![]() |
Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
|
Private Member Functions | |
| eInjurySoundZones | DetermineInjuryZone (eInjuryHandlerLevels level) |
| void | PlaySound (eInjurySoundZones zone) |
| void | ProcessSound (eInjurySoundZones zone) |
| override void | Update () |
Private Attributes | |
| eInjuryHandlerLevels | m_InjuryLevel |
| eInjurySoundZones | m_InjurySoundZone |
| ref HumanMovementState | m_MovementState = new HumanMovementState |
| float | m_SoundTime |
| const float | SOUND_INTERVALS_HEAVY_MAX = 12 |
| const float | SOUND_INTERVALS_HEAVY_MIN = 3 |
| const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
| const float | SOUND_INTERVALS_LIGHT_MIN = 15 |
| const float | SOUND_INTERVALS_MEDIUM_MAX = 25 |
| const float | SOUND_INTERVALS_MEDIUM_MIN = 10 |
Definition at line 24 of file injurysoundhandler.c.
|
inlineprivate |
Definition at line 36 of file injurysoundhandler.c.
References Math::Clamp(), and m_MovementState.
Referenced by Update().
|
inlineprivate |
Definition at line 112 of file injurysoundhandler.c.
|
inlineprivate |
Definition at line 81 of file injurysoundhandler.c.
References g_Game, m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_HEAVY_MAX, SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_LIGHT_MAX, SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_MEDIUM_MAX, and SOUND_INTERVALS_MEDIUM_MIN.
|
inlineprivate |
Definition at line 70 of file injurysoundhandler.c.
References DetermineInjuryZone(), m_InjuryLevel, and ProcessSound().
|
private |
Definition at line 32 of file injurysoundhandler.c.
Referenced by Update().
|
private |
Definition at line 31 of file injurysoundhandler.c.
|
private |
Definition at line 30 of file injurysoundhandler.c.
Referenced by DetermineInjuryZone().
|
private |
Definition at line 33 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 28 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 28 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 26 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 26 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 27 of file injurysoundhandler.c.
Referenced by ProcessSound().
|
private |
Definition at line 27 of file injurysoundhandler.c.
Referenced by ProcessSound().