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PPEFilmGrain Class Reference

FilmGrain - PostProcessEffectType.FilmGrain. More...

Inheritance diagram for PPEFilmGrain:
PPEClassBase

Detailed Description

FilmGrain - PostProcessEffectType.FilmGrain.

Be advised, for this to take any effect, 'g_Game.NightVissionLightParams' needs to have non-zero 'noiseIntensity' parameter. /note set by 'PPELightIntensityParamsNative.PARAM_NOISE_MULT' currently

Definition at line 6 of file ppefilmgrain.c.


The documentation for this class was generated from the following file: