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PPELightIntensityParamsNative Class Reference

g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier) More...

Inheritance diagram for PPELightIntensityParamsNative:
PPEClassBase

Private Member Functions

override void ApplyValueChanges ()
override int GetPostProcessEffectID ()
override void RegisterMaterialParameters ()
override void SetFinalParameterValue (int parameter_idx)
 Overriden to handle the specific exception.
Private Member Functions inherited from PPEClassBase
void PPEClassBase (string mat_path_override="")
void ApplyValueChanges ()
void ChangeMaterialPathUsed (string path)
void CreateDataStructure ()
void CreateMaterial ()
void DbgPrnt (string text)
string GetCurrentMaterialPath ()
string GetDefaultMaterialPath ()
 override this if you want to use different path by default; '.emat' is appended automatically
Material GetMaterial ()
PPEMatClassParameterCommandData GetParameterCommandData (int parameter_idx)
 Some PP effects are handled as hard-coded exceptions, outside of material system. Default == PPEExceptions.NONE (systemic behaviour).
int GetPostProcessEffectID ()
 Overriden in all material classes!
void Init (string mat_path_override="")
void InsertParamValueData (PPERequestParamDataBase request_data)
 Distributes requester data to the material class structure and links them to appropriate parameter.
void InsertUpdatedParameter (int mat_id)
void OnUpdate (float timeslice, int order)
 generic update method, take care when overriding!
void ParamUpdateQueueCleanup (int order)
void ParamUpdateRemove (int parameter_idx)
 Queue selected parameter for removal from the update queue.
void RegisterMaterialParameters ()
 inserted into associative array by parameter int value, parameter registration order does not matter (still ordered, though)
void RegisterParameterColor (int idx, string parameter_name, float r, float g, float b, float a)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
void RegisterParameterColorEx (int idx, string parameter_name, float r, float g, float b, float a, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
void RegisterParameterResource (int idx, string parameter_name, string default_path)
void RegisterParameterScalarBool (int idx, string parameter_name, bool default_value)
void RegisterParameterScalarFloat (int idx, string parameter_name, float default_value, float min, float max)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
void RegisterParameterScalarFloatEx (int idx, string parameter_name, float default_value, float min, float max, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
void RegisterParameterScalarInt (int idx, string parameter_name, int default_value, int min, int max)
void RegisterParameterTexture (int idx, string parameter_name, string default_path)
void RegisterParameterVector (int idx, string parameter_name, array< float > default_values)
void RemoveRequest (int req_idx)
 unused, see 'RemoveActiveRequestFromMaterials' for more info
void SetFinalParameterValue (int parameter_idx)
 Clamps the values being set to defaults, if there is no request setting non-zero values on the parameter.
void SetParameterUpdating (int order, int parameter_id)
 Queue specific parameter of this material to update.

Static Private Attributes

static const int L_0_NVG = 100
static const int L_0_TOXIC_TINT = 200
static const int L_1_NVG = 100
static const int L_1_TOXIC_TINT = 200
static const int PARAM_LIGHT_MULT = 0
static const int PARAM_NOISE_MULT = 1

Additional Inherited Members

Private Attributes inherited from PPEClassBase
PPEManager m_Manager
Material m_Material
ref map< int, ref PPEMatClassParameterCommandDatam_MaterialParamMapStructure
string m_MaterialPath = ""
ref array< intm_ParameterRemovalQueue
ref map< int, ref array< int > > m_ParameterUpdateQueueMap
ref array< intm_UpdatedParameters

Detailed Description

g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier)

Definition at line 5 of file ppelightintensityparamsnative.c.

Member Function Documentation

◆ ApplyValueChanges()

override void ApplyValueChanges ( )
inlineprivate

◆ GetPostProcessEffectID()

override int GetPostProcessEffectID ( )
inlineprivate

Definition at line 16 of file ppelightintensityparamsnative.c.

◆ RegisterMaterialParameters()

override void RegisterMaterialParameters ( )
inlineprivate

◆ SetFinalParameterValue()

override void SetFinalParameterValue ( int parameter_idx)
inlineprivate

Field Documentation

◆ L_0_NVG

const int L_0_NVG = 100
staticprivate

◆ L_0_TOXIC_TINT

const int L_0_TOXIC_TINT = 200
staticprivate

Definition at line 12 of file ppelightintensityparamsnative.c.

◆ L_1_NVG

const int L_1_NVG = 100
staticprivate

◆ L_1_TOXIC_TINT

const int L_1_TOXIC_TINT = 200
staticprivate

Definition at line 14 of file ppelightintensityparamsnative.c.

◆ PARAM_LIGHT_MULT

const int PARAM_LIGHT_MULT = 0
staticprivate

◆ PARAM_NOISE_MULT

const int PARAM_NOISE_MULT = 1
staticprivate

The documentation for this class was generated from the following file: