Dayz
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explosion.c
Go to the documentation of this file.
1
// WIP
2
3
class
Explosion
4
{
5
void
SpawnEffect
(
vector
position,
Effect
eff,
vector
pos,
vector
ori)
6
{
7
SEffectManager
.
PlayInWorld
(eff, pos);
8
}
9
}
10
11
class
ExplosionTest
:
House
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{
13
ref
Timer
m_Delay
;
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void
ExplosionTest
()
16
{
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m_Delay
=
new
Timer
;
18
m_Delay
.Run(1,
this
,
"ExplodeNow"
, null,
false
);
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}
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void
ExplodeNow
()
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{
23
Explode
(
DamageType
.EXPLOSION,
"Explosion_NonLethal"
);
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}
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}
Explosion
Definition
explosion.c:4
Explosion::SpawnEffect
void SpawnEffect(vector position, Effect eff, vector pos, vector ori)
Definition
explosion.c:5
House
Definition
crashbase.c:2
SEffectManager
Manager class for managing Effect (EffectParticle, EffectSound).
Definition
effectmanager.c:6
SEffectManager::PlayInWorld
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.
Definition
effectmanager.c:47
Timer
Definition
dayzplayerimplement.c:39
vector
Definition
enconvert.c:119
DamageType
DamageType
exposed from C++ (do not change)
Definition
damagesystem.c:11
Effect
void Effect()
ctor
Definition
effect.c:72
m_Delay
class Explosion m_Delay
ExplosionTest
void ExplosionTest()
Definition
explosion.c:15
ExplodeNow
void ExplodeNow()
Definition
explosion.c:21
Explode
override void Explode(int damageType, string ammoType="")
Definition
trap_landmine.c:220
Games
Dayz
scripts
4_world
classes
explosion.c
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