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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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19 super.InitOptionalVariables();
21 m_Header =
"#server_browser_connecting_failed";
29 super.FillErrorDataMap();
53 protected static void DisconnectSession(
bool loadMpPrivilege)
55 g_Game.DisconnectSessionForce();
56 g_Game.DisconnectSessionScript();
64 override bool OnModalResult(
Widget w,
int x,
int y,
int code,
int result)
66 super.OnModalResult(w,
x,
y, code, result);
override void FillErrorDataMap()
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
const EventType MPSessionPlayerReadyEventTypeID
no params
ErrorCategory
ErrorCategory - To decide what ErrorHandlerModule needs to be called and easily identify where it cam...
override void OnEvent(EventType eventTypeId, Param params)
Handles VON-related events.
void InsertDialogueErrorProperties(int code, string message, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling, using the Optional Variables.
protected int m_LastErrorThrown
Holds the last thrown error in this module, defaults to 0.
class ErrorHandlerModule m_Header
This is where to input logic and extend functionality of ErrorHandlerModule.
override void InitOptionalVariables()
enum EConnectErrorScript ConnectErrorScriptModule()
void ErrorHandlerModuleScript()
Constructor, by default calls the function that will fill the ErrorDataMap.
The error handler itself, for managing and distributing errors to modules Manages the ErrorHandlerMod...
protected ref UIScriptedMenu m_UIHandler
Optional: The UI the handler might generally use