Dayz
Build 1.29.163047, Scripts Rev. 123548
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bulletshow.c
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1
class
BulletShow
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e)
4
{
5
super.OnEntry(e);
6
if
(e)
7
m_weapon
.ShowBullet(0);
8
}
9
10
override
void
OnExit
(
WeaponEventBase
e)
11
{
12
super.OnExit(e);
13
}
14
};
15
16
class
BulletShow2
extends
WeaponStateBase
17
{
18
override
void
OnEntry
(
WeaponEventBase
e)
19
{
20
super.OnEntry(e);
21
if
(e)
22
m_weapon
.ShowBullet(1);
23
}
24
25
override
void
OnExit
(
WeaponEventBase
e)
26
{
27
super.OnExit(e);
28
}
29
};
30
31
class
BulletShow_W4T
extends
BulletShow
32
{
33
override
bool
IsWaitingForActionFinish
() {
return
true
; }
34
};
35
36
class
BulletShow2_W4T
extends
BulletShow2
37
{
38
override
bool
IsWaitingForActionFinish
() {
return
true
; }
39
};
40
BulletShow2
Definition
bulletshow.c:37
BulletShow2::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
bulletshow.c:38
BulletShow
Definition
bulletshow.c:32
BulletShow::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
bulletshow.c:33
WeaponEventBase
signalize mechanism manipulation
Definition
events.c:35
WeaponStateBase
represent weapon state base
Definition
bullethide.c:2
WeaponStateBase::m_weapon
Weapon_Base m_weapon
Definition
weaponstatebase.c:12
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
bulletshow.c:3
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Definition
bulletshow.c:10
Games
Dayz
scripts
4_world
entities
firearms
fsm
states
bulletshow.c
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1.17.0