Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
ppeconstants.c File Reference

Go to the source code of this file.

Data Structures

class  Param2

Typedefs

typedef Param2 PPETemplateDefBool
typedef Param5< string, float, float, float, floatPPETemplateDefColor
typedef Param4< string, float, float, floatPPETemplateDefFloat
typedef Param4< string, int, int, intPPETemplateDefInt
typedef Param2< string, stringPPETemplateDefResource
typedef Param2< string, stringPPETemplateDefTexture
typedef Param2< string, ref array< float > > PPETemplateDefVector

Enumerations

enum  PostProcessPrioritiesCamera {
  PPP_SSAO , PPP_CLOUDS , PPP_DOF , PPP_ROTBLUR ,
  PPP_GODRAYS , PPP_RAIN , PPP_RADIALBLUR , PPP_CHROMABER ,
  PPP_WETDISTORT , PPP_DYNBLUR , PPP_UNDERWATER , PPP_DOF_BOKEH ,
  PPP_COLORGRADE , PPP_GLOW , PPP_FILMGRAIN , PPP_FILMGRAIN_NV ,
  PPP_FXAA , PPP_SMAA , PPP_GAUSS_FILTER , PPP_MEDIAN ,
  PPP_DISTORT
}
 PPE type priorities, C++ based. DO NOT CHANGE ORDER! Used only when calling 'SetCameraPostProcessEffect'. More...
enum  PPEExceptions {
  NONE = 0 , EXPOSURE = 50 , DOF , EYEACCOM ,
  NVLIGHTPARAMS
}
 /brief IDs of custom PPE classes /note Currently used for various native exceptions that used to be handled outside of script-side postprocess system. More...
enum  PPERequesterCategory {
  NONE = 0 , GAMEPLAY_EFFECTS = 2 , MENU_EFFECTS = 4 , MISC_EFFECTS = 8 ,
  ALL = 14
}
enum  PPOperators {
  LOWEST , HIGHEST , ADD , ADD_RELATIVE ,
  SUBSTRACT , SUBSTRACT_RELATIVE , SUBSTRACT_REVERSE , SUBSTRACT_REVERSE_RELATIVE ,
  MULTIPLICATIVE , SET , OVERRIDE
}
 PP operators, specify operation between subsequent layers. More...

Typedef Documentation

◆ PPETemplateDefBool

◆ PPETemplateDefColor

Definition at line 88 of file ppeconstants.c.

◆ PPETemplateDefFloat

Definition at line 87 of file ppeconstants.c.

◆ PPETemplateDefInt

typedef Param4<string,int,int,int> PPETemplateDefInt

Definition at line 86 of file ppeconstants.c.

◆ PPETemplateDefResource

Definition at line 92 of file ppeconstants.c.

◆ PPETemplateDefTexture

Definition at line 91 of file ppeconstants.c.

◆ PPETemplateDefVector

Definition at line 90 of file ppeconstants.c.

Enumeration Type Documentation

◆ PostProcessPrioritiesCamera

PPE type priorities, C++ based. DO NOT CHANGE ORDER! Used only when calling 'SetCameraPostProcessEffect'.

Enumerator
PPP_SSAO 
PPP_CLOUDS 
PPP_DOF 
PPP_ROTBLUR 
PPP_GODRAYS 
PPP_RAIN 
PPP_RADIALBLUR 
PPP_CHROMABER 
PPP_WETDISTORT 
PPP_DYNBLUR 
PPP_UNDERWATER 
PPP_DOF_BOKEH 
PPP_COLORGRADE 
PPP_GLOW 
PPP_FILMGRAIN 
PPP_FILMGRAIN_NV 
PPP_FXAA 
PPP_SMAA 
PPP_GAUSS_FILTER 
PPP_MEDIAN 
PPP_DISTORT 

Definition at line 2 of file ppeconstants.c.

◆ PPEExceptions

/brief IDs of custom PPE classes /note Currently used for various native exceptions that used to be handled outside of script-side postprocess system.

/note Can be used for custom functionality as well, C++ permitting.

Enumerator
NONE 
EXPOSURE 
DOF 
EYEACCOM 
NVLIGHTPARAMS 

Definition at line 42 of file ppeconstants.c.

◆ PPERequesterCategory

Enumerator
NONE 
GAMEPLAY_EFFECTS 
MENU_EFFECTS 
MISC_EFFECTS 
ALL 

Definition at line 28 of file ppeconstants.c.

◆ PPOperators

PP operators, specify operation between subsequent layers.

Enumerator
LOWEST 
HIGHEST 
ADD 
ADD_RELATIVE 
SUBSTRACT 
SUBSTRACT_RELATIVE 
SUBSTRACT_REVERSE 
SUBSTRACT_REVERSE_RELATIVE 
MULTIPLICATIVE 
SET 
OVERRIDE 

Definition at line 52 of file ppeconstants.c.