Dayz
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pperbloodloss.c
Go to the documentation of this file.
1
class
PPERequester_BloodLoss
extends
PPERequester_GameplayBase
2
{
3
void
SetBloodLossLevel
(
float
level)
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_SATURATION
,
true
,level,
PPEGlow
.
L_22_BLOODLOSS
,
PPOperators
.SET);
6
}
7
}
PPEGlow
Glow - PostProcessEffectType.Glow.
Definition
ppeglow.c:8
PPEGlow::PARAM_SATURATION
static const int PARAM_SATURATION
Definition
ppeglow.c:31
PPEGlow::L_22_BLOODLOSS
static const int L_22_BLOODLOSS
Definition
ppeglow.c:50
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition
pperbloodloss.c:2
PPERequester_GameplayBase::SetBloodLossLevel
void SetBloodLossLevel(float level)
Definition
pperbloodloss.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
Games
Dayz
scripts
3_game
ppemanager
requesters
pperbloodloss.c
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