition: pperbloodloss.c:1
SetTargetValueFloat
protected void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition: pperequestplatformsbase.c:153
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition: ppeconstants.c:51