Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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pperburlapsack.c
Go to the documentation of this file.
1class PPERequester_BurlapSackEffects extends PPERequester_GameplayBase
2{
3 override protected void OnStart(Param par = null)
4 {
5 super.OnStart();
6
11
12 if (g_Game && g_Game.GetMission() && g_Game.GetMission().GetEffectWidgets())
13 {
14 g_Game.GetMission().GetEffectWidgets().AddSuspendRequest(EffectWidgetSuspends.BURLAPSACK);//these should probably be elsewhere, PPEs are mission independent
15 }
16 }
17
18 override protected void OnStop(Param par = null)
19 {
20 super.OnStop();
21
22 if (g_Game && g_Game.GetMission() && g_Game.GetMission().GetEffectWidgets())
23 {
24 g_Game.GetMission().GetEffectWidgets().RemoveSuspendRequest(EffectWidgetSuspends.BURLAPSACK);//these should probably be elsewhere, PPEs are mission independent
25 }
26 }
27}
EV postprocess, does not directly use materials.
static const int PARAM_INTENSITY
static const int L_0_BURLAP
Eye Accomodation postprocess, does not directly use materials.
Glow - PostProcessEffectType.Glow.
Definition ppeglow.c:8
static const int L_25_BURLAP
Definition ppeglow.c:61
static const int PARAM_VIGNETTE
Definition ppeglow.c:34
static const int PARAM_VIGNETTECOLOR
Definition ppeglow.c:35
static const int L_26_BURLAP
Definition ppeglow.c:67
base, not to be used directly, would lead to layering collisions!
void OnStop(Param par=null)
void OnStart(Param par=null)
Base Param Class with no parameters.
Definition param.c:12
DayZGame g_Game
Definition dayzgame.c:3942
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72
PPOperators
PP operators, specify operation between subsequent layers.
PPEExceptions
/brief IDs of custom PPE classes /note Currently used for various native exceptions that used to be h...
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)