Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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cacontinuousfish.c
Go to the documentation of this file.
2{
4
5 override void Setup( ActionData action_data )
6 {
7 Class.CastTo(m_Rod, action_data.m_MainItem);
8 }
9
10 override int Execute( ActionData action_data )
11 {
12 if ( m_Rod != action_data.m_MainItem )
13 {
14 return UA_ERROR;
15 }
16
17 if ( g_Game.IsServer() )
18 {
19 m_Rod.AddPull(action_data.m_Player.GetDeltaT());
20 }
21 return UA_PROCESSING;
22 }
23};
ActionBase ActionData
Definition actionbase.c:30
FishingRod_Base m_Rod
override int Execute(ActionData action_data)
override void Setup(ActionData action_data)
Super root of all classes in Enforce script.
Definition enscript.c:11
DayZGame g_Game
Definition dayzgame.c:3942
void FishingRod_Base()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
const int UA_ERROR
Definition constants.c:488
const int UA_PROCESSING
Definition constants.c:467