|
Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Go to the documentation of this file.
7 ShowSelection(
"folded");
8 HideSelection(
"unfolded");
26 super.OnVariablesSynchronized();
34 super.OnStoreSave( ctx );
39 if ( !super.OnStoreLoad( ctx, version ) )
47 super.AfterStoreLoad();
71 super.OnWasAttached(parent,slot_id);
73 HideSelection(
"folded");
74 ShowSelection(
"unfolded");
79 super.OnWasDetached(parent,slot_id);
81 ShowSelection(
"folded");
82 HideSelection(
"unfolded");
90 override int GetViewIndex()
92 if ( MemoryPointExists(
"invView2" ) )
95 GetInventory().GetCurrentInventoryLocation( il );
120 class Flag_Chernarus
extends Flag_Base {};
126 class Flag_SSahrani
extends Flag_Base {};
127 class Flag_NSahrani
extends Flag_Base {};
129 class Flag_LivoniaArmy
extends Flag_Base {};
135 class Flag_Cannibals
extends Flag_Base {};
138 class Flag_BabyDeer
extends Flag_Base {};
140 class Flag_LivoniaPolice
extends Flag_Base {};
proto native CGame GetGame()
override void OnWasAttached(EntityAI parent, int slot_id)
void Synchronize(eInjuryHandlerLevels level)
override void OnVariablesSynchronized()
Serialization general interface. Serializer API works with:
class Flag_Base extends ItemBase Flag_Base
InventoryLocationType
types of Inventory Location
void AddAction(typename actionName)
override void OnWasDetached(EntityAI parent, int slot_id)
ActionAttachWheels ActionAttach
void OnStoreSave(ParamsWriteContext ctx)
bool OnStoreLoad(ParamsReadContext ctx, int version)