27 const float SOUND_INTERVALS_MEDIUM_MIN = 10;
const float SOUND_INTERVALS_MEDIUM_MAX = 25;
28 const float SOUND_INTERVALS_HEAVY_MIN = 3;
const float SOUND_INTERVALS_HEAVY_MAX = 12;
72 m_InjuryLevel =
m_Player.m_HealthLevel;
100 offset_time =
Math.RandomFloatInclusive(SOUND_INTERVALS_MEDIUM_MIN, SOUND_INTERVALS_MEDIUM_MAX) * 1000;
104 offset_time =
Math.RandomFloatInclusive(SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_HEAVY_MAX) * 1000;